Lappoy's Flying Fortress - A Mothership RPG Solo Adventure
A Mothership based, solo RPG hex crawl.
This project includes: A printable 8 page bifold zine with core mechanics, hazard tables, clues tables, 14 resolutions, a 14 hex map with 7 detailed locations and a drawing of a brain stealing spider droid.
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Lappoy's Flying Fortress - A Mothership RPG Solo Adventure · 168 following
Good news, all print orders who provided their address have been shipped. If you bought prints and haven't done so, please fill out the survey form from Backerkit in your inbox.
If you would like to leave a review or purchase an additional copy, you can do so at the Itch.io page. If you have any issues with your digital or print order, please email me at [email protected].
Tell Me If It Hurts is a corporate-healthcare horror-comedy zine for Mothership that turns your party's wound recovery, medical debt, and mental conditions into three drop-in one-shots plus two reusable storefronts for medical and therapeutic care. It will include hand outs for each adventure plus physicals.
Thank you again, your support is deeply appreciated.
Sent to Printer! Digital Download available tomorrow!
First off, thank you everyone for your patience. The digital downloads are uploaded in the Backerkit pledge manager and it is my understanding they should be available to backers tomorrow. I didn't realize that it wouldn't be available, even for digital only backers, until 48 hours after I sent the survey out, causing the slight delay.
I have sent out the survey to collect addresses and shipping fees for the print purchases. Please fill this out as soon as you get a chance. I have sent the order to the printers and am told it should be delivered to me between October 9th to the 11th. My goal is to have the envelopes ready to go so I can get these into the mail as soon as possible.
When I first created this map, I was rushing against the Appx. N Game Jam deadline and I filled all the rooms with chairs, tables and Bric-à-brac and then faded the map into the background to give the impression of a blueprint. Inspired by writing the pledge achievement incentives, I decided to move ahead with populating the map with details from the hazards and flavor text. See if you can spot them all: A room that lost gravity, a fire, room filled with gas, the Xellaxian tusked tiger on the loose, an unexplored missile, biomechanical larva pouring out of a pipe, and a distressed spider droid asking for help.
We met the $250 fundraising goal the first day! I am thrilled, this is really beyond anything I expected. Thank you to everyone who has backed the project so far, I can't wait to get this adventure into your hands and hear the feedback.
I have continued to work on the art, the map in particular. In order to meet the Appx. N game jam deadline, the map was filled with generic details and faded into the background beneath the hex tiles. I set an achievement goal of $1500 to create custom art for the hex station map but I was so into the idea that I have already added tons of details and Easter Eggs into the map to illustrate the hazards and challenges that will be encountered in the adventure. By the time the zine is published, most if not all of the rooms should have fun drawings that allude to specifics within the adventure text.
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