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Wayward Wonders Year One - A TTRPG Content Compilation

Wayward Wonders Year One - A TTRPG Content Compilation

A collection of 5E (and Daggerheart?!) content and system-agnostic settings from the first year of Wayward Wonders, compiled in set of hardbound books and printed card sets. 12 realms, 48 NPCs, 25+ spells, 250+ magic items, and over 300 illustrations!
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$27,211 🎉
of $20,000
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🗓 Estimated to ship by March 2027

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Wayward Wonders Year One is a compilation and expansion of 12 months of TTRPG content released by Many Worlds Tavern from July 2024 to June 2025. It features a 200+ page hardbound, coffee-table-style sourcebook, four decks of item cards, a collectible set of enamel pins, and a custom dice set designed by Equinox Dice! We like to think we have let art lead the way, so we envision the book and cards as being something you can display on a shelf or table even if the content doesn't make it into your game. The base campaign covers 5.5E compatibility, but if we raise enough, we hope to make it Daggerheart compatible as well! Scroll down to see everything included in the base campaign.



If your pledge includes physical rewards, you will receive a bonus set of 20 item cards from the Wayward Wonders Welcome Pack! If your pledge only includes digital content, you will still get a digital set of the cards.
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Insert Heart-Eye Emoji here. We love looking at all this art next to each other. The Realms are the main organizing factor of the book, and each chapter will feature a realm in its entirety, including 1500-3000 words of lore, 4 NPCs and their bios, 20+ items, and at least 2 spells. Each of them features original art from a rotating cast of incredible artists (and also Andrew). The whole idea is that you can take one of the realms and its NPCs and plug it into your existing adventure with as little effort as possible!



Look at all those weird little guys! Each realm is home to four characters, each with their own backstory and motivations. Some realms even have few little bonus companions. Each NPC includes information on what they are usually occupied with, how they respond when approached, how they react when threatened, and a trio of quest hooks. 48 characters times 3 quest hooks equals...so many quest hooks! Math!



There are 240 little squares up there, but that's not even all the items! Each realm comes with at least 20 magic items, and we threw in bonuses every chance we got. Since their original release, they have each been rebalanced and edited to be compatible with 5.5E! Their full description will be available in the book, in addition to being the main element in the decks of cards.



New spells are FUN. Some are great to give to your enemies, and some are great to give to your players. But all of them are pretty darn well balanced and usable across a range of campaign types. Just like the items, the book will have full descriptions of each spell even though they also appear in the card decks. Speaking of the card decks...
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Each of the four decks of cards comprises three realms' worth of magic item and spell cards. That means each deck has at least 60 items and 6 spells, each with dividers separating the cards of each realm. On the back of every card, the item or spell art is featured without any descriptive text. This way, you can introduce items to your players visually without revealing the item properties until they have been properly identified within the game. There will be both a PNG version of each card and a PDF so you can easily print and play at home.
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Our DM/GM screen will feature art by the incredible Rebecca Hu and hopefully have really useful information on the inside. We decided it would be weird if it wasn't useful. AND if you upgrade to the Core Deluxe Bundle, it come with a slip case to hold the Core Book and Screen together like a chonky little peanut butter and jelly sandwich.  If that's not enough, we are bonkers-excited to be working with Steph of Equinox Dice to design custom dice based on realms from Year One! Finally, we are once again working with Bella Senna to create isometric versions of the realm art to expand our collection of realm pins and stickers that we introduced with our Backerkit earlier this year.
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Our first five stretch goals help us flesh out the rest of the collectibles for the campaign and add a map expansion to the core book! If we unlock all these stretch goals, there will be a total of 4 sets of dice (designed by Equinox Dice!), 12 realm pins and stickers, a sticker book made up of characters and items from each realm, a set of postcards from each of the 12 realms, and a map for each realm added to the core book.
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We are crossing our fingers, burning sage, throwing salt over our shoulders, and doing other acts we don't even want to explain in hopes that we can unlock the Daggerheart version of this campaign! If we get to this level, all pledges that include a book and/or card sets will get to choose between 5.5E version or Daggerheart version. The Daggerheart Cards will match the size of official Daggerheart Domain cards released by Darrington Press. Last, but maybe not least, we will expand all dice sets to include a second d12 with contrasting color to be used for Duality Dice rolls!
If we roll past $50k (OMG!), we will be announcing more expansion content for the core books as the campaign progresses!

