Community
Join the conversation and share your thoughts
It certainly wasn't my intent to not post an update here for most of a year... I was posting updates in our newsletter, Patreon, Discord, website, and more. But somehow posting here truly just slipped my mind. We continued updating the software itself this year, except for late summer/early fall because of a complicated bug fix regarding undo & an expired security certificate.
Hopefully, most of you saw those updates and the "Update Available" in the menu bar of the beta. We've been steadily working our way down the list of features and testing the program and have now moved it out of beta last week with Worldographer 2025 v1.13. In addition to bug fixes, it also had a number of new options for configuring new terrain/features. And this week we released v1.14 with new controls for rotating labels that are part of features as well as features decorations using degrees for positioning instead of clock locations.
You can download the latest version here. And if you'd like to continue weighing in on new features we add to the program, go to our Patreon. Our first new feature poll will be open to all. Of course, everyone (backing the Patreon or not) will benefit from the new features and improvements we continue to add to the program. Later in the day tomorrow I'll post the actual poll publicly over there. If you'd like to make more suggestions, post a reply there or here or to our discord.
Thanks again!
Joe
Sorry about that. I have been consistently sending out license codes every few days. We still get someone filling out a survey every day or two. If you haven't yet, please do! If everyone left does it today/tomorrow, then that means more time for me to work on the last bits of functionality. (It is easier to do 20 at once than 1 or 2 every few days.) If you need help, email me at support at inkwellideas dot com.
Hopefully you've been seeing the updates we have been making over the past several weeks via either the "Update Available" button in the Worldographer 2025 beta version, or in announcements to our Discord, or our newsletter, or mentions in our Youtube channel. Here is where to get it: https://worldographer.com/2025-preview-release/
Here is what's been done lately (these are just the highlights from the list of updates on that page--there are many more listed):
- Various small UI improvements like better feature/terrain button layouts (see text at bottom of button).
- Dynamic Terrain - for Ring Lord icons, set up terrain to automatically place some matching random features so every hex is different.
- 30 new Isometric icons such as Primitive Village, Statue, Standing Stones, etc.
- World/Kingdom coast/empire/river/road/hex-crawl settings are now saved & reloaded.
Thanks again. And if you're not using the 2025 version, I highly encourage you to use it now.
Joe
But as I said, many of you are reporting that you didn't get them. So I was struggling for another way to get them to you. Then I realized I can treat them as "Tracking numbers". So if you didn't get your license yet, you can log in to your Worldographer Backerkit account:
- Log in, then go to "Your Pledges & Surveys" from the drop-down menu when you click your "My Account" icon. This link should help you get there if you don't know where to log in.
- Find the "Worldographer 2025" survey link in the list (assuming you have more than one survey there, of course) and click that.
- To the right on the page that comes up is a pane titled "Survey" with the words "Your order has shipped". Below that is a "View order" link - click that.
- That brings you to the order page, at the top left of which under the "Track Your Package" section is the link with the download & install code. The install code has the following format: 2025-XXXXX-XXXXX It may get appended into the link text, but it should be there.
Or email us at [email protected] and we'll get them to you. (Hopefully you emailing us lowers the spam threshold.) Note that if you post "I didn't get my code" my answer will be "Email me." :) That said, if you have emailed and a day or two has gone by, please do post a comment or join our Discord and ask there because email isn't working.
We've also sent all the icon packs as DriveThruRPG links for anyone who backed for them. These were sent by/through DriveThruRPG, so hopefully they arrived more reliably. If not, email us at the same address and we'll figure out what went wrong.
If you'll be at PAX Unplugged this weekend, see us at booth #4118. Let us know what you'd like to see, ask any questions, and see what else we have there.
Finally, we've started a bluesky account. If you'd like to keep up with all our goings-on (sample maps, worldbuilding tips, Inkwell news, and reposting other great TTRPG advice) please follow us!
Happy Mapping!
Joe
If you want to make a late pledge or you lost your survey link, this link should take you there.
I'll loop around again tomorrow and once/day to send licenses to anyone new most days until surveys slow to a trickle.
Meanwhile I'm packaging up the icon sets and plan to get those sent over the course of the next week. (Not sure when--it will depend on how easy it is to do, US Thanksgiving, any bugs that pop up, and so on.) They will likely come from DriveThruRPG.
