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In preparing for the 2nd printing I caught a couple more minor issues from v1.1. A new PDF, v1.2, has been sent out to all of you via BackerKit's Digital Downloads. If you have the book on DriveThruRPG you will have already gotten an email with that update as well.
The most important change was adding missing usage limits to Sarandaea, Breaker of Chains' Spellcasting ability.
I've been told that the Australian Fulfillment center finally has all the inventory sorted and ready, and they're beginning shipping today. With any luck, that's actually correct this time and backers in that region will be getting their pledges soon.
As a reminder, due to the requirements of the fulfillment center I'm working with, you'll need to inform me within 6 days of the package being delivered if your order is damaged or missing items so that they can be replaced by the fulfillment center at no cost. If this happens, be sure to take pictures of both the packaging and the items and send them to me at [email protected].
Thanks for your patience! It's a good 5 months past when I was first told they'd be shipping at this point, but better late than never I guess.
Tome of Intangible Treasures has been doing fantastically well since its release, to the point that a second printing has become necessary. As a result, I went through and gathered up all the typos I'd located during some of the VTT conversion process and other read-throughs I've done since its release, as well as the two errata points, and had them all corrected in preparation for this new print run.
I've shared the new version of the PDF, V 1.1 (old version was V 1.01) with everyone who has it on DriveThruRPG (where I think most backers prefer to have their copy), and added it to all of your Digital Downloads here on BackerKit as well. You should likely have gotten an email for each one letting you know about it.
Aus/NZ Fulfillment Update:
Dice have been delivered from the US to fill in for the missing items that apparently never arrived anywhere. I'm still waiting to hear back from the fulfillment center about when they can process the delivery to ensure the correct quantities arrived and then finally start shipping pledges.
Thanks again as always for your support - it's really exciting how well the book has been received! - Josh
Another quick update for the Australia/New Zealand backers today: After a lot of searching, the dice that were supposed to have been sent to the Australian fulfillment center still haven't been located. To prevent things from getting drawn out even more, I'm sending extras from the US warehouse to replace the missing items and allow fulfillment there to begin. I don't know how long that's going to take, especially with it being the holiday season, but once they've arrived and I'm given a new fulfillment start date I'll let you know.
Update on Australia/NZ fulfillment, and Gravedigger's Harvest ending soon!
Hey everyone!
Quick update for you all to remind you about Gravedigger's Harvest which is ending on Thursday on Kickstarter, and give Australia and New Zealand backers an update on their fulfillment.
The companion adventure for Tome of Intangible Treasures II, Gravedigger's Harvest, is ending soon on Kickstarterwhere we've unlocked several stretch goals including some new art and creatures for the adventure as well as PDF support for Pathfinder 2e and an illustrated boss map from Stained Karbon Maps! If you missed the campaign for Tome of Intangible Treasures II, you can also pick them up together as a bundle alongside other add-ons from that campaign.
Australia/New Zealand Fulfillment
After once again being told that packages would go out soon, I've been informed that there's still missing inventory. It seems the dice never made it to the warehouse (or they've misplaced it, we're looking into it). Once that has been located or identified as needing to be re-shipped, hopefully we can really get things sent out. Thanks to all of you for your patience with this. If the Australian fulfillment center had been more clear (and careful) about what inventory they needed, and communicated this with me months ago, you'd probably have your books in hand already. I'll keep you updated about when that's resolved, and when there's a new expected start date for fulfillment.
New Project: Gravedigger's Harvest, and Foundry Release!
Hey everyone!
Two really exciting updates for you today. First off, the Foundry module is complete and released! I've distributed your codes via BackerKit's Digital Downloads feature, so if you pledged for a copy you should get an email with that code soon if you haven't already. If you notice any oddities with the module, be sure to let me know and I'll get an update out as soon as I can. At the time of this writing it's not yet published on the Marketplace, but it is live and hosted and able to be installed.
Secondly, I have a new crowdfunding campaign launching next week on Kickstarter!
