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GMs Guide to Maskwitches Softcover
£25about $33.6321 purchasedThe new as yet unreleased Maskwitches GM's Companion in full colour softcover. Packed with advice on running games, new imagery and 3 modular scenarios.EditIncludes 2 items
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×1Maskwitches GM's Companion Softcover
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×1Maskwitches GM's Companion PDF
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The Meat Spoiler Softcover
£15about $20.188 purchasedThe Meat Spoiler is a story scenario for Maskwitches of Forgotten Doggerland. Disharmony in a lake-side community has caused the appearance of a meat-spoiling spirit. With winter approaching, and food stores dwindling, can the Maskwitches drive off this malevolent presence and heal the community? It's 42 pages long, and full of artwork and inspiration for your Maskwitches games The Meat Spoiler continues the unique style of illustration seen in Maskwitches, featuring props and sets to evoke the otherness of this lost Mesolithic world.EditIncludes 2 items
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×1The Meat Spoiler Softcover
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×1The Meat Spoiler PDF
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To The Ice Caves Softcover
£15about $20.188 purchasedTo The Ice Caves is packed with inspiration for your Maskwitches stories. Each landscape that might be encountered on a journey from the southern fens right up to the great walls of ice to the far North of The Land is presented, each with a series of likely obstacles to overcome. This book also contains unique rules for manifesting a spirit guide from the deepest of ice caves while trying to avoid unleashing a horror from the ice. An appendix is included, which lists many more consequences so that you can quickly generate new obstacles during play.EditIncludes 2 items
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×1To The Ice Caves Softcover
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×1To The Ice Caves PDF
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Making Maskwitches Softcover
£15about $20.185 purchasedIn 2022, artist and writer Jon Hodgson wrote and published a game called Maskwitches of Forgotten Doggerland. It was, in part, an experiment exploring the capabilities of an early version of so-called “AI” image generation. In 2024, having grown increasingly uncomfortable with the way machine learning systems revealed their nature and application, he ditched so-called AI entirely decided to make an ambitious new edition with entirely new, handmade artwork involving props, models, sets, and a smoke machine. This book presents a collection of the artist’s essays and accounts around the making of this new edition, lavishly illustrated with behind the scenes photographs. "Maskwitches Redux is a spectacular response to the AI bubble" - Tanya Floaker, Game Designer and Maskwitches Backer "I'm just looking through my PDF of Making Maskwitches now and WOW! This is great. [...] it's wonderful to see it all in one place." - Trevor Marshall, Maskwitches BackerEditIncludes 2 items
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×1Making Maskwitches Softcover
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×1Making Maskwitches PDF
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Maskwitches Soundtrack
£5about $6.7315 purchasedThe Maskwitches original soundtrack - 15 atmospheric and ambient tracks for your Maskwitches Games, supplied as 15 MP3 files with a 44.1kHZ sample rate for high-quality sound. Track list: 01 Maskwitches Theme.mp3 (1min 34s) 02 Prelude.mp3 (2min 51s) 03 A Spirit.mp3 (4min 04s) 04 Battle.mp3 (3min 22s) 05 Night.mp3 (2min 34s) 06 Dawn.mp3 (4min 02s) 07 Morning.mp3 (4min 36s) 08 Landsong.mp3 (3min 53s) 09 A Presence Returns.mp3 (5min 10s) 10 The Elderwitch.mp3 (3min 10s) 11 The White Deer is a Sign.mp3 (4min 22s) 12 Rhythms against Spirits.mp3 (3min 01s) 13 Knives that Heal.mp3 (4min 35s) 14 Bonus Track - The Gulper.mp3 (1min 17s) 15 Bonus Track The Howling Spine Grinder.mp3 (3min 37s) The tracks come in a single zip file for your convenience.EditIncludes 1 item
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×1Maskwitches Soundtrack
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The Burn Softcover
£15about $20.184 purchasedTake the role of one of the Wee Folk as they attempt to protect The Burn from pollution, litter and filth. The Burn takes a dive into childhood memory and local folklore, and encourages you to explore the places of your own childhood through such a lens. Featuring unique props and models-based art, The Burn is an fascinating experiment in memory and storytelling games. Inspired by children’s literature such as the Borribles and the Borrowers, with a touch of The Machine Gunners, The Burn was devised and written by Malcolm Craig (a|state, Cold City, Hot War) and illustrated by Jon Hodgson (Dungeons & Dragons, The One Ring RPG) with layout by Paul Bourne (BEOWULF, The One Ring) The Burn is a fascinating and charming reskin of Maskwitches of Forgotten Doggerland.EditIncludes 2 items
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×1The Burn Softcover
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×1The Burn PDF
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a|state Second Edition PDF
