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Between Earth & Sky: the Roleplaying Game

Between Earth & Sky: the Roleplaying Game

Celestial prophecies, political intrigue, and forbidden magic. Dreamwalking, sea-singing, and crow communication. Dangerous gods, difficult choices, and sweet romances. Explore the Meridian, setting of Rebecca Roanhorse's bestselling Black Sun trilogy!
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Started: Tue Oct 13 12:29PM

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Header: Introduction. Body text: The War of the Spear ravaged the people of the Meridian. The Treaty of Hokaia gave them three centuries of peace. Now the gods—and the forbidden magic—threaten to destroy all they built. The Celestial Tower is fallen; the Watchers dead or scattered; the Sun Priest no more.  Three centuries ago, the War of the Spear shook every corner of the Meridian. The dreamwalkers pitted their dark magic and the ferocity of the Hokaia spearmaidens against the Jaguar Prince of Cuecola and the Winged Serpent clan of Tova’s Sky Made people. In the end, the spearmaidens were driven back to their homeland, and the dreamwalkers put to death. On that very day, the four great peoples of the Meridian outlawed all magic and forbade worship of the gods whose power had brought so much calamity. They established the Watchers to guard against their return and to uphold order and reason across the continent, setting the Sun Priest over them all.  For 300 years, the Meridian enjoyed peace.  But the gods cannot be silenced forever. The secrets of the dreamwalkers and other forbidden magics are not lost entirely. Supplication among the meek—and ambition among the powerful—draw these forces back into the Meridian.  In this growing tumult your fate is bound, by the gods, to prophecy. Will you obediently follow the path that has been laid out for you? Or will you follow your heart toward the treacherous unknown? Either choice promises both rewards and punishment, but only one will shape you into the person you’re truly meant to be.  Perhaps you are a scion of a great family, or perhaps your beginning lay among the humble people of the Dry Earth. No matter your story, you might dream of singing to the sea, of allying with crows, or of commanding the shadows to do your bidding. Your path will be beset with difficult choices: between humans and gods, between your own clans, between what is right and what is allowed. And the most important choice of all: between what is expected of you and who you truly believe yourself to be.
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Based on the acclaimed bestselling novels of Rebecca Roanhorse—Black Sun, Fevered Star, and Mirrored Heavens—Between Earth & Sky: the Roleplaying Game immerses you in the Meridian, a rich and beautifully detailed fantasy world inspired by the civilizations of the Pre-Columbian Americas.

An illustration showing a merchant lord who suspiciously watches someone following him.


Subheader: The People of the Meridian
The people of the Meridian are many and varied, but four great city-states are most prominent.

Hokaia is seen by many as the Meridian's beating heart; it is a vast city of great mounds lying at a juncture of the Kuulum river in the midst of wide plains. The hub of trade for the entire region north of the Crescent Sea (and beyond), this verdant city teems with peoples from across the known world.

Another great trading city, anchoring the southern shore of the Crescent Sea and bustling with maritime trade, Cuecola is a port renowned for its ball courts and tall, ornate stone pyramids, and ruled by the seven merchant lords—and once, before the magic was forbidden, home to powerful sorcerers.

Tova, the city in the clouds, spans a cluster of great mesas with the river Tovesheh rushing about their feet. It is the seat of the four Sky Made clans—Golden Eagle, Water Strider, Winged Serpent, and Carrion Crow—famed for their giant animal mounts. And it is the site of the Celestial Tower, until recently the body that oversaw the suppression of magic and god-worship.

And then there are the Teek, the greatest of the sailors and the world's best boat-builders. Devastated during the War of the Spear, the Teek have become reclusive almost to the point of myth. Teek society is exclusively female, and they are famed for their mystic Song—and the belief that their bones and body parts have magical power.

There are many others in the Meridian—the people of the Obreji mountains, the folk of the plains and, beyond them, the peoples of the Northern Wastes.

The map of the Meridian


Subheader: Magic, Prophecy, and the Gods
For 300 years the prohibition on magic and god-worship had brought reason and peace. Now that peace is shattered, the gods reassert themselves, and the ancient magics prove to be not quite completely lost.

Many forms of magic were once known—blood, shadow, fire, stone, and spirit, among others. Dreamwalking is another practice, gifted to (or perhaps cursed upon) humanity when the spearmaiden Seuq ventured to the Graveyard of the Gods to eat the godflesh at its heart. The ability to enter and shape others' dreams is powerful, but the practice leads many to madness. Most—perhaps all—magic derives from the gods, and little of it is well understood, even by those most intimate with its use.

