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Today I wanted to talk about different ways to stand against the Powered. In most cases, they will be much, much stronger than Player Characters in nearly every aspect.
So how do you even stand a chance? Well, there are a few ways:
- The key is to always try and find their weaknesses. How? Find secret documents, interrogate or blackmail someone who might know something, or simply test their limits yourself.
- Use powerful weapons, including Mechas, Power Suits, and unconventional firearms with bullets capable of piercing even the toughest skin. However, those things are rare and pretty damn expensive!
- Enhance yourself with chemicals or... magic! Yes, magic. Or better (or worse) yet, make a deal with Hell to gain temporary power of your own!
- There are also a few other options, some of them hidden in the book, which you'll be able to discover very soon, as we're currently finishing production on the beta PDF. Once that's done, we’ll open pre-orders, distribute the digital files to all backers, and put out a call for playtesters to help tie up loose ends before we rush into printing.
Here are some new spreads showcasing some of the things discussed above. Enjoy!
Best,
Paweł
Work has been much slower over the last weeks, but we're progressing with the layouts - mainly with some structural changes on them. Thanks to UnitSix we have some great templates for certain parts of the book, to keep it more consistent, but it took a bit of time to calibrate.
Anyhow, here are some of the initial pages of the book explaining the lore of the world! Enjoy, while we get back to work to deliver the final product as soon as possible!
Need more? Here's the detailed list of things you'll find in the book!
- Lore
- Factions
- Calamities
- Six classes
- Skills, NPC/PC tables
- Weapons, armor, equipment
- Enhancements, chemicals, mechas, power suits
- Imps, deals with hell
- HP, Divine Interventions
- Combat (+ optional rules for it)
- Planning, magic, fumbles, plotting
- Seven Helleague members
- G-Men
- Deceased and missing villains + villain generator
- Human enemies
- Introductory adventure
- Random tables
Paweł
Just a quick update. We are progressing at a steady pace. All the new art we've commissioned is now delivered, so we're putting that into final spreads. There's been some small delays here and there, but we are almost at the finish line.
The most important thing is - expect the Pledge Manager to start soon, so we can gather all the information needed for shipping.
Meanwhile, please have a look at the new art from Kir Malov:
Best,
Paweł
A couple of updates as we approach Anno Domini 2026.
Now for the good news.
Of course, I have also been working on assembling pages myself. I cannot show everything yet, but here are two pages featuring artwork by the astonishing Kir Malov, whom I approached for additional illustrations:
With all that said, I am officially pushing the PDF release to January 2026. We are very close to completion, and with extra help on board and most major issues behind us, it should be relatively smooth sailing from here.
Best,
Paweł
Hope you all are doing alright. You better be, cause the Powered are coming soon and they know no mercy!
Yep, we are still on track for the December release of the PDF! We are now working on layouts and on balancing some of the mechanics. We were supposed to start playtesting this month, but the game needed yet another rewrites - but we are closing on that, so expect sign-ups for the testing soon.
Here are some of the new spreads we can show (as there is a also a bunch ready waiting for the official release). Enjoy, and once again - thank you for your patience!
Best,
Paweł
It’s been a while, we know. But in that (mean)while we’ve made some solid progress!
- All the art is in (we might sneak in 2–3 more pieces),
- Huge chunk of the writing is complete,
- We’re now deep in editing, rewriting, and layout work.
- Showcase new art,
- Walk you through the book’s structure, chapter by chapter,
- Explain some of the mechanics,
- Reveal sample spreads.
And the big one: we’ll be announcing the release date. (Spoiler alert, it’s this year.)
I know you've been waiting long enough, maybe even too long, but this is our top priority and we are going to deliver the best possible product.
Best,
Paweł
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Project Update: Update Fifteen: Ways to Level the Field!
Today I wanted to talk about different ways to stand against the Powered. In most cases, they will be much, much stronger than Player Characters in nearly every aspect.
So how do you even stand a chance? Well, there are a few ways:
- The key is to always try and find their weaknesses. How? Find secret documents, interrogate or blackmail someone who might know something, or simply test their limits yourself.
- Use powerful weapons, including Mechas, Power Suits, and unconventional firearms with bullets capable of piercing even the toughest skin. However, those things are rare and pretty damn expensive!
- Enhance yourself with chemicals or... magic! Yes, magic. Or better (or worse) yet, make a deal with Hell to gain temporary power of your own!
- There are also a few other options, some of them hidden in the book, which you'll be able to discover very soon, as we're currently finishing production on the beta PDF. Once that's done, we’ll open pre-orders, distribute the digital files to all backers, and put out a call for playtesters to help tie up loose ends before we rush into printing.
Here are some new spreads showcasing some of the things discussed above. Enjoy!
Best,
Paweł
Project Update: Update Fourteen: Lore and more!
Work has been much slower over the last weeks, but we're progressing with the layouts - mainly with some structural changes on them. Thanks to UnitSix we have some great templates for certain parts of the book, to keep it more consistent, but it took a bit of time to calibrate.
Anyhow, here are some of the initial pages of the book explaining the lore of the world! Enjoy, while we get back to work to deliver the final product as soon as possible!
Need more? Here's the detailed list of things you'll find in the book!
- Lore
- Factions
- Calamities
- Six classes
- Skills, NPC/PC tables
- Weapons, armor, equipment
- Enhancements, chemicals, mechas, power suits
- Imps, deals with hell
- HP, Divine Interventions
- Combat (+ optional rules for it)
- Planning, magic, fumbles, plotting
- Seven Helleague members
- G-Men
- Deceased and missing villains + villain generator
- Human enemies
- Introductory adventure
- Random tables
Paweł
Engaged with this project 20+ times 🌟
Previously backed this creator's crowdfunding project
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15+ projects backed in 2025
Hi! Just checking in to see if there are any updates on when Hellpower will arrive (PDF or hardcopy). Thanks!
Project Update: Update Thirteen: Work, work, work.
Just a quick update. We are progressing at a steady pace. All the new art we've commissioned is now delivered, so we're putting that into final spreads. There's been some small delays here and there, but we are almost at the finish line.
The most important thing is - expect the Pledge Manager to start soon, so we can gather all the information needed for shipping.
Meanwhile, please have a look at the new art from Kir Malov:
Best,
Paweł
Project Update: Update Twelve: Good News, Bad News, End of the Year News + lots of new spreads!
A couple of updates as we approach Anno Domini 2026.
Now for the good news.
Of course, I have also been working on assembling pages myself. I cannot show everything yet, but here are two pages featuring artwork by the astonishing Kir Malov, whom I approached for additional illustrations:
With all that said, I am officially pushing the PDF release to January 2026. We are very close to completion, and with extra help on board and most major issues behind us, it should be relatively smooth sailing from here.
Best,
Paweł
Community Leaders
Become an active participant Learn more