It has been a few months since I have posted an update and I wanted to reach out to post a quick update. Overall, there is a lot of progress being made on Hellfinder, but I've had my fair share of setbacks and complications, so without further delay, let's dive right on in.
Writing Continues
The biggest update here is that the writing on Hellfinder continues at a good pace. Design has hit some snags over the past few months due to some health challenges I was facing. Although serious at the time, I am on the mends and have a good prognosis for the future. It continues to take a bite out of my time with visits to with my medical team and trips to see the physical therapist, but all of that is abating, fortunately.
As for the game itself, I think I can see the end of the line for all of the player rules for the first two packets. The third is still in design. Also, the central narrative adventure is coming along very nicely. Playtesting has been going very well and I may post a bit of a spoilery update on that front here later this month. The playtest group is almost done with the first dossier... which means the first major reveal is just around the corner. It's incredibly exciting to see how they are responding to the unfolding story.
New Art for Hellfinder by Riccardo D'Ariano
New Art
As part of the crowdfunding campaign, I was able to order new art for a variety of characters from the story, including AD Graven, some agent profile pictures, and several headshots of characters from the town of Oshkad Falls. All told, I ordered ten more pieces and I may put in for a handful more as the layout for the game comes together.
White Samples
One part of the creation process is ordering "White Samples" from the manufacturer to check material quality and overall component specifications. I am happy to report that the white samples for the game have been ordered and I have the first of them in my possession now. They have no printing on them at all (hence the name "white samples" since they are just plain paper), but getting these is an important step in the printing process. Once I have a few more samples, I will put together a post showing off these early prototypes.
Road Ahead
Well, the hard truth is that I have fallen behind my original schedule. I wanted to be in layout by this point, but the truth is I am still in the writing phase. Editing, layout, printing, and shipping are still yet to come, but I am committed to getting this project done and out to you as soon as is humanly possible. One of the challenges of being a game publisher with a staff of one is that when something goes wrong, there is no fall back and that certainly cost me here. But, I am very happy with how things are going and I am still very excited to share more of this game, this world, this terror with all of you in the coming months.
So.. thank you for your patience. I am hoping to get the Pledge Manager up and running here in the next few weeks, so expect that to be the next major announcement. Until then, I am going to get back to work, forging away in the darkest corner of the pit.