Generations of peace led many to see god-worship as superstition. But god cults did not disappear entirely, and they have recently resurged. It was the advent of the Crow god's avatar that led to the Celestial Tower's downfall, and as the peace of recent centuries has shattered, more gods become active in the affairs of the world.

Prophecy is one of their most potent tools. Those they touch with prophecy find their fates bound to the gods' desires; they are tasked with the gods' inscrutable and often chaotic goals. And this is where you find yourself: subject to individual prophecies that shape your character's journey (whether you choose to follow or resist them) and larger prophecies that set the direction for your group's adventures and help build your overall campaign.

An illustration showing a Teek calling a giant wave with their song.


Subheader: Characters in Between Earth & Sky
Xihuitl was born under a falling god—a streak of light that split the heavens in two—and has since grown to be a gifted oracle. When a new constellation appears in the skies portending the downfall of those who depend on him, he must race against the stars to ensure their safekeeping.

A wealthy sorcerer of Cuecola has offered Hedía, a winged serpent rider, the promise of restoring xirs family name and status. In exchange, Hedía must retrieve a powerful armament. Unfortunately, the item lies in the heart of a mysterious storm, swirling out to sea under a strange new constellation.

Long ago Kahini, a Teek, turned her back on the sea to save the woman she loved. The arrival of the constellation—and its foretelling of a dangerous storm—stirs something in her she thought she’d long-buried. Now the sea cries for her help, and she feels its powers longing to return to her. But her heart sunders, as she must choose one love to save and one to let go.

Characters in Between Earth & Sky: the Roleplaying Game might be warriors or powerful scions; they might grasp the powers of blood magic or dreamwalking, or Sing to the sea; they might ride winged serpents or giant crows. For all one's abilities, though, to live in the Meridian is to live a life that is never fully your own. Powerful oracles decree your future. Forbidden magics ache to be discovered. All-seeing gods dole out prophecies to those both willing and not.

In Between Earth & Sky: the Roleplaying Game, characters are given Divinations, personal goals akin to character arcs. Perhaps they’re attempting to revive their family’s good name, become an accomplished scholar-priest, or exact revenge on their sworn enemy. Whatever their Divinations, achieving them are sure to come with both rewards and costs.

Each group also receives a Prophecy, a shared god-given destiny they must attempt to fulfill together. Every Prophecy has the potential to impart huge changes upon the world and the people they love. And each comes with a ticking clock toward an in-world event, such as a lunar eclipse, a terrible tempest, or a planned assassination. A failed Prophecy portends a steep price for the world, but a successful one promises a terrible cost for those who fulfill it.

Characters attempt to achieve their individual Divinations while working together to fulfill their group’s Prophecy before the world event occurs. But one character’s Divination may be in direct opposition to another’s, and fulfilling the group’s Prophecy may require heartbreak and sacrifices from everyone involved. Still, for those who can pull it off, the rewards are many.

An illustration showing a character with an obsidian dagger following another character as they traverse a Peruvian-style landscape.
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Between Earth & Sky: the Roleplaying Game is set in a fantasy world with inspirations taken from pre-Columbian-contact American cultures. It's being carefully and respectfully crafted by a team that brings together Native and non-Native designers and artists. (You can learn more about our team below.)

Regardless of your own cultural background, we think you'll love the vivid, compelling characters and campaigns you'll experience in Between Earth & Sky: the Roleplaying Game. The game provides ample immersion in a fascinating and deeply realized world, introducing concepts, technologies, and worldviews in a way that gamers used to European-based fantasy can easily come to understand. The corebook also discusses the benefits and pitfalls of playing in a world and culture that's new to you.

Additionally, the Crossing the Cultural Divide: Gaming in a Culture Other Than Your Own zine, one of the first delivered rewards, focuses on just this topic. It's being penned by Between Earth & Sky: the Roleplaying Game co-designer Kenna Alexander, who combines insights from extensive RPG design experience, her own Cherokee Nation heritage, and years of working with Native creatives across the Americas.

An image showing the mockups of all of the components initially being offered.
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This campaign funds the corebook for Between Earth & Sky: the Roleplaying Game, along with When Fate Calls Your Name, a hefty book of adventures (called Prophecies), and a number of other rewards that will make your game soar.

Illustrations of the corebook, Between Earth & Sky: the Roleplaying Game, showing it in: standard edition, digital PDF on an iPad, the deluxe edition without a dust jacket, and the deluxe edition with a dust jacket.