£12about $16.140 purchasedStep inside a baroque urban nightmare, the world of a|state. In The City you’ll fight off threats to your canalside home, trying to make this grim and haunted place safer and better, somehow. a|state brings a new, hopeful approach to the much-loved Forged in the Dark ruleset. Your ability to Care counts as much as your ability to Fight. Create Troublemakers such as the deft and deadly Ghostfighter, the caring and curious Lostfinder, the persuasive and passionate Activist, and the striking and stealthy Sneakthief. If they can trust each other they might have a chance. Defend your corner from selfish authorities, angry gangs and heartless industries, and deal with the spiralling consequences of your own actions as you struggle for a better tomorrow. Bringing the wine-dark visual vibes of Dark City and The City of Lost Children, a|state delivers Dickensian anti-Thatcher sparks and knives sci fi. Here’s a glimpse of some of what you’ll find in a|state second edition, in chapter order: A smooth, powerful iteration of Forged in the Dark Seven character playbooks with many more variations to explore Rules for creating your own threatened corner of The City Guidance for going on missions as you struggle to bring hope to your community New rules to bring downtime between missions to life A toolkit for exploring the unknown reaches of The City beyond your home Focused assistance for the GM to create missions, support players and manage the whole struggle The Trouble Engine, an innovative creation system that will throw problem after problem at the corner and those who defend it A vibrant and instantly usable guide to life in The City Playable details of 26 locations Full descriptions of every major faction in The City and how they will make life difficult for the corner Insights into the deepest mysteries of The City and the strange beings known as the Shifted And throughout, there will be songs, poems, folk tales, advertising, and ephemera that vividly bring to life the world of The City. This is the story of how you fight back. Written by Malcolm Craig, Morgan Davie, and Gregor Hutton with Tanya Floaker, Brian Nisbet, Gareth Ryder Hanrahan and KC Shi. Illustrated by Paul Bourne, Jon Hodgson and Scott Purdy. This work is based on Blades in the Dark (found at http://www.bladesinthedark.com/), product of One Seven Design, developed and authored by John Harper, and licensed for our use under the Creative Commons Attribution 3.0 Unported license (http://creativecommons.org/licenses/by/3.0/).EditIncludes 1 item
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×1A|state Second Edition PDF
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The Burn PDF
£5about $6.737 purchasedTake the role of one of the Wee Folk as they attempt to protect The Burn from pollution, litter and filth. The Burn takes a dive into childhood memory and local folklore, and encourages you to explore the places of your own childhood through such a lens. Featuring unique props and models-based art, The Burn is an fascinating experiment in memory and storytelling games. Inspired by children’s literature such as the Borribles and the Borrowers, with a touch of The Machine Gunners, The Burn was devised and written by Malcolm Craig (a|state, Cold City, Hot War) and illustrated by Jon Hodgson (Dungeons & Dragons, The One Ring RPG) with layout by Paul Bourne (BEOWULF, The One Ring) The Burn is a fascinating and charming reskin of Maskwitches of Forgotten Doggerland.EditIncludes 1 item
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×1The Burn PDF
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The Meat Spoiler PDF
£5about $6.7310 purchasedThe Meat Spoiler is a story scenario for Maskwitches of Forgotten Doggerland. Disharmony in a lake-side community has caused the appearance of a meat-spoiling spirit. With winter approaching, and food stores dwindling, can the Maskwitches drive off this malevolent presence and heal the community? It's 42 pages long, and full of artwork and inspiration for your Maskwitches games The Meat Spoiler continues the unique style of illustration seen in Maskwitches, featuring props and sets to evoke the otherness of this lost Mesolithic world.EditIncludes 1 item
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×1The Meat Spoiler PDF
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BEOWULF Age of Heroes PDF
£12about $16.142 purchased“BEOWULF: Age of Heroes is a vast treasure-hoard that shows how you can hone the rules for 5e to make them cut like the edge of a long-seax and sing like a Scop.” – Francesco Nepitello, designer of The One Ring Roleplaying Game One of the oldest recorded stories in Western Europe, Beowulf is the ultimate tale of hero vs. monster – and now a dramatic, 5e setting. Discover a fierce background of wild seas and savage monsters, of meadhalls and of heirloom swords that bear legendary names. Gain Followers, take Inspiration from unique Portents, and use our specially crafted tokens to guide your voyage along the Whale Road. Play the ‘Hero’ class, and choose from six sub-classes based on your ability scores. You can be the mighty Bench-Breaker, the wily Riddle-Reaver, or the sturdy Ox-Blooded. And you can come from a range of setting-specific backgrounds: you might be the Chosen One, or Adrift and seeking answers. You may be an Avenger, or of Noble Blood. Written and illustrated by a team of industry veterans, led by Jon Hodgson, (The One Ring, D&D, Warhammer Historical) BEOWULF: Age of Heroes features 272 pages of beautifully illustrated mythic setting, and evokes a legendary age of tales, poems and song. Described by fans as the ‘best hack of 5e ever made’, and by games designer Will Hindmarch as something ‘really magical’, BEOWULF Age of Heroes is uniquely