BTW, if you did download the beta promptly when you got your email, well it already had a bug fix. An update to the beta already went out on Sunday evening so Beta 1.01 is current. It fixes an issue of adding a schema code to the file format (which was needed because we've got 3 different version '1.00's). Fortunately the likelihood & impact is very low in both cases. Also, we fixed a zoom issue when using "toolboxes" instead of the right-side-tabs for that the terrain/feature/shapes/etc editing. This zoom issue also made it impossible to select map objects. And one new/improved feature is in 1.01 as well: we're re-loading any settings changes you make when generating rivers/coasts/empires etc. on the individual dialogs that you can access via the "Generate" menu when you have a world/kingdom map already open. Previously these settings were only re-loaded on the main new world/kingdom map dialog.
We're still working on several features that are incomplete and of course ironing out bugs. But the nice thing about software is we can put out this "Beta" and continue that additional work. I expect to truly finish those features near the end of the year.
Finally, we'll be putting out our regular newsletter later today as well... As a quick preview of our Black Friday sale: Use the code '25percentoff60' to get 25% off deck/dice/book orders over $60 in our store, plus free US shipping.
Thank you!
Hopefully you saw there was a new release to the software a few days ago. (We posted a video about it and if you're using the current 2025 demo version you likely saw an "Update Available" button in the menu bar.) It centers on the Export to UVTT format. Get it here.
Also as mentioned above, I still expect to be getting licenses & icon sets out to you by November 22nd but I am also continuing to spend a good chunk of time standardizing all the past icon sets. (Setting them all up in similar folder structures, fixing some names, etc.) These will update the files on DriveThruRPG & our web store, so if you've already got them, you'll get the benefit of this work too!
Thanks again for your support!
Joe
I promised updates every two weeks, so here's the first!
Hopefully some of you saw there was a new release to the software the other day. (We posted a video about it and if you're using the 2025 version you likely saw an "Update Available" button in the menu bar.) Get it here.
The key changes vs. the prior release are:
- Extend the demo expiration to Nov 15th 2024. (If you're using v1.10, the pro features expire Oct 31st.)
- Add a few new terrain types in Classic icon set: extinct volcano (& change the dormant one), tundra, hard clay desert, farmland varied, cooled lava beds.
- Add several new feature types in the Classic icon set: horse fair, metropolis, magic portal, new waterfall icon (& change the old one to rapids), and a couple new simple features: barbed circle & crossed square.
- Default Label styles and Shape styles don’t get re-added to a loaded map, loading a configuration adds those styles to the open map; styles are separate based on map type (a battlemat doesn’t have a world/kingdom map’s road style, etc.)
- Terrain flood fill & wide area & similar & randomness settings apply to terrain placed on other layers.
- Copy across maps now works! The recent video goes over the nuances of using it--basically, using undo/redo to get things to line up.
- And several bug fixes.
I hope to finish some of the export options (UVTT and/or another format) in the next update.
I expect to be getting licenses & icon sets out to you all by mid November, but I am also spending a good chunk of time standardizing all the past icon sets. (Setting them all up in similar folder structures, fixing some names, etc.) These will update the files on DriveThruRPG & our website, so if you've already got them, you'll get the benefit of this work too! We'll have the pledge manager running in mid-November as well.
So what's next for Inkwell Ideas? Honestly, I'm usually putting my time into several things at once. Prior to launching the Worldographer 2025 crowdfunding I had been working with writer Andrew Shields on a few new card decks with a new concept: Hexploration Decks! Andrew has taken the lead with writing these after we worked out the format and initial samples. We've got over 1/3 of the three planned decks written and the rest spec-ed out. He's leading the remaining work--I just enjoy/read/critique/test what he creates.
In a nutshell, over 2/3 of the cards are "Location" cards with intriguing art of a fantasy location on one side and the back has a few charts of ideas to bring it to life in different ways for your campaign. About 5 cards are guidance for making a hex crawl or sandbox and rules for running a player-driven campaign. The remaining cards (about 10) have a theme on each side with charts centering on that theme which can be applied to most Locations for even more variety. For example: interesting ways to make the location haunted, have historical significance, be involved with fey, etc.
We've got a large 54 card sample linked from the campaign teaser page. It won't launch until next year, giving us plenty of time to finish the features promised in Worldographer and a few rounds of further bug fixes.
Thanks again for your support!
Joe
Community Leaders
Become an active participant Learn more
Project Update: Out of Beta!
