The Menace – The Draw Steel Fighter You've Been Waiting For

The Menace – The Draw Steel Fighter You've Been Waiting For

Master the blade, carry an arsenal, or turn anything into a weapon as The Menace. Make villains tremble with this third-party martial class for Draw Steel!
Edit
€614
of €1,000
28
Menaces

Get a Backer Train Started Start a Backer Train

Share the project to start a Backer Train Back the project to start a Backer Train

🗓 Estimated to ship by December 2026

Ends on at .
Share

Share

Twitter

Bluesky

Facebook

Copy Link

Edit
 "Do you know what you have just unleashed? Who you have disturbed? This is no mere mercenary paid by villagers! Will somebody rid me of this..."
The Menace brings a fighter and martial adept class into Draw Steel. They possess a mind with a single drive, a body willing to bear the burden, and a soul already ablaze. Their relentless dedication pushes them to the absolute mortal peak. 

Leaning on a variety of inspirations from One Piece to John Wick, The Menace lets you push your character to the limit and make villains tremble at your sight. You become an unavoidable obstacle to any Villain's plans. Let your enemies run; wherever they go, they're already dead. 

He could have just killed me that day. Instead, he said “Thanks to you, I grow stronger ever still” and just... walked off.
– Retired Assassin on The Ace of Blackbottom

Click here to download the Menace class preview (levels 1-3)
Edit
I once saw her kill three men in a tavern with a @!#% quill!
– Goblin patron on The Improviser of Capital

Playing the Menace is turning drive into action. You are powered by purpose, and when that fails, desperation. This is a careful balancing act. Desperation gives you access to powerful additional effects, Forbidden Techniques, but they all come with Backlash. The question is, how much can your body take?


On the battlefield, a Menace can comfortably take the role of artillery, a harrier, or a hexer. They can be built as a jack of all trades carrying abilities for every situation, or as specialists excelling at dealing with specific types of foes, like solos, leaders, or minions. 

We have taken care to not step on any of the core classes' niches. Rather, we aim to complement them by providing a flexible fighter that can fit into any existing composition.

Beyond purpose, playing a Menace is playing a class that has a special connection with the tools they use. All Menaces interact with kits, adding a unique twist to them depending on your chosen subclass.

At higher levels, a Menace becomes a symbol. Defiant in the face of tyranny, their ideals and purpose transcend their life. You can kill the flesh, but not the idea. Another will pick up the mantle and continue the good fight.

Edit


A century ago, an elf, going by this very name, turned the white tower to ash. Fifty years ago, a wormwight took up the mantle, and kicked our operation out of Capital. Twenty years ago, an orc adopted the same nom de guerre, rallied a band and almost killed me. What the Grasp doesn’t know, it should not touch!
– Xorannox on The Arsenal of Vaseloria

You adopt one of three Monikers, the name the world gives you once they've seen what you can do:

The Ace embodies grace. They take a kit and elevate it to perfection. They are efficient, effortlessly so. Their senses pick up on details others miss, and they can read people with ease. Their abilities turn them into a sharp instrument on the battlefield. The Ace understands their allies, bringing out their full potential.

The Arsenal embodies abundance. They compliment their kit with a variety of extra armaments and a vast knowledge of crafting. They share their bounty: Blades towards enemies, extra pommels to friends. Every group with an arsenal is armed to the teeth and ready.

The Improviser embodies creativity. Their kit is found on the battlefield itself. They are unpredictable, wild and free. They turn the enemies' strengths into their weakness. Blessed with unusual luck, teams with an Improviser always find what they need.
Edit
Besides getting the full Menace PDF at all backing levels (starting at €10), we are offering some extra goodies:

Extra Goodies (included in all tiers)
Depending on our funding level and excitement in the community, we would like to develop: 

  • New kits, bringing interesting weapon combos into Draw Steel,
  • Titles to match your martial feats,
  • A Menace rival stat block,
  • A Menace retainer stat block,
  • And maybe more?

The Thorn in the Side (€30) and The Whole Arsenal (€75) tiers also include printable PDF version of the armament and field advantage cards.

Physical Products
We have two physical products available: 
  • A high-quality art print in A5, of one of the illustrations of your choice,
  • A deck of cards containing the Arsenal's armaments and the Improviser's field advantages, so that you can easily keep track of them during play.

The physical products are available as add-ons (€15 each, €25 in bundle). They are also included in the The Whole Arsenal tier (€75).

We offer free shipping for all physical products. See the FAQ for additional shipping information.
 
Codex & Forge Steel (included in all tiers)
Besides the PDF, all backers will receive a key to play the Menace in the Codex, and the source files to import it into Forge Steel.
Edit
The Menace class preview contains levels 1-3. These aren't the final lay-out or content, but the style of the art and the design language is similar to what you can expect in the final product.  If the Menace generates a lot of interest, we will investigate alternative styles and even hiring a graphic designer to touch it up.

Edit
We plan on releasing the Menace PDF in December 2026.

We have a version of most levels ready already. The main things we still need to do are finish the design and playtest it more, add additional art, and create the final lay-out. We also still need some time to create the extra goodies, like the titles and kits. We are confident that the main PDF will be ready for our December 2026 release.

For shipping the physical products, we are aiming for Q1 2027. A bit later than the main PDF, because we want to make sure the class design and art are finished before we print anything. Additional shipping information can be found in the FAQ

Finally, there is the Codex implementation. The Codex is still ever-changing, and some abilities are easier to implement than others. We are confident we will be able to get an implementation of the Menace into the Codex eventually. In fact, we already have versions of levels 1-6 largely implemented in there. We will release a version of levels 1-10 around the time we release the PDF, but there may still be updates and patches later.
Edit
Genre Games is an independent tabletop role-playing game studio creating theme-rich, immersive stand-alone TTRPGs and supplements, based in Delft and Berlin.

Designers: George Hellouin de Menibus, Ricardo Vogel, Sytze Max
Illustrations: Alexandra M. Bamberger


This work was made by humans.
No AI- or machine-generated works are included in this project.

Edit
The Menace is an independent product published under the DRAW STEEL Creator License and is not affiliated with MCDM Productions, LLC. DRAW STEEL © 2026 MCDM Productions, LLC.

The Menace © 2026 Genre Games
Genre Games is registered in the Netherlands at the Chamber of Commerce under number 86587277
If you believe that this project is not in compliance with BackerKit’s Community Guidelines or Terms of Service, you can file a report by sending a message via this link: Report this project

Confirm