Gold
Engaged with this project 20+ times 🌟
Previously backed this creator's crowdfunding project
CREATOR
25 years is a long time, and there are So. Many. Stories.
I got to thinking, thanks to Cole Buse's post on the wizard van yesterday, that there are probably specific bits of Goodman Games lore that folks want to learn about in my book. So here's your chance to let me know what you're looking forward to learning about and, if it isn't already in the book, my chance to figure out if I can fit it in!
So, ask away, just like Cole did with the wizard van. If a topic is in the book, I'll tell ya, and maybe provide some context if I can without spoiling anything. If it's not in the book, I'll tell ya, and possibly explain why or, if it's feasible, will see about adding it (what's a couple hundred more words, right?).
And just to get you started, the main portion of the book (which is complete) is a roughly chronological history from Joe's early days, to the founding of the company, all the way up to the near future. This is supplemented by heaps of (not all finished) sidebars, including a product guide to all the numbered DCC adventures, spotlights on important people, Joe's corporate resume, the tournaments, the DCC indie scene, weird facts and funny stories. And probably some other stuff I am forgetting.
I got to thinking, thanks to Cole Buse's post on the wizard van yesterday, that there are probably specific bits of Goodman Games lore that folks want to learn about in my book. So here's your chance to let me know what you're looking forward to learning about and, if it isn't already in the book, my chance to figure out if I can fit it in!
So, ask away, just like Cole did with the wizard van. If a topic is in the book, I'll tell ya, and maybe provide some context if I can without spoiling anything. If it's not in the book, I'll tell ya, and possibly explain why or, if it's feasible, will see about adding it (what's a couple hundred more words, right?).
And just to get you started, the main portion of the book (which is complete) is a roughly chronological history from Joe's early days, to the founding of the company, all the way up to the near future. This is supplemented by heaps of (not all finished) sidebars, including a product guide to all the numbered DCC adventures, spotlights on important people, Joe's corporate resume, the tournaments, the DCC indie scene, weird facts and funny stories. And probably some other stuff I am forgetting.
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