All available Add-ons
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Offset the Card Processing Fee (Pyrarch Tier)
$17.503 purchasedBackerkit charges a 5% fee, and Stripe, the credit card processor, charges just under that. Choosing this add-on offsets the processing fees, so more of your support goes towards the product.Edit -
Offset the Card Processing Fee (Prismwright Tier)
$102 purchasedBackerkit charges a 5% fee, and Stripe, the credit card processor, charges just under that. Choosing this add-on offsets the processing fees, so more of your support goes towards the product.Edit -
Offset the Card Processing Fee (Duskbringer Tier)
$64 purchasedBackerkit charges a 5% fee, and Stripe, the credit card processor, charges just under that. Choosing this add-on offsets the processing fees, so more of your support goes towards the product.Edit -
Offset the Card Processing Fee (Sunweaver Tier)
$26 purchasedBackerkit charges a 5% fee, and Stripe, the credit card processor, charges just under that. Choosing this add-on offsets the processing fees, so more of your support goes towards the product.Edit -
Offset the Card Processing Fee (Dawnwarden Tier)
$1.5010 purchasedBackerkit charges a 5% fee, and Stripe, the credit card processor, charges just under that. Choosing this add-on offsets the processing fees, so more of your support goes towards the product.Edit -
FEATURED
🤝 Community Copy!
$201 purchasedDonate one copy of The Court of Dawn and Flame PDF along with a pregen to the Draw Steel community.EditIncludes 1 item
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×1🤝 Community Copy of the Court of Dawn and Flame
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🛸 The Blacksmith's Guild Issue #7 PDF
$101 purchasedIssue #7 of the Blacksmith's Guild features: - "War Dogs in the Woods" by Chip Grabowski, an adventure for first-level heroes - 31 new perks by Ben 'Zetesofos' Cornforth - "Legion's Fall" by Robyn Hemlocke, a kobold-focused adventure for second-level heroes with an Arixx finale! - "Help the Innkeepers" by RogueSigyn, an article connected to the ‘Spice Up Your Adventures with Delicious Food’ article in issue 5 of the Blacksmith’s Guild. It does what it says on the tin - the innkeepers need your help! - "The Needs of Many" by Subharup Roy, the first chapter of a sci-fi adventure path entitled, "The Glass Spark." Chapter one features the lone memonek survivor of a crashed ship who desperately needs the party's aid.EditIncludes 1 item
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×1🛸 The Blacksmith's Guild Issue #7 PDF
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🌠 The Blacksmith's Guild Issue #8 PDF
$107 purchasedHot off the press, Blacksmith's Guild Issue #8! Issue #8 of the Blacksmith's Guild features: - Manifold Melee - Edge of Elimination by Caleb D. Cairns. A level 4 drop-in scenario for 3–6 heroes looking for a silly and equally dangerous break from their normal adventuring. - Completing the Coven by Felix 'KingGurke' Kurzok, containing more hags and their lairs. - Ancestry: Wodewights by RogueSigyn, creatures born from the spirit of the wode. Extremely rare, they are only created in times of great need. They are signs of significant events or catastrophes in the world. All wodewights receive a vision of the reason they were created, but can choose the way they respond to it." - Cat & Mouse (The Glass Spark Chapter 2) by Anna Lee, the second chapter of The Glass Spark adventure path. This chapter is roughly divided into thirds. The first part is where the players have to make decisions on prioritizing fuel, water, or speed (Licking Wounds, The Gloom Dragon, World Shapers). The second part gives the heroes information about and access to a safe haven. However, they’ll need to head there quickly as their enemies are still in pursuit (Mummy Ship, First Impression). The final part highlights the strange dangers of the Timescape and tests one last time if the heroes can lead these refugees to safety (Nightmare Zone, The Nameless, Boarded).EditIncludes 1 item
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×1🌠 The Blacksmith's Guild Issue #8 PDF
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🍯 The Cave of Amber Tears
$15.994 purchasedA Norse-myth-inspired adventure for Draw Steel. In 120 pages, spanning 10-13 Victories, you'll encounter: - 4 unique monster bands, with 21 new and fearsome foes - 4 new complications - 6 new magic items - 5 exquisitely detailed battle-maps - 16 original illustrations - Festival games and solar feast rituals - Norse-myth-inspired themes and NPCs Within the burial mound of a village on the edge of the frigid northern frontier, a decades-long spell of undead transformation reaches its conclusion on the day of Sun Return. Nightmares of the honored dead, risen and bloodthirsty, torment the villagers. Meanwhile, the village chief fitfully recovers from a grievous wound. The heroes, summoned for a feast to commemorate the solar holiday, are secretly tasked to uncover the source of the nightmares and put an end to the horrors that stir within the burial mound. But mysteries await the party, as a deeper plot and plan wait to be discovered…EditIncludes 1 item
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×1🍯 The Cave of Amber Tears PDF
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🚀 To Defy The Stars PDF
$7.993 purchasedTo Defy the Stars is a high-stakes, space-faring Draw Steel quest for four to six 7th-level heroes. Flee UNISOL forces, plunge through unstable astral rifts, face cosmic perils, and confront the herald of XXAXX in a desperate bid for survival and freedom. Over the course of 1-2 sessions of play, the heroes can earn up to 8 Victories.EditIncludes 1 item
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×1🚀 To Defy The Stars PDF
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🌙 Tomb of the Crescent Moon
$7.993 purchasedDesigned for a group of five 3rd-level heroes. Across 3-5 sessions your heroes can earn up to 11-13 victories. An elementalist’s experimentations have disrupted the chrono-stasis seal on an ancient tomb containing a cadre of time raiders. Freed from their temporal prison, these visitors from the Sea of Stars now gather to plan their revenge—defeat them before they regain their strength! Dive into this adventure inspired by the actual tombs of the Valley of the Kings in Egypt to discover 5 unique treasures, several strange crystalline substances, 2 new kits, and 2 new monsters!EditIncludes 1 item
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×1🌙 Tomb of the Crescent Moon PDF
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😴 The Stewards of the Sleeping Lands
$3.992 purchasedAn ancestry document for Draw Steel introducing the argillum - a psionic, subterranean civilization of transfigured dwarves who live in protective suits, organize into hierarchical houses, and sustain themselves by consuming psychic energy from dreamwells - fonts of dream-essence made manifest by the magic of the wandering manifold they call home.EditIncludes 1 item
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×1😴 The Stewards of the Sleeping Lands PDF
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⚱️ The Reliquaries of Orvab the Handless
$5.993 purchased"The Reliquaries of Orvab the Handless" focuses on a set of seven mythical reliquaries, each containing a fragment of an ancient archfey’s long-deceased body. The treasures, coveted by the forces of darkness, are sought by many factions; their wish is to unite the reliquaries and, in so doing, resurrect the deceased archfey and bring the world into an age of everlasting evil. - Seven magical treasures for your heroes (or villains). - Instructions on how to travel to the "Sleeping Lands," the strange wandering manifold whose denizens devour dreams. - The ritual necessary to resurrect the ancient archfey, Orvab the Handless!EditIncludes 1 item
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×1⚱️ The Reliquaries of Orvab the Handless PDF
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🍃 Oaklings - an oaky ancestry for Draw Steel
$1.995 purchasedA new ancestry for Draw Steel, inspired by the myths and legends of Celtic druids, and a simple love for all things oak, acorn, and gall. Play as a tiny, yet mighty oakling - a creature born from a great oak tree! Originally designed for Jams of the Timescape.EditIncludes 1 item
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×1🍃 Oaklings - an oaky ancestry for Draw Steel PDF
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