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While we tie up the PDF that's going to be shared with every backer soon, we are coming into two important milestones - proofreading/editing and playtesting!
You can sign-up for the latter today to receive a specially prepared playtest copy of the game (formatted as a clean, simple word document with just text for maximum accessibility and readability). Should you like to go through playtesting it and share some feedback - we will upgrade your pledge level!
Here's the link: https://forms.gle/W5ogR3962A9NA8Kv9
We will share more details with the people who sign-up, but here's a little sneak peak of the adventure you will be able to run:
In the meantime, we are going into the final steps of pre-production, e.g. scheduling the print with the printer company.
Any questions, let us know!
Best,
Paweł
Today I wanted to talk about different ways to stand against the Powered. In most cases, they will be much, much stronger than Player Characters in nearly every aspect.
So how do you even stand a chance? Well, there are a few ways:
- The key is to always try and find their weaknesses. How? Find secret documents, interrogate or blackmail someone who might know something, or simply test their limits yourself.
- Use powerful weapons, including Mechas, Power Suits, and unconventional firearms with bullets capable of piercing even the toughest skin. However, those things are rare and pretty damn expensive!
- Enhance yourself with chemicals or... magic! Yes, magic. Or better (or worse) yet, make a deal with Hell to gain temporary power of your own!
- There are also a few other options, some of them hidden in the book, which you'll be able to discover very soon, as we're currently finishing production on the beta PDF. Once that's done, we’ll open pre-orders, distribute the digital files to all backers, and put out a call for playtesters to help tie up loose ends before we rush into printing.
Here are some new spreads showcasing some of the things discussed above. Enjoy!
Best,
Paweł
Work has been much slower over the last weeks, but we're progressing with the layouts - mainly with some structural changes on them. Thanks to UnitSix we have some great templates for certain parts of the book, to keep it more consistent, but it took a bit of time to calibrate.
Anyhow, here are some of the initial pages of the book explaining the lore of the world! Enjoy, while we get back to work to deliver the final product as soon as possible!
Need more? Here's the detailed list of things you'll find in the book!
- Lore
- Factions
- Calamities
- Six classes
- Skills, NPC/PC tables
- Weapons, armor, equipment
- Enhancements, chemicals, mechas, power suits
- Imps, deals with hell
- HP, Divine Interventions
- Combat (+ optional rules for it)
- Planning, magic, fumbles, plotting
- Seven Helleague members
- G-Men
- Deceased and missing villains + villain generator
- Human enemies
- Introductory adventure
- Random tables
Paweł
Just a quick update. We are progressing at a steady pace. All the new art we've commissioned is now delivered, so we're putting that into final spreads. There's been some small delays here and there, but we are almost at the finish line.
The most important thing is - expect the Pledge Manager to start soon, so we can gather all the information needed for shipping.
Meanwhile, please have a look at the new art from Kir Malov:
Best,
Paweł
A couple of updates as we approach Anno Domini 2026.
Now for the good news.
Of course, I have also been working on assembling pages myself. I cannot show everything yet, but here are two pages featuring artwork by the astonishing Kir Malov, whom I approached for additional illustrations:
With all that said, I am officially pushing the PDF release to January 2026. We are very close to completion, and with extra help on board and most major issues behind us, it should be relatively smooth sailing from here.
Best,
Paweł
Hope you all are doing alright. You better be, cause the Powered are coming soon and they know no mercy!
Yep, we are still on track for the December release of the PDF! We are now working on layouts and on balancing some of the mechanics. We were supposed to start playtesting this month, but the game needed yet another rewrites - but we are closing on that, so expect sign-ups for the testing soon.
Here are some of the new spreads we can show (as there is a also a bunch ready waiting for the official release). Enjoy, and once again - thank you for your patience!
Best,
Paweł
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Project Update: Update Sixteen: Open Playtesting starts soon! Sign up today.
While we tie up the PDF that's going to be shared with every backer soon, we are coming into two important milestones - proofreading/editing and playtesting!
You can sign-up for the latter today to receive a specially prepared playtest copy of the game (formatted as a clean, simple word document with just text for maximum accessibility and readability). Should you like to go through playtesting it and share some feedback - we will upgrade your pledge level!
Here's the link: https://forms.gle/W5ogR3962A9NA8Kv9
We will share more details with the people who sign-up, but here's a little sneak peak of the adventure you will be able to run:
In the meantime, we are going into the final steps of pre-production, e.g. scheduling the print with the printer company.
Any questions, let us know!
Best,
Paweł
Project Update: Update Fifteen: Ways to Level the Field!
Today I wanted to talk about different ways to stand against the Powered. In most cases, they will be much, much stronger than Player Characters in nearly every aspect.
So how do you even stand a chance? Well, there are a few ways:
- The key is to always try and find their weaknesses. How? Find secret documents, interrogate or blackmail someone who might know something, or simply test their limits yourself.
- Use powerful weapons, including Mechas, Power Suits, and unconventional firearms with bullets capable of piercing even the toughest skin. However, those things are rare and pretty damn expensive!
- Enhance yourself with chemicals or... magic! Yes, magic. Or better (or worse) yet, make a deal with Hell to gain temporary power of your own!
- There are also a few other options, some of them hidden in the book, which you'll be able to discover very soon, as we're currently finishing production on the beta PDF. Once that's done, we’ll open pre-orders, distribute the digital files to all backers, and put out a call for playtesters to help tie up loose ends before we rush into printing.
Here are some new spreads showcasing some of the things discussed above. Enjoy!
Best,
Paweł
Project Update: Update Fourteen: Lore and more!
Work has been much slower over the last weeks, but we're progressing with the layouts - mainly with some structural changes on them. Thanks to UnitSix we have some great templates for certain parts of the book, to keep it more consistent, but it took a bit of time to calibrate.
Anyhow, here are some of the initial pages of the book explaining the lore of the world! Enjoy, while we get back to work to deliver the final product as soon as possible!
Need more? Here's the detailed list of things you'll find in the book!
- Lore
- Factions
- Calamities
- Six classes
- Skills, NPC/PC tables
- Weapons, armor, equipment
- Enhancements, chemicals, mechas, power suits
- Imps, deals with hell
- HP, Divine Interventions
- Combat (+ optional rules for it)
- Planning, magic, fumbles, plotting
- Seven Helleague members
- G-Men
- Deceased and missing villains + villain generator
- Human enemies
- Introductory adventure
- Random tables
Paweł
Engaged with this project 20+ times 🌟
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Hi! Just checking in to see if there are any updates on when Hellpower will arrive (PDF or hardcopy). Thanks!
Project Update: Update Thirteen: Work, work, work.
Just a quick update. We are progressing at a steady pace. All the new art we've commissioned is now delivered, so we're putting that into final spreads. There's been some small delays here and there, but we are almost at the finish line.
The most important thing is - expect the Pledge Manager to start soon, so we can gather all the information needed for shipping.
Meanwhile, please have a look at the new art from Kir Malov:
Best,
Paweł
Community Leaders
Become an active participant Learn more