Hey folks! Our second week has been a steady climb upwards towards our next stretch goal - art commissions! I'd love to stretch my wings and do the art myself, but there are ...
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Joshua Kramer
8 days ago
Week One Campaign Update & Vault Spotlight!
Hello y'all!
The first week of our campaign has concluded and thanks to you folks, it's been an excellent one! Fire Sale 2 has funded and has already hit its first stretch g...
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Joshua Kramer
15 days ago
We Have Funded!
And there it is!
Hi everyone! Very stoked to inform y'all that FIRE SALE 2 has hit its funding goal. That means I'll be cooking hard this summer/fall on the craziest heist ...
Hey folks! Our second week has been a steady climb upwards towards our next stretch goal - art commissions! I'd love to stretch my wings and do the art myself, but there are so many talented artists in the MoSh community that it'd be a shame not to get them in the mix. We're very close (like less than $100 close) - spread the word and help us cross that milestone off!
Now, onto the main event...
This week, we are taking a look at two of the Vault's Secret items. If you have read or played the original Fire Sale, you'll know that these items are A) rolled randomly to determine your ultimate objective in raiding the vault, and B) typically impossible to search for specifically. You have to either get to a specific, well-guarded area, or stumble randomly upon one with a wide search on the entire loot table.
Secrets are easily the Vault's most dangerous and valuable occupants. Removing them and exposing them to the world at large could make you the epicentre of a major historical event, up to and including the end of the world itself. Or, perhaps, the end of the Company...
Many Secrets will be complicated to remove from the Vault and more complicated still to own afterwards. If you get out alive, you may just end up with more problems than you started. All the more reason to double down and hit the Vault again... surely two brains in a jar will solve this?
Alright! No more spoilers - at least on the Secrets, and for this week. I'll be back next time with some more items in tow and any project updates we might have! Take care!
The first week of our campaign has concluded and thanks to you folks, it's been an excellent one! Fire Sale 2 has funded and has already hit its first stretch goal, with solid progress towards our second!
So far you'll be getting your full zine alongside a hacking network meant to integrate into the hacking rules found with the Mothership Hacker's Handbook, a thoroughly underrated official supplement that more modules could stand to pull from in my opinion. Up next on the docket is our first Art Expansion, which is code for "i'll do the illustrations myself to save some cash, but I'd love to get a more
Now before we get to the weekly Vault Spotlight, I wanted to drop a quick cross-promo for another project that JUST LAUNCHED from the excellent folks over at One-Eyed Werebear Gaming!
Never face the darkness alone again.
It Followed Me Homeis a 28-page module that dives into the world of pets and companions for sci-fi horror. Cling to hope knowing these pets and companions are designed to add to the dread of deep space, not buff it away. All our creations are customizable and complete with numerous options to make your pet your own.
This week, we will be taking a look at two Artifacts from the vault! Artifacts are singular, esoteric objects that exhibit properties ranging from the alien and technologically-advanced to the straight-up supernatural. They range greatly in size and function - while their powers can be among the greatest on the shelves, they can also carry the most danger.
Is Bonnie a friend? A foe? What is beyond that window, and what happens if you try to break through (maybe you end up in a surprise session of Fatherfog)!
From a design standpoint, Artifacts are a great place for me to mess around with ideas that don't fit cleanly into the other categories, but perhaps don't rise to the level of a Secret in terms of wildness (which gives you a benchmark for how nutty Secrets might be). You can never quite trust what you're dealing with when you hunt for an artifact, but if you play it smart, they could be the key to your survival and extraction from the facility! That double-edged, interpretive design makes for a lot of fun and unexpected moments at the table - so the more of that I can layer in, the better! That's all I've got for you this week! I'll be checking back in next week with our next-most-popular item category for the Vault Spotlight and whatever other updates might arise. See you then!
Hi everyone! Very stoked to inform y'all that FIRE SALE 2 has hit its funding goal. That means I'll be cooking hard this summer/fall on the craziest heist this side of the Rim, and I couldn't be more stoked. Thank you so much for all the early support - it means a lot!
So what's next? Tons of stretch goals to try and blow through this month, with your help and the help of the Mothership community. It's all new content to be added to the book, so every extra $2000 CAD we hit, your module is gonna get better and better! Share the project around and tell your friends if you can!
I'll also be starting up a poll today to run the course of this first week - what kind of items do you want to learn more about? I'll roll and reveal two new items from the Company Vault each week, and we'll start with whichever category y'all vote in the highest. I'll give some design commentary as well, update you on the campaign's progress, and maybe highlight some other Mothership projects on the way!
It'll be a fun time. Thanks again, and we be in touch very soon!