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The above tiers are all-digital! That means you won't receive anything physical with your pledge. This means if you were a Pre-Launch Follower or made a Pre-Launch Reservation, you are not eleigible for those rewards with the above digital tiers.

 


All of the above pledge level are part of the Core Campaign, and everything represented in them will be available once we hit the $20,000 funding goal. Upon completion of this crowdfunding campaign, you will get to choose between content unlocked as part of Stretch Goals as well. For instance, if you are more interested in a Daggerheart sourcebook and cards, you will be able if to choose between 5.5E and Daggerheart when we release the survey, but only if we reach the $50,000 funding goal to unlock Daggerheart. Likewise, if we unlock a dice design that you like better, you can choose a set of dice unlocked through Stretch Goals rather than the set included in the Core Campaign.



So, you might be wondering: "what happens if I pledge the Stretch All-In tier, but the some of the Stretch Goals aren't actually unlocked?" Zoom on down to the FAQs, and we have an answer! And for those of you looking at the Ultimate Wombo Combo and wondering, "who would buy this," just know we are as clueless as you. BUT it is there in case someone out there really wants the 5.5E AND Daggerheart version of all the things at a big, juicy, reduced price. If you happen to Pledge the Wombo Combo tier and we don't hit the Daggerheart Stretch Goal, you will receive 2 copies of the 5.5E goodies. You can gift the other copies and be a hero!
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Are you one of our favorite human beings, and you followed our campaign or made a reservation before it even started? These rewards will be automatically added to your order when you pledge any tier with physical rewards. If you make a pledge at a $50 tier or above, you don't have to do anything else! However, this also means if you only pledge at the Core Book Digital or Core Campaign Digital tiers, you will not receive these Pre-Launch rewards.
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  • What is Wayward Wonders? Is there somewhere I can see more of what's in the book? Wayward Wonders is what Many Worlds Tavern calls its monthly, digital gaming content subscription.. Check it out on our Patreon channel here. 
  • I followed Pre-Launch and saw there were rewards. How do I claim them? With any pledge that includes physical rewards, any unlocked Pre-Launch rewards will be automatically be added to your order when the campaign is complete!
  • I am more interested in Daggerheart content than 5.5E content. Is a Daggerheart version really only going to be available as a Stretch Goal? Yes! During the first year of Wayward Wonders, Daggerheart content was not part of the subscription. We have linked it to a Stretch Goal to confirm we have the resources to make both versions of the book and cards a reality! 
  • What happens if I pledge the Stretch All-In tier, but the some of the Stretch Goals aren't actually unlocked? You will still get the amount of the items you paid for with the pledge. Rather than having to choose from all 12 different pin designs, for instance, you will get to choose 12 pins from any designs that are unlocked. If you are really counting on the Daggerheart sourcebook and cards, but it isn't unlocked, you will end up with the 5.5E versions.
  • I see there are Enamel pins included with the campaign, but I don't see any pin designs. What will these things look like? See below for out existing realm pins. The new pins will match these in size and design!
  • Do you expect anything to look different from what is displayed in this campaign? Definitely! Everything presented here is a mockup to represent the look and feel we are aiming for. Designs are subject to change, but we believe that nothing will feel so different that anyone feels like they didn't get what they paid for. 
  • Are there Project Risks? Yes. Projects are risky! The biggest risks we foresee aren't really with the project itself, but with bigger-picture economic factors. With rising gas prices, we continue to see shipping costs creep up, and apparently we still aren't done with tariffs. We've built extra budget into the project to account for this, so we hope everything will be fulfilled without an issue!
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