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Metis Creative
Let's Talk about Old Timer Injuries!
Greetings Old Timers! 

Tyler from the writing team here. In this update, I want to talk about what happens to your ENCORE characters when things don’t go just right, or when they decide to take things too far. I’m talking about fighting and Injuries! 

This part of ENCORE is still in development and subject to change, but I wanted to give you all the details thus far so if you want to include it in any of your upcoming one shots, you can try out the rules! 


Tussles & Getting Injured 


When Old Timer characters get into fights during their escapades, these are called Tussles. Whether the Tussle is between two PCs or between PCs and NPCs, the rules are the same: 

  • The Tussle is a contested Skill roll. Each side decides what skill they want to use and rolls for that, provided that it fits in the narrative context. 
  • There is no DR set by the Administrator (the GM); instead, the highest total wins. Tussles can involve multiple back-and-forths, and depending on the situation, the winner can be declared after one contested skill roll or several (best of 3, best of 5, and so on). 
  • When a side wins, they can decide to do damage to the losing side (some Tussles are only verbal arguments, which may not need to end in violence). If the winning side decides to do damage, this is a single d6 roll: 
    • On a result of 1-2, the target takes a Minor Injury
    • On a result of 3-4, the target takes a Lasting Injury
    • On a result of 5-6, the target dies, takes a Wound (PCs), or is Incapacitated

The Tussles are meant to be quick, fluid, and even escalate out of hand quickly, to represent the Old Timers’ utilizing the skills they mastered in their previous lives, though they may not always have full control over them anymore. 

Minor Injuries = -1 dice for the next Skill Roll in the current Scene. 
Lasting Injuries = -1 dice for all Skill Rolls for the remainder of the Day. These injuries some sort of mark on the player or NPC. 
Death/Incapacitation* = Depending on the tone of your table, NPCs can straight-up die when confronted by the Old Timers. The snotty barista did not know that the crotchedy old man asking to use the bathroom was a former assassin. Now they learn the hard way. However, if you want to limit the potential of snowballing carnage, you can have NPCs get Incapacitated rather than killed. 
*Note: Old Timers (PCs) do not die as a result of a 5-6 result. They gain a Wound. If they gain a second Wound, they are Incapacitated. 
Wound: -1 die to all rolls within a particular Attribute (Grit, Charm, Mobility, etc.) until the Old Timer can get healed up (downtime).
Old Timer Incapacitation: If an Old Timer takes 2 Wounds, they are knocked out of the Scene, the fight, and the game until they can be healed. Typically, Marblemont Estate Retirement Facility will send a strike team to extricate the downed Old Timer, bring them back to the Infirmary, and patch them up. 

 

Injuries outside of Tussles

Typically, Old Timers can’t get too injured in their regular lives. They’re living with lingering maladies (in the form of Wrinkles) anyway, and unless they do something really reckless, they probably won’t get Injuries. However, it is highly possible that the Old Timers will be reckless. If the Old Timer is doing an activity or move that is considered reckless (Administrator’s discretion, but work with the PC on what they are attempting), and they critically fail the associated skill roll, you can give them a Minor or Lasting Injury depending on the narrative context. If they are parachuting and critically fail a roll to avoid a tree, they could get a Minor Injury from bonking a branch. If they jump out of a plane without a parachute or any other plan except relying on their cybernetic legs to save them, and they fail their roll, this could be a Lasting Injury, or even a Wound if you think the situation warrants it. 

Overall, the rules for Injuries are meant to keep play streamlined, fun, and focusing on character moments and shenanigans rather than crunching numbers.  


Let us Know what you Think! 

As we continue development on ENCORE, we are guaranteed to tweak things here and there, and adjust elements of the game with more playtesting. With that said, we will keep you up to date through the Updates with any changes, additions/subtractions, etc. along the way. And we would love to hear your thoughts! If you try out ENCORE at your table, let us know what you think of the rules.


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Metis Creative
Poll - Gilford Grove Field Trip!
The Retirement Home is taking you on a field trip to Gilford Grove. What are you doing first?

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Metis Creative
Your Choice for Stretch Goal Revealed!

Hello gang!

Recently, we passed the $100k mark, which means that we unlocked a Backer-Picked Stretch Goal! You all voted on what you wanted most, and the winner by a landslide was: Extra Class Options for Player Characters! With your help, this means we will be able to include even more wonderful and weird Old Timer Pasts.

