Get Ready for MedievAlien – Knights vs. Aliens TTRPG
by Mana Project Studio
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A not so fantasy Middle Ages. A handful of knights. A supreme duty: to hunt down deadly enemies. Some call them Chimeras, Monsters, Dragons, Wyverns, Hippogriffs or Possessed, but few realise they are Xenos, aliens from outer space.
Some of them hide in the woods and forests; others are able to blend in with the villagers. What is certain is that they are a threat that must be eradicated.
To this noble end, the Ordo Sideralis was founded: a chivalric order devoted to scientific research, which rejects all religious beliefs and all foolish superstitions.
The Ordo Sideralis never sleeps: its watchful eye surveys the lands between France, Italy and Germany, constantly on the lookout for these enemies capable of remaining hidden in the darkness, unseen by the villagers.
Define your character by endowing them with Fervor, Authority and Sharpness, the three Attributes of MedievAlien. The stars will further determine their Destiny: depending on their zodiac sign, one of their Virtues will be in Light and one in Shadow.
When a conflict breaks out, each knight must form their own pool of six-sided dice starting from their initial attribute values, taking into account any Advantages and Disadvantages that add or remove dice from the pool.
Before taking action in MedievAlien, it is best to gather as much information as possible about the Xeno you are hunting.
To do this, use the Clue Die: add a six-sided die of a different colour to the conflict's die pool. Depending on this die's result, the Knights may come up empty-handed, the GM may have the opportunity to add new Clues about the Xeno, or the Knights may have the chance to create new Clues themselves.
Each Clue defines a characteristic and a weakness of the hunted Xeno.
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