Munchkin is a real TTRPG now. On purpose. With rules and everything.
Munchkin 5.5e is a sourcebook and adventure book for the tabletop RPG you've been pretending to play correctly.
Look, you were going to play your TTRPG like a game of Munchkin. Now, you can include the backstabbing, loot-hoarding, and blatant disregard for the story plot with official rules support. This is the ultimate supplement for all power gamers, punsters, and problem children.
Munchkin 5.5e delivers everything you need to become an unstoppable force of greed. Every option embodies the chaos of Munchkin while still being usable in a serious campaign.... for some reason.
Go on grand adventures and show what every gaming table already knows. That treasure trumps everything: relationships, backstories, NPCs… even your Game Master.
Munchkin 5.5e aims to satirize some of the most infamous behaviors, tropes, and tendencies in the community while allowing for hilarious, absurd high level play. Inspired by the Munchkin® card game, this source book is loud, self-aware, and cheeky while also being balanced enough to add chaos without derailing the entire story.
A true Munchkin deserves its own species, feats, spells, and subclasses.
Munchkin 5.5e Ye Olde Rulebook is a 250+page book that featuresbrand new subclasses including the Oath of the Killjoy Paladin and the College of Nihilism Bard and four new speciesincluding Mimics. It also has new backgrounds, such as Midlife Crisis or Perfectly Normal Family, feats, like Plot Armor and Red Shirt, and tons of new spells based on popular jokes, memes, and actual Munchkin® cards.
Munchkin 5.5e Ye Olde Rulebook also comes with all new mechanics and optional systems to not only play to win, but to play for laughs.
Have you been called a rules lawyer, or chaos goblin, or are you one of those players that likes to try and negotiate everything with the GM? No worries! There are new mechanics that benefit you for breaking the fourth wall and showing your true colors.
When your dice fail you and deserve dice jail, Cheeky Cheating is there to fudge things in your favor. It’s not cheating if you use the rules, right? And when in doubt, you can always pun your way out. The new Pun-spiration system rewards quick wit, terrible jokes, and creative opinions with mechanical advantages.
Cursed loot? No problem. Curse your friends, your enemies, and let’s be honest… probably yourself with brand new cursed items, spells, and traps!
The Munchkin 5.5e Ye Olde Rulebook will also contain a full one-shot adventure for GMs ready to dive in and start playing with the maximum amount of chaos possible.
Every hero needs a quest and every Munchkin needs a place to make poor choices and find great loot. The Deadliest Dungeon is the ultimate book of monsters and adventures to run you through the most creative and mayhem-filled campaigns
Munchkin 5.5e will include all new stat blocks for some of the classic Munchkin characters and monsters we all love to hate and some brand new creatures like the Bearowl, Gelatinous Sphere, and Invisible Talker.
Let your players make questionable decision as they decide whether to save the day, ruin the day, or get distracted by the shiny objects hoarded by dragons. Go forth, grand adventurer, and claim what's yours.
Friendship is not the real treasure you found along the way. That’s just a lie. The real treasure is treasure.
Munchkin 5.5e is coming to your table with a source book, adventure book, and tons of loot and accessories for a dragons cave.
To truly become a rules lawyer and build your argument, you will need the books. Munchkin 5.5e has two chaotic tomes. Ye Olde Rulebook contains all the new options for character creation, mechanics, rules, items, and creatures. The Deadliest Dungeon has adventures aplenty to make sure you spread maximum anarchy across the world! Perfect to play as a short session at your table or integrate into your longer campaign.
Both books feature amazing, brand-new cover art by John Kovalic. the original artist for Munchkin.
And for the Forever GM who needs to have material ready at hand for when your players ignore the plot, the GM Screen and Maps are great resources to just try and survive the depths of insanity your table brings.
When in doubt, roll the die. We are very excited to be partnering with Foam Brain Games for the design of our dice and accessories. Roll big with the Mega d20. Roll questionably with the Viking Helmet Inclusion Dice Set. Or roll fancy with the Collector's Dice Set.
And it it goes poorly remember: You aren’t the problem, the dice are the problem.
Take those pesky math rocks and show them who's boss with the Iron Meowden Dice Jail. Maybe if they are locked away they will roll better next time.
Even cute creatures can be evil, and you should know better by now than to pick up a duck in a dungeon. Curse your enemies or allies (who are we to judge?) with the Rubber Duck of Doom. Show your friends how much more powerful you are than them using the Critical Hit Plush with removable head and legs! And when all is done, store the loot from your victory inside the Dead Dragon Plush with a zipper pocket for loot… or snacks.
Who needs many things when you can have ridiculous things? Add even more chaos to your Munchkin 5.5e campaign by using the Deck of Ridiculous Things. Let your greed drive you even further and chance it all for great rewards, just don’t be the Fool.
And it doesn't stop at the players. For the GM who needs a quick trap, curse, item, player option, and more we give you the Trunk of Junk. This box has a collection of wonderfully, chaotic and meme based cards that you can pull at any point to add a bit more randomness into your game.