In ENCORE, your Old Timer character has a Past, which gives them abilities from their former life as a high-value asset or dangerous operator. Currently in ENCORE development, each Past has a couple different abilities you can choose from, which basically gives you a particular expertise within the larger Past occupation. For instance, one of our Pasts is Assassin, but within Assassin you could be a Sniper, a Close-Quarters Expert, or a Poisoner. We have about 15 unique Pasts we're working on now, and with this new unlocked Stretch Goal, we will add even more!

Thanks to your help, we'll surely unlock even more Stretch Goals to make ENCORE the biggest it can ever be!

Best,

The Metis Team


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Metis Creative
Join us for the ENCORE: Q&A Live-Stream
Hello gang,

We’ll go live with our first livestream for ENCORE: The Roleplaying Game in an hour!

If you want to come and hang out with us, ask any questions you may have, go through the Quickstart PDF with the devs, and hear what else is in store for ENCORE during the campaign and beyond, you can join us through this link:

Cheers!




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Metis Creative
Vote on the Story for the Live Play One Shot!
Salutations Old Timers! 

We are filming our Liveplay One Shot very soon, and we have already gotten great Character ideas (Pasts and Wrinkles) from all of you. Now, we are letting you choose what happens in the game!

At the bottom of this update you will find a poll with some zany story ideas: vote for your favorite one! If you don't like any of the options, feel free to comment with your idea! The players have been warned to stay away from this Update, so they will not know what story is coming their way. 

Reminder about the Q&A! 

Tomorrow we are doing a Livestream Q&A, answering all the questions you have about ENCORE and reading through the Quickstart! The Livestream will be at 1pm PT… remember that, for many of you, clocks change tomorrow! We'll send out a reminder tomorrow also!

If you have any questions you haven’t already asked us, you can let us know here in the comments or discussion, or on Discord.


Spread the E.N.C.O.R.E. Word! 

We have been blown away by the support we have received and the excitement you’ve shown for this weird game of ours, and we are so grateful! We are psyched to make the best dang game we can for you. 

If you’ve already pledged, you can spread the word to your friends, family, followers, and enemies!




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Metis Creative
LAST HOURS for the Early Bird Tiers & A Brand New Stretch Goal Unlocked!
Hey there gang,

ENCORE is off to great launch, and we are going even faster than we anticipated, so a massive thank you to all who supported us bringing such a wacky idea to life!

Last Hours for the Early Bird Tiers!

If you want to pick up one of our legendary collector's box tiers, this is your last chance to get UP TO $100 OFF with the Early Bird discounts!

Once these discounts are gone, they are gone forever, so if you are interesting in backing us for a Collector's Box tier, this is your last chance!

Another Stretch Goal Unlocked: Your Vote Matters!

Thanks to your support, we just unlocked yet another Stretch Goal - so early in the campaign!

This is also a Backer-Picked Stretch goal, so you vote on how you want us to expand the ENCORE universe, and ruleset!

In this update, you will find a poll with unlock options - pick whichever you want more in the final book!

This is also the first of the two Backer-Picked Stretch Goals, so if you have any ideas you want to see in the next poll, feel free to comment below!

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Metis Creative
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Gilford Grove is filled with bizarre locations to visit and cause mayhem in!

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PROJECT UPDATE
Metis Creative
CREATOR

Project Update: Let's Talk about Old Timer Injuries!

Greetings Old Timers! 

Tyler from the writing team here. In this update, I want to talk about what happens to your ENCORE characters when things don’t go just right, or when they decide to take things too far. I’m talking about fighting and Injuries! 

This part of ENCORE is still in development and subject to change, but I wanted to give you all the details thus far so if you want to include it in any of your upcoming one shots, you can try out the rules! 


