A WILDLY HISTORICALLY INACCURATE PREHISTORIC RPG. Play as primitive humans in a world that is still brand new. Language is new. Fire is precious. Every animal seems strange. Every journey is dangerous. There are big hungry mouths everywhere. Explore the never-ending wilderness, and try to survive long enough to make sense of the world.
Comes with a big wilderness sandbox, behold:
Spreads from the wilderness sandbox
The game is fast, simple, and easy to learn. You can start playing in minutes.
Year 100 Million B.C. is based on Into the Odd, a beloved and thoroughly tried-and-tested rules system. I kept what works and stripped away what wasn’t needed. Like Into the Odd, there are no complicated combat procedures. I also stripped away the Willpower score. Primitive humans don’t need it.
The rules are fast, dangerous, and easy to change. Characters have two inventory slots, one for each hand, since pockets haven’t been invented yet. An optional rule enforces three-word sentences for player characters, creating an interesting puzzle of its own when they need to collaborate.
The game is the work of one person. Golden Achiever writes it, illustrates it, and lays it out. Just one person making a game without compromises.
40 pages, softcover, including:
6 pages of rules: Everything you need to make characters and play the game. Fast, brutal and easy to learn.
10 pages of generators: Quickly create trouble, settlements, encounters, non-player cavemen etc.
The rest is the meat and potatoes: A wilderness sandbox with more than 70 keyed locations and caves.
This book is 99% done and ready to print. Only proofreading remains. Free quickstart with introductory available here!
There's a bunch of adventures already available here. Including translations to Catalan and Spanish.
There is just two reward ties. We keep it nice and primitive!
Keeping It Simple We’re keeping the campaign simple on purpose. The game is finished, apart from proofreading, and ready to print, and we want to get it into backers’ hands as quickly as possible without unnecessary delays.
There are just two reward tiers: a Digital PDF and a Physical Printed Zine. The Physical tier comes with all digital files.
Any potential stretch goals will be digital only for the same reasons. They’ll focus on useful, playable stuff, things you can actually use at the table.
Just like the pledge levels, we’re keeping things simple and primitive to avoid delays. All stretch goals will be digital. We want to get this project into backers’ hands as soon as possible after the campaign ends.
€1,000 Funded!
€2,000 Hand drawn character sheets. By Chaoclypse aka Brandon Yu. Literally hand drawn.
€3,000 Bonus adventure! Cave of Cold Smooth Walls is a Weird Fiction adventure, inspired by Expedition to the Barrier Peaks (TSR, 1980). It will be written by IsaacIsAfraid (The Knight Errant, Ea-nāṣir Must Die!, Bastion Elysium).
€4,000 Bonus adventure! The The inimitable Gromb takes on prehistoric secret societies in an adventure full of ancient conspiracies and who knows what else!
October: Backerkit Campaign and proof reading. End of November: Payout from Backerkit, send to printers. January maybe???: Fulfilment begins.
Shipping & Fulfillment Physical rewards will be fulfilled from the USA, in the safe hands of Potato Publications. They’ll handle printing, packing, and shipping, so once the book is ready to go, it can get on its way to you as quickly as possible.
Shipping will be charged separately after the campaign. You’ll receive a shipping survey after the campaign ends. With the current volatility in shipping prices, we can't give a good faith estimate for costs in that regard. All we know is that we will keep rates as low as possible.
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