Gravedigger's Harvest is a dark fantasy mystery adventure inspired by the Ritual and Harvesting systems from Tome of Intangible Treasures II. In it, players will explore a closed ecosystem of new, fully-illustrated monsters and strange cultists in an intricate scenario with multiple approaches to solving Gilliksburgh's cyclic mystery.
And if you missed the campaign for Tome of Intangible Treasures II(which contains over 300 stat blocks and 300 new boons and charms), you can get it alongside the adventure with some special Kickstarter tier discounts. Both campaigns will fulfill together, so you can save on shipping and get them both when they release.
Thanks for all your support, and I hope to see some of you in Gilliksburgh for Gravedigger's Harvest!
In the weeks leading up to launch, I'll be slowly revealing more of the campaign page here! If you're a new follower of the project, check out the updates for a link to the preview PDF and other follower-only content.
In D&D 5th edition, leveling up means getting more abilities and more power, but what of the stories we tell? When you save the town of Wendleton from the clutches of a vile cult, what on your character sheet represents your heroism in the eyes of the people? What about your year-long trek through the elemental plane of fire?
Tome of Intangible Treasures is a compendium of 450+new ways to provide story-based character rewards and mechanical growth options. Perfect for GMs and players alike, this tome is full of ways to express your characters via boons, blessings, charms, pacts, titles, histories, advanced trainings, and more.
Earn the blessing of a nexus of nature spirits, seek the training of a powerful mage to learn the ways of the Master of the Mystic Arcanum, and represent your character's story so far with Titles and Histories.
"A Ranger Trains to Become a Wild Warden" - by Thomas Lebeau
Whether you need a cool new power to give your player after they restored an artifact of a deity or you're a player looking for a way to make your cleric/bard flavor build work mechanically, there's something for everyone in its treasure trove of secrets.
Back at any physical tier in the first 72 hours to receive a free Mysteries of Magic d20!
In D&D 5e, leveling up means getting more abilities and more power. But what of the stories we tell? When you save the town of Wendleton from the clutches of a vile cult, what on your character sheet represents your heroism in the eyes of the people? What about your year-long trek through the plane of elemental fire?
The titles and histories found in this book bring simple, narrative-focused rewards that allow you to reflect major character growth with mechanical abilities and effects. That town you saved? Word of mouth begins to spread, and you have little trouble convincing others that you're a true hero once they hear you're the Savior of Wendleton. That trip through the plane of fire? You've become so adept at traversing hot, hostile environments that you could serve as a guide yourself.
Between adventures, train to maximize your abilities by finding a teacher who can pass on knowledge of an advanced training. Become an Arcane Conduit, a Deific Invoker, a Wild Warden, or any of the other dozens of trainings that suit your specific build.
"A Celestial Being Grants a Blessing" - by J.P. Vilela
Boons, Blessings, Charms, andPactsgive you a plethora of new quest rewards and character development opportunities as you interact with the many and varied entities of power in your world. Perhaps you will be blessed by a nature spirit for cleansing a shrine, or form a pact with a long-sealed divine agent. Maybe you will be granted a charm as a favor for aiding a fairy or granted an enigmatic boon for releasing an inscrutable agent of the realms beyond the void. Whether you're a GM or a player,Tome of Intangible Treasures has something for every occasion.
"The Fey Realm" - by Daniel Cunha
Choose from a number of add-ons from VTT modules and a box set of reference cards to previous 5e products from Lone Colossus Games! Mix and match with the offered tiers to make your ideal pledge.
I'm Josh Rosing, a solo TTRPG content creator who's been playing, running, and designing for role-playing games, including Dungeons and Dragons, Fate system, Shadowrun, Savage Worlds, and Age of the Rebellion/Edge of the Empire systems since 2006. Lone Colossus Games is my company, and through it I produce high-quality TTRPGs and supplements like Injuries & Vile Deeds, Wyrmlings RPG, and Cyber//Core:HACK to inspire you to newer and greater heights in your games. I put up a good professional front that sometimes makes Lone Colossus Games look like a whole team of people, but it's really just me and the freelancers I get to hire because of backers like you!