Between Earth & Sky: the Roleplaying Game. The complete game in one hefty hardcover book, in either the standard edition (which will be available in stores) or the exclusive DELUXE edition, made just for backers of this campaign. It includes character creation, game rules, in-depth setting information, prophecy, advice on playing in the Meridian, equipment, NPCs and creatures, and adventures—everything you need to play. The deluxe edition features a foil-debossed faux-leather cover with a beautiful dust jacket, special edge treatment, and similar premium features. It won't be widely available except through this campaign—don't miss it!


An illustration of When Fate Calls Your Name in hardcover and in digital PDF on an iPad.

When Fate Calls Your Name. A hardcover adventure book, When Fate Calls Your Name presents three complete Prophecies: The Quiet Places Between the Stars, A House of Scattered Feathers, and Celestial Songs. Prophecies are similar to the sorts of adventures offered for most TTRPGs, in that they give the GM the necessary information, stats, and guidance to run hefty, multi-session story arcs. These three tie together to form the backbone of a long-term campaign. Each Prophecy also has a story clock that ticks down toward a foretold in-world event, before which the group must achieve their goals.

An illustration showing the Story Clock.

Story Clock. Prophecy is at the heart of Between Earth & Sky, and many prophecies are bound to celestial activity, the movement of magic and culture, and other natural or manmade elements. The Story Clock is a boardgame-like surface that forms a centerpiece of your Between Earth & Sky game table, that serves as an in-world countdown timer for your group prophecy.

An illustration showing the Prophecy Deck in physical form, as well as in digital form on the Datasphere Deck Tool.

Prophecy Deck. This evocative deck helps generate prophecies and adventure goals for individual characters and the group as a whole. It can also provide creative prompts and adventure twists. The digital version of this deck is accessed through the Datasphere Deck Tool. (See Powerful Online Tools, below.)

An illustration showing Under the Black Sun as a physical zine with accordion-style binding, as well as the digital PDF on mobile.

Under the Black Sun. A GM's guide to using divination and prophecies in your game, building on the information in the corebook and providing copious examples. This short, zine-sized book has an accordion-style binding mimicking the construction of in-world books.

An illustration showing Magic Is Your Birthright as a physical zine with accordion-style binding, as well as the digital PDF on mobile.

Magic Is Your Birthright. This short zine-sized book explores the magic systems as seen from in-world characters and libraries, including the (often incomplete or incorrect) assumptions of magic-wielding characters. Like the other zine-style titles, its accordion binding gives it the feel of an in-world tome.

An illustration showing Crossing the Cultural Divide: Gaming in a Culture Other Than Your Own as a physical zine, as well as the digital PDF on mobile.

Crossing the Cultural Divide: Gaming in a Culture Other Than Your Own. Written by Native designer Kenna Alexander, this zine-format title is your guide to a great RPG experience playing a game with a different cultural basis than your own. It includes specific tips for Between Earth & Sky, such as creating an authentic name for your character.

An illustration showing the XP Deck in physical form, as well as in digital form on the Datasphere Deck Tool.

XP Deck. Characters in Between Earth & Sky earn experience points (XP) as they progress toward their destinies. The GM also rewards players with XP when activating a GM intrusion—a narrative tool that throws an unexpected twist or complication into a scene or story. Players spend XP on advancement between sessions, and also in-game, for their own narrative tools, including rerolls and player intrusions. Because XP comes and goes frequently, it’s handy to have a set of tokens to represent them, and the cards in this 30-card deck are perfect for the job. The digital version of this deck is accessed through the new Digital Deck Tool.

An illustration showing the Resource Deck in physical form, as well as in digital form on the Datasphere Deck Tool.

Between Earth & Sky Resource Deck. Creatures, NPCs, cyphers, artifacts, and similar resources from the corebook are reproduced in this handy deck that's convenient in play and when you're prepping for the game. The digital version of this deck is accessed through the new Digital Deck Tool.

An illustration showing the Exclusive Deluxe Dice Set.

Exclusive DELUXE Dice Set. Between Earth & Sky uses a d20, d6, and percentile dice. You can use standard dice, but some results, especially on the d20, have special effects—particularly the 1, the 20, and the 17, 18, and 19. These high-quality, sharp-edged resin dice are specially marked for these results—and they’re beautiful, elegant, and immersive. You’ll love the convenience and ease of the special markings—and really love the way they feel and look at the game table!

An illustration showing physical copies of the Character Portfolios as a set of 5, as well as the digital PDF on an iPad.

Character Portfolios. These 24-page character portfolios are a wonderful step up from the standard character sheet. They give you room for notes, sketches, and details: thoughts about your character’s appearance and mannerisms; notes on the strange and wondrous locations, people, creatures, and objects you meet in your adventures; perhaps a campaign journal, or maps and sketches of places you’ve been around the Meridian. The print version comes in a pack of five—enough for the whole gaming group—while the included PDF version includes both print-optimized and form-fillable, device-optimized files.

