Today is the one-year anniversary of Mothership Month 2025, and of the kickoff of Certain Fathoms. Absolute insanity at how time flies. A lot has changed since then and what started as lofty dreams became incredible (and sometimes frustrating) reality.
Last time we chatted I mentioned the following:
..., the Certain Fathoms PDF will be releasing before the end of September, Hostile Takeover + Viewer Discretion PDFs following shortly behind in late September or early October. From there, Employee of the Month + Echo Chamber PDFs will be in the month of October, followed lastly by the Secret Levels PDF in November.
For all intents and and purposes, that plan was on track. And then the INDD file I was using for Certain Fathoms stopped opening (or rather, crashed InDesign every time I opened it, with no error report to debug).
I tried to fix it, ultimately sending it to Adobe to take a look at (shoutout to [email protected]) and hopefully figure it out. And then they sent this back about a week and a half later:
This was about a week ago. I spent the time they had the file continuing work on Hostile Takeover and Viewer Discretion and, honestly, I spent the week after getting this email doing more of the same. News like this always knocks the wind out of your sails and I put off hopping right back into it.
Thankfully, it's not the end of the world.
Not All Doom & Gloom
I have a backup service (backup your files, y'all!!) that saves every couple days to protect against this sort of thing. Unfortunately, the last saved backup that isn't corrupted is from before a bulk of the layout edits were made.
Transparently, this means I've lost about three weeks of work.
All said and done, this isn't as huge of a problem as it might seem:
The big, framework-level design decisions for the layout are still there.
I remember most everything I ended up doing for the layout.
It will just take time to re-implement everything before sending out final PDFs. So: still annoying, still lengthens the timeline - but ultimately fixable.
I want to take a moment and say how much I appreciate everyone's patience with all this. I know it can be extremely frustrating receiving delays over and over again. It was never my intention to have things lingering this far out, but life always manages to find a way.
All that said, to give myself ample time to make sure things don't break again AND to make sure you get final, working files, my drop-dead delivery date for Certain Fathoms, Hostile Takeover, and Viewer Discretion PDFs is set for Thursday, November 12 - exactly one year after the campaign ended in 2025.
Everything else will be coming before end-of-year 2026 (cannot believe we are already at the end of the year). And as a gentle reminder about physical fulfillment, please check out Tuesday Knight Games' update here.
Again, thank you for your support, your patience, and your excitement to play Certain Fathoms. It's not hyperbolic when I said you all changed my life.
For those looking to the new hotness (or hot newness) in the Mothership scene, lots of cool things are on the horizon: I'm very intrigued by SOPHONT which uses the PANIC Engine that Mothership is built on. If you want to learn more about the game aside from the very cool campaign page, Sean McCoy himself gave an interview with BRITTLE STAR, the brains behind SOPHONT, on his blog - go check it out!
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