The MCDM RPG
MCDM’s first original game, a new Heroic Fantasy RPG from the folks who brought you;
- Strongholds & Followers
- Kingdoms & Warfare
- The Illrigger
- The Beastheart
- The Talent
- Flee, Mortals!
Where Evil Lives
What This Game Is
A Fantasy RPG where your character starts, at level 1, already a hero. Maybe even locally famous! You might meet in a tavern, or start in the middle of the action!
What This Game Is Not
You can absolutely run epic games with heroes exploring dungeons, but this game is not about dungeoncrawling. You don’t track torches or rations or worry about running out of light.
Fighting monsters in this game is a dynamic, action-oriented blast. Heroes and monsters often have abilities that knock their opponents into walls, through doors, into each other.
We love fighting monsters! But there’s more to the game than that!
What We’re Funding
We are funding two books!
Basically, The Rulebook. Approximately 400 pages of rules for making characters, character customization, advancement. There’ll be ancestries (classic and new!), classes, skills, rules for combat, negotiation, research & crafting, and more!
A monster book! Basically, Flee, Mortals! without the Villain Parties or Environments. MOST of the monsters in our 5E monster book, plus all the stuff we had to cut, and a bunch of new stuff!
Already In Testing!
We’ve been testing and developing this game internally for almost a year now, but that was just the folks at the office and our friends. The first packet went to our Contract Testers back in August and have been pounding on it ever since.
You do not need to take our work for it, come to the Discord and talk to them directly, or join a future playtest.
We think we can get these two PDFs finished by June of 2025, but we don’t think you’ll have to wait that long to play it.
Ok, let’s look at what’s on the menu!
The Heroes book, which includes all the core mechanics and character creation rules, is $40 in PDF. Full color, fully-illustrated, like everything we’ve done so far!
We want to give folks a break during this crowdfunder if you buy both books, so both books, in PDF, $65. That price will probably go up after the crowdfunding campaign wraps!
$70 for the main rulebook in hardcover. That’s a lot of money, but it’s 400 pages of rules! A lifetime of play!
Heroes Limited Edition Hardcover - $125
The same as the main rulebook in hardcover, but with a gold-embossed cover and color dustjacket.
Slight discount if you buy both books in Hardcover. We’d love to give a steeper discount, but charging less would mean making a smaller book or using cheaper artists and we think the quality of our books speak for themselves.
Both books with gold-embossed covers and color dustjacket WITH a cool slipcase! Your books get a little house! 😀
An epic fantasy game needs an epic fantasy villain and Ajax, called Invincible, the Iron Saint is one of our epic villains.
- A cloth map of Vasloria, our default setting, designed and illustrated by Kyle Latino aka MapCrow!
- Dice! All the dice our game uses, 2d6, some d4s and d8s.
- An exclusive AJAX mini! His stats will be in the Monsters book!
- A custom coin you can use to clearly indicate whether you’ve taken your turn this round.
- Director’s Screen! The director’s side has all the charts and advice you need to run the game, the players’ side has new dope art!
- All in an incredible slick case with amazing presentation.
Shipping and Logistics
We don’t know how much shipping the physical goods will cost, but we know it will be expensive, because shipping is expensive now. We do everything we can to get costs down, but we do not own a logistics or shipping company. We can, and do, shop around and try to ‘game the system’ to get you the lowest prices, but shipping, especially international shipping, shot way up during 2020-2022 and while it has settled down a little it is still expensive.
The biggest risks we know about right now are time and money. The more money we raise, the more people we can pay or even hire to help us and the better the product is.
We would love nothing more than to make adventures, setting books, more player options, more options for the Director, for years. But that all depends on how many people want this product. Whether the audience for it grows over time.