An illustration of a massive Mesoamerican-style temple with some sort of ceremony being performed at the top of the impressive stairway.
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Header: Playing Between Earth & Sky

Between Earth & Sky is powered by Cypher, the popular, award-winning RPG system that's fast, flexible, and incredibly easy on the GM. Cypher is perfect for your games set in the Meridian: it's focused on engaging characters and rich stories, and built from the ground up to be easy to play and especially easy to GM.

Subheader: Vivid, Memorable Characters
Characters are built with a four-part sentence. You start with a descriptor (an aspect of your personality), connect it to a type (that defines your role), and then add a focus (defining a key aspect of your identity). You might, for example, be a Star-Blessed Crow Rider who Dreamwalks; Destiny-Bound Spearmaiden who Wields a Bone Staff; or a Sun-Sought Priest of Knives who Masters the Death Arts. A character's sentence doesn't just paint a vivid picture of who they are—each of those components contributes to the character's capabilities, adding skills, Pool points, special abilities, and even equipment and potential connections to other characters and the setting.

But there's a fourth element of your character: your destiny. Perhaps your character has Death on His Shoulder, or A Storm on Her Horizon. A full sentence reads like Tenoch is a Sun-Sought Priest of Knives who Masters the Death Arts with Betrayal in Xir Blood. That's a character that comes to life at the game table, with background—and a destiny—as fundamental to who they are as the stats on their character sheet.

An illustration showing a character riding a giant crow.



Subheader: Easy, Fast-Paced GMing
The Cypher game engine is built from the ground up to be easy on the GM. Crunchy mechanics are handled by the players, freeing the GM's bandwidth to focus on making the game fun, imaginative, and exciting. The core mechanic is simple and keeps the emphasis on roleplaying and creative thinking: the GM sets the task difficulty on a scale of 1 to 10; the player negotiates that difficulty downward by applying character skill, any assets they can bring to bear, and extra effort. Then the player rolls a d20, with a target equal to three times the difficulty number. So if climbing a cliff is a difficulty 5 task, the player might call out their skills, special equipment, or aid from another PC. If the GM agrees they apply, each of those reduces the difficulty by a step—so the task difficulty drops to 2, and the player only needs to roll a 6 to succeed.

There are no modifiers or math after the roll, and task resolution is a conversation between the players and GM—not a calculation of numbers on a character sheet. And the players always roll the dice. That’s how everything is resolved in Between Earth & Sky: the Roleplaying Game—an attempt to charm or influence and NPC (or to resist their charm); to flee a charging jaguar or hide from a prowling Shield; to conjure shadow magic or resist its effects; or to attack the malignant sorcerer and defend against the attacks of her powerful guards.

Subheader: Pocket Cypher
You'll find the complete rules—everything you need to play—in Between Earth & Sky: the Roleplaying Game. We're also offering a special price, just for backers of this campaign, on Pocket Cypher, perfect as an inexpensive second copy of the rules that power the game. And if you really like the sound of a fun, fast-paced game built for any campaign you can imagine, we also have a special, backers-only price on the full-fledged Cypher corebooks.

Image of Pocket Cypher as a softcover book and on a phone as PDF.


Want to learn more about the Cypher rules that underpin Between Earth & Sky? Download the free Cypher Primer, or visit the Cypher website!


An illustration showing a character being led by crows into a narrow stone passageway.
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Creating characters using Cypher (the game system that powers Between Earth & Sky) is fast, fun, and concept-first. The Cypher Character Builder makes it even easier! With this online tool you can build Cypher characters; save, modify, and advance them; and export them to print-ready PDFs or into a VTT. GMs can build campaigns and invite players, linking characters and allowing just the options they wish to include in their game. Cypher's amazing flexibility even lets you create your own types, descriptors, foci, and other character options right in the Character Builder.

Currently, Cypher Character Builder content includes the Cypher Character Rulebook, but we're constantly expanding it. Will we have an opportunity to add Between Earth & Sky to the Character Builder? Stay tuned!


A well-designed deck can simplify your game, save you time in prep and at the table, or inspire you with a clever prompt—that's why we love them, and why we're making several decks for this campaign.

But, unlike a book, a deck's utility as a digital tool is somewhat lost if it's just a PDF. So we built the Datasphere Deck Tool—a unique product format that makes our digital decks as useful for online play as the print decks are at the physical game table. Draw random cards, “hand” them to your players in the form of card images, or copy the card text with the click of a button. Peruse a deck easily, sort cards, or organize them as you see