Tussles & Getting Injured 


When Old Timer characters get into fights during their escapades, these are called Tussles. Whether the Tussle is between two PCs or between PCs and NPCs, the rules are the same: 

  • The Tussle is a contested Skill roll. Each side decides what skill they want to use and rolls for that, provided that it fits in the narrative context. 
  • There is no DR set by the Administrator (the GM); instead, the highest total wins. Tussles can involve multiple back-and-forths, and depending on the situation, the winner can be declared after one contested skill roll or several (best of 3, best of 5, and so on). 
  • When a side wins, they can decide to do damage to the losing side (some Tussles are only verbal arguments, which may not need to end in violence). If the winning side decides to do damage, this is a single d6 roll: 
    • On a result of 1-2, the target takes a Minor Injury
    • On a result of 3-4, the target takes a Lasting Injury
    • On a result of 5-6, the target dies, takes a Wound (PCs), or is Incapacitated

The Tussles are meant to be quick, fluid, and even escalate out of hand quickly, to represent the Old Timers’ utilizing the skills they mastered in their previous lives, though they may not always have full control over them anymore. 

Minor Injuries = -1 dice for the next Skill Roll in the current Scene. 
Lasting Injuries = -1 dice for all Skill Rolls for the remainder of the Day. These injuries some sort of mark on the player or NPC. 
Death/Incapacitation* = Depending on the tone of your table, NPCs can straight-up die when confronted by the Old Timers. The snotty barista did not know that the crotchedy old man asking to use the bathroom was a former assassin. Now they learn the hard way. However, if you want to limit the potential of snowballing carnage, you can have NPCs get Incapacitated rather than killed. 
*Note: Old Timers (PCs) do not die as a result of a 5-6 result. They gain a Wound. If they gain a second Wound, they are Incapacitated. 
Wound: -1 die to all rolls within a particular Attribute (Grit, Charm, Mobility, etc.) until the Old Timer can get healed up (downtime).
Old Timer Incapacitation: If an Old Timer takes 2 Wounds, they are knocked out of the Scene, the fight, and the game until they can be healed. Typically, Marblemont Estate Retirement Facility will send a strike team to extricate the downed Old Timer, bring them back to the Infirmary, and patch them up. 

 

Injuries outside of Tussles

Typically, Old Timers can’t get too injured in their regular lives. They’re living with lingering maladies (in the form of Wrinkles) anyway, and unless they do something really reckless, they probably won’t get Injuries. However, it is highly possible that the Old Timers will be reckless. If the Old Timer is doing an activity or move that is considered reckless (Administrator’s discretion, but work with the PC on what they are attempting), and they critically fail the associated skill roll, you can give them a Minor or Lasting Injury depending on the narrative context. If they are parachuting and critically fail a roll to avoid a tree, they could get a Minor Injury from bonking a branch. If they jump out of a plane without a parachute or any other plan except relying on their cybernetic legs to save them, and they fail their roll, this could be a Lasting Injury, or even a Wound if you think the situation warrants it. 

Overall, the rules for Injuries are meant to keep play streamlined, fun, and focusing on character moments and shenanigans rather than crunching numbers.  


Let us Know what you Think! 

As we continue development on ENCORE, we are guaranteed to tweak things here and there, and adjust elements of the game with more playtesting. With that said, we will keep you up to date through the Updates with any changes, additions/subtractions, etc. along the way. And we would love to hear your thoughts! If you try out ENCORE at your table, let us know what you think of the rules.


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PROJECT UPDATE
Metis Creative
CREATOR

Project Update: Poll - Gilford Grove Field Trip!

The Retirement Home is taking you on a field trip to Gilford Grove. What are you doing first?

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PROJECT UPDATE
Metis Creative
CREATOR

Project Update: Your Choice for Stretch Goal Revealed!


Hello gang!

Recently, we passed the $100k mark, which means that we unlocked a Backer-Picked Stretch Goal! You all voted on what you wanted most, and the winner by a landslide was: Extra Class Options for Player Characters! With your help, this means we will be able to include even more wonderful and weird Old Timer Pasts.

In ENCORE, your Old Timer character has a Past, which gives them abilities from their former life as a high-value asset or dangerous operator. Currently in ENCORE development, each Past has a couple different abilities you can choose from, which basically gives you a particular expertise within the larger Past occupation. For instance, one of our Pasts is Assassin, but within Assassin you could be a Sniper, a Close-Quarters Expert, or a Poisoner. We have about 15 unique Pasts we're working on now, and with this new unlocked Stretch Goal, we will add even more!

Thanks to your help, we'll surely unlock even more Stretch Goals to make ENCORE the biggest it can ever be!

Best,

The Metis Team


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Metis Creative
CREATOR

You've helped us pick the character details, now you get to choose what happens in the story!

139 votes • Final results
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