There is no such thing as too much loot. Show your friends and enemies that you are the most powerful being by having so much loot they cannot deny it. Standees, pins, stickers, and a Munchkin 5.5e player journal can show off exactly how much backstabbing you have done to get where you are now.
Or, just be a show off. With the Collector's Set you can be the most munchkin of all the munchkins and have beautifully upgraded books, GM screen, and your very own loot chest to store all of your well earned, and certainly not stolen, treasures.
What is a campaign with Stretch Goals! For the Munchkin 5.5e campaign we will be focusing primarily on goals that add more content for everyone, upgrade existing products in the campaign, or better supporting our team of writers. There will not be any new added physical items at this time. Unless stated otherwise on the goal, you can presume the unlocked content applies to all backers receiving book content.
Support our campaign with greater flexibility! BackerKit's Pay Over Time option allows backers pledging $150 or more to split their payment into four monthly installments after our campaign ends.
Here's how it works: When you pledge $150+, you'll see the Pay Over Time option at checkout. Once our campaign successfully funds, you'll be charged 25% of your total pledge monthly over four months. Your pledge is confirmed immediately, and you'll receive all rewards alongside other backers once fulfillment begins.
This payment flexibility makes it easier to support at higher tiers while managing your budget effectively.
There's no interest or additional fees, just a more accessible way to back the projects you love! Look for the Pay Over Time option during checkout when pledging $150 or more.
Munchkin is a card game developed by Steve Jackson Games in 2001. Since its development, it has exploded with numerous expansions and sequels.
Players take on the role of “munchkins,” a nod to role-players who focus only on obtaining the best loot and making the most powerful character possible. The game focuses around killing monsters, getting loot and leveling up your character, and both working together and backstabbing your friends to get to level 10 first.
Munchkin 5.5e flips the script. Why only nod to these role-play tropes when you can embody them?
Your pledge does not include the cost of shipping or taxes. Shipping charges and taxes will be charged after the campaign through the pledge manager. The prices below are rough estimates for shipping one hardcover book, a mid-weight tier, and the highest tier based on current shipping rates. Please note - additional items and physical add-ons will increase cost of shipping.
We will charge all shipping and taxes closer to fulfillment once the products have been manufactured. We would love for fulfillment to start in June or July for the meme, but likely it will begin shipping in Fall of 2027.
Steve Jackson Games is a Texas-based company founded in 1980 by Steve Jackson. For over 40 years, the company has been a beloved and influential part of the gaming community, creating memorable books, games, and magazines that have entertained generations of players.
Steve Jackson Games boasts an expansive catalog, and you would be hard-pressed to enter any gaming store or convention without seeing one of their products.
Munchkin
GURPS
Ogre
Car Wars
The Fantasy Trip
Illuminati
Zombie Dice
Cthulhu Dice
Chez Geek
Revolution!
Awful Green Things from Outer Space
and so, so much more....
This year marks Munchkin's 25th anniversary. Along with the development of Munchkin 5.5e for this campaign, SJ Games crowdfunded Munchkin Second Edition earlier this year. You can Click Here to check it out!
John Kovalic is an award-winning cartoonist, game designer, and writer. His incredible illustrations can be found across all types of media, and he has contributed artwork for more than 100 tabletop games and game supplements. His work has been featured in publications like The New York Times, The Washington Post, and Rolling Stone. He helped create the well-known game Apples to Applesand has written and illustrated acclaimed comics such as Dork Tower and Dr. Blink: Superhero Shrink. To date, he has illustrated thousands of cards for Munchkin, beginning with the game's development 25 years ago.
Lynnvander Studios is thrilled to have John Kovalic illustrate the Munchkin 5.5e book covers. His artwork is iconic within the world of Munchkin, and it simply would not have felt right to have covers without featuring his work.
Website - Dork Tower Instagram - John Kovalic We design games. We create experiences. We publish games.
Lynnvander Studios is a Canadian-based company enhancing and developing both existing and new creative intellectual properties in a worldwide marketplace. Founded in July of 2015 by Tommy Gofton (an Ennie Award Winning Designer) and Josh Derksen, Lynnvander is responsible for the inception of several game initiatives in the board game, card game, and TTRPG sectors.
Lynnvander is responsible for immersive game projects including:
Buffy the Vampire Slayer
BattleTech: Aces
Albion’s Legacy
Cowboy Bebop: Board Game Boogie
Doctor Who: Don’t Blink
Pathfinder: Level 20
Dragon Ball Z: The Board Game Saga
Evil Dead 2: The Board Game
Japanime Tactics: Granblue Fantasy
Naruto Shippuden: Village Defenders
Snap Ships Tactics
Star Trek Alliance: Dominion Wars
Terminator Genisys: Rise of the Resistance
Shadowrun: Takedown
Star Trek: Black Alert
Reanimator
Lynnvander is prominent for their successes on Kickstarter, having successfully run over 20 campaigns and raising over four million dollars in revenue since 2016. Lynnvander has also been well-noted for their presence at hobby show and Comic-Con style conventions in the US, Canada, and the EU, especially for our reputable panels at Reed Pop’s PAX convention circuit, Gen Con Indy, and GAMA.
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