designed for duet play: one Hero and one GM (though it can still be played by a group). This means it’s very easy to get a game going and to keep it going, and it’s especially ideal for play over the internet. With its feet firmly in the world’s favourite role-playing game, BEOWULF has been very carefully forged to follow the folklore, flow and feel of the original poem. Featuring a foreword by Maria Dahvana Headley, BEOWULF: Age of Heroes is offered in both .pdf and traditional print book format. Download the free introductory scenario The Hermit’s Sanctuary. “I audibly, genuinely gasped when I turned the digital pages of this book. It’s a beautiful work. You’ve done something really magical here. I cannot wait to play it.” – Will Hindmarch "Beowulf is a one gm one player hack of dnd 5e with some incredibly innovative mechanics. Its a beautiful book, full of evocative art spreads and original poetry." - @pandatheist '...presents a good blend of historical detail and mythic unknowns to evoke an epic world of Christianity, pagan gods, monsters, mead halls and, above all, heroes.' - Crowsnestsf.net BEOWULF: Age of Heroes requires some form of the core 5e rules, or a compatible ruleset to play.EditIncludes 1 item
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×1BEOWULF Age of Heroes PDF
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To The Ice Caves PDF
£5about $6.7313 purchasedTo The Ice Caves is packed with inspiration for your Maskwitches stories. Each landscape that might be encountered on a journey from the southern fens right up to the great walls of ice to the far North of The Land is presented, each with a series of likely obstacles to overcome. This PDF also contains unique rules for manifesting a spirit guide from the deepest of ice caves while trying to avoid unleashing a horror from the ice. An appendix is included, which lists many more consequences so that you can quickly generate new obstacles during play.EditIncludes 1 item
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×1To The Ice Caves PDF
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Making Maskwitches PDF
£5about $6.733 purchasedIn 2022, artist and writer Jon Hodgson wrote and published a game called Maskwitches of Forgotten Doggerland. It was, in part, an experiment exploring the capabilities of an early version of so-called “AI” image generation. In 2024, having grown increasingly uncomfortable with the way machine learning systems revealed their nature and application, he decided to make an ambitious new edition with entirely new, handmade artwork involving props, models, sets, and a smoke machine. This PDF presents a collection of the artist’s essays and accounts around the making of this new edition, lavishly illustrated with behind the scenes photographs. "Maskwitches Redux is a spectacular response to the AI bubble" - Tanya Floaker, Game Designer and Maskwitches Backer "I'm just looking through my PDF of Making Maskwitches now and WOW! This is great. [...] it's wonderful to see it all in one place." - Trevor Marshall, Maskwitches BackerEditIncludes 1 item
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×1Making Maskwitches PDF
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GMs Guide to Maskwitches PDF
£10about $13.457 purchasedThe new as yet unreleased Maskwitches GM's Companion in PDF. Packed with advice on running games, new imagery and 3 modular scenarios.EditIncludes 1 item
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×1Maskwitches GM's Companion PDF
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FiveEvil PDF
£15about $20.181 purchasedFiveEvil is a standalone horror roleplaying game from Handiwork Games, the fiendish minds behind BEOWULF Age of Heroes, a|state second edition and Maskwitches of Forgotten Doggerland. FiveEvil has been carefully crafted to evoke the horror genre by cleverly twisting the underlying fifth edition ruleset. FiveEvil subverts fifth edition play to defy expectations and concentrate the horror. Taking rules you know, and twisting them up, FiveEvil creates a truly intense and unsettling horror gaming experience. It’s also packed with advice and ideas on how to create the very best horror gaming sessions. The primary setting focus is modern day horror, inspired by the work of Stephen King, and moody, character-driven horror films like The Ritual, The Descent and Jacob’s Ladder, alongside mini-series like Midnight Mass by Mike Flanagan, and the scariest of Twin Peaks episodes. Rather than seeking out evil in order to vanquish it, or investigating clues to battle malign influence, characters in FiveEvil are regular people trapped in a terrifying situation just attempting to survive and escape. FiveEvil goes further than creating creepy situations with locations and monsters. It is a series of key innovations within the 5e ruleset which drive the horror. If you've seen what we did with the ENnie-nominated BEOWULF: Age of Heroes, you'll be aware that we know our way around the 5e engine and how to make it sing. FiveEvil goes even further. If you're at all interested in RPG rules design, and how rules create play, this is well worth your time. These are the key innovations within FiveEvil. You can explore these in more detail in the free Splinters at DrivethruRPG. Intensity Intensity replaces DC and is a radical innovation for FiveEvil. Every check is based on the intensity of a scene. And you can bet your bottom dollar it’s going to escalate as the horror unfolds… Desperation Desperation replaces Inspiration. Rather than a vague cookie that you'll forget to eat, Desperation is a debt