It certainly wasn't my intent to not post an update here for most of a year... I was posting updates in our newsletter, Patreon, Discord, website, and more. But somehow posting here truly just slipped my mind. We continued updating the software itself this year, except for late summer/early fall because of a complicated bug fix regarding undo & an expired security certificate.
Hopefully, most of you saw those updates and the "Update Available" in the menu bar of the beta. We've been steadily working our way down the list of features and testing the program and have now moved it out of beta last week with Worldographer 2025 v1.13. In addition to bug fixes, it also had a number of new options for configuring new terrain/features. And this week we released v1.14 with new controls for rotating labels that are part of features as well as features decorations using degrees for positioning instead of clock locations.
You can download the latest version here. And if you'd like to continue weighing in on new features we add to the program, go to our Patreon. Our first new feature poll will be open to all. Of course, everyone (backing the Patreon or not) will benefit from the new features and improvements we continue to add to the program. Later in the day tomorrow I'll post the actual poll publicly over there. If you'd like to make more suggestions, post a reply there or here or to our discord.
Thanks again!
Joe
Project Update: Updates, Updates, Updates!
Sorry about that. I have been consistently sending out license codes every few days. We still get someone filling out a survey every day or two. If you haven't yet, please do! If everyone left does it today/tomorrow, then that means more time for me to work on the last bits of functionality. (It is easier to do 20 at once than 1 or 2 every few days.) If you need help, email me at support at inkwellideas dot com.
Hopefully you've been seeing the updates we have been making over the past several weeks via either the "Update Available" button in the Worldographer 2025 beta version, or in announcements to our Discord, or our newsletter, or mentions in our Youtube channel. Here is where to get it: https://worldographer.com/2025-preview-release/
Here is what's been done lately (these are just the highlights from the list of updates on that page--there are many more listed):
- Various small UI improvements like better feature/terrain button layouts (see text at bottom of button).
- Dynamic Terrain - for Ring Lord icons, set up terrain to automatically place some matching random features so every hex is different.
- 30 new Isometric icons such as Primitive Village, Statue, Standing Stones, etc.
- World/Kingdom coast/empire/river/road/hex-crawl settings are now saved & reloaded.
Thanks again. And if you're not using the 2025 version, I highly encourage you to use it now.
Joe
Invested in BackerKit’s future during our Wefunder campaign
Is there a way to edit Religions to include variables that fill in the missing information from Pantheons? I do not see a means to create a variable table for this information either. The Configure World & Name Data Religions tab does not allow for creation of other fields other than Domain. Thanks. God's Physical Description God's Personality Common Followers Origin/mini-story Holidays Goals/current event
Anyone having this problem? The border keep disappearing. I end up have to delete and regenerate the whole thing.
Project Update: Licenses & Icons Sent!
But as I said, many of you are reporting that you didn't get them. So I was struggling for another way to get them to you. Then I realized I can treat them as "Tracking numbers". So if you didn't get your license yet, you can log in to your Worldographer Backerkit account:
- Log in, then go to "Your Pledges & Surveys" from the drop-down menu when you click your "My Account" icon. This link should help you get there if you don't know where to log in.
- Find the "Worldographer 2025" survey link in the list (assuming you have more than one survey there, of course) and click that.
- To the right on the page that comes up is a pane titled "Survey" with the words "Your order has shipped". Below that is a "View order" link - click that.
- That brings you to the order page, at the top left of which under the "Track Your Package" section is the link with the download & install code. The install code has the following format: 2025-XXXXX-XXXXX It may get appended into the link text, but it should be there.
Or email us at [email protected] and we'll get them to you. (Hopefully you emailing us lowers the spam threshold.) Note that if you post "I didn't get my code" my answer will be "Email me." :) That said, if you have emailed and a day or two has gone by, please do post a comment or join our Discord and ask there because email isn't working.
We've also sent all the icon packs as DriveThruRPG links for anyone who backed for them. These were sent by/through DriveThruRPG, so hopefully they arrived more reliably. If not, email us at the same address and we'll figure out what went wrong.
If you'll be at PAX Unplugged this weekend, see us at booth #4118. Let us know what you'd like to see, ask any questions, and see what else we have there.
Finally, we've started a bluesky account. If you'd like to keep up with all our goings-on (sample maps, worldbuilding tips, Inkwell news, and reposting other great TTRPG advice) please follow us!
Happy Mapping!
Joe
Community Leaders
Become an active participant Learn more