you take on to gain the benefits of Inspiration, one which will need to be repaid. Of course like any debt, you can keep adding to it, but will you ever recover? Desperation goes beyond just a replacement for Inspiration. You can spend it to do more. Personality Aspects Your character’s personality aspects are what will help them shake off the debt of Desperation. So rather than the fuzzy and optional reward of inspiration for role-play found in standard 5e, playing your character is baked into FiveEvil. Descriptions Descriptions are a shorthand for NPCs that can replace entire stat blocks in order to streamline play and keep the horror moving. For Player Characters they work like skills providing bonuses to a dice roll. Advanced Ability Checks FiveEvil gives you a clear structure for different kinds of skill check - where success is impossible, or where there’s a complex interplay of desired outcomes and unattractive possibilities bound up in one check. Terror Encounters Terror Encounters are where things really kick off in FiveEvil. Rather than combat encounters where you might expect to trade blows and whittle away hit points, thing are remarkably different in a Terror Encounter. There are no standard combats in FiveEvil. Getting Hurt Player Characters in FiveEvil do not enjoy the luxury of copious hit points, and they are more fragile than their standard fantasy counterparts. Suffering Suffering is a new way to track descriptive damage and structures it into play. Conditions FiveEvil leans hard into conditions and has its own horror-appropriate list of conditions. Doom Checks GMing Horror, and making it relentlessly punishing for the Player Characters can be hard. When you don’t know which way to go, Doom Checks are here to do the hard work for you. Investigations FiveEvil offers a solid structure for investigating a creature or a situation using existing 5e tools in new ways. The Verge The verge is the structured place where the monsters are hiding, moving, changing and outflanking you while you’re not looking. Hunt Encounters Being hunted is a big part of the horror experience. FiveEvil provides a framework for running tense, exciting hunts and chases. FiveEvil was created and written by Morgan Davie, features art by Scott Purdy and Jon Hodgson, and boasts graphic design and layout by Paul Bourne. This standalone core book contains all the rules you need to create characters and play the game, as well as five sample adventures to show you how best to run FiveEvil, with tons of customisability and replay value. The pdf is 280 pages long, in full colour, with extensive bookmarks and hyperlinks. Also included are character sheets, scenario work sheets and investigation sheets, in both standard and printer-friendly formats.EditIncludes 1 item
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×1FiveEvil PDF
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Cold City Hot War PDF
£30about $40.361 purchasedA brace of RPGs - Cold City and Hot War Second Editions. Cold City In the divided city of post-World War II Berlin, terrors hide in the darkness. The legacies of war, suffering, and fringe science lurk beneath the surface, feared and desired by former allies and defeated enemies. Those that seek out these horrors are riven by suspicion, mistrust and political ambition. The four occupying powers of Britain, France, the USA and the USSR all have their own agendas. As they hunt down monstrous horrors, your characters are thrust into secret worlds, pursued by betrayal, and haunted by hidden agendas. In Cold City, characters are defined not just by who they are, but by the trust of others. You must rely on each other in order to survive, but who can you really trust? Set in Berlin in 1950, when the Cold War has fully emerged and trust is at a premium, Cold City grapples with the legacies of twisted sciences, occult experiments, and the reality-fracturing horror of war. Revised and reimagined from the first edition of 2006, Cold City second edition brings fresh ideas and even greater historical depth to the mechanics and presentation of this critically acclaimed RPG. Hot War London. Winter. 1963. It is a year since the Cold War went hot. This was not just a nuclear war. Darker weapons were deployed, born of the suffering and fringe science of World War II. Survival and re-building should be all that matter now. But human nature and the breakdown of society mean that everyone has their own ambitions. Into this maelstrom steps a motley band of women and men tasked with the jobs too dirty or dangerous for anyone else. They must deal with relationships, loves, hatred, and hidden agendas against the backdrop of a collapsing, ravaged, horror-strewn Britain. Revised and reimagined from the first edition of 2008, Hot War second edition brings fresh ideas and even greater historical depth to the mechanics and presentation of this critically acclaimed RPG.EditIncludes 1 item
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×1Cold City and Hot War Second Edition PDFs
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Other Games PDF bundle
£50about $67.271 purchasedCatch up with all of Handiwork Games core books with this one bundle!EditIncludes 4 items
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×1A|state Second Edition PDF
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×1BEOWULF Age of Heroes PDF
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×1Cold City and Hot War Second Edition PDFs
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×1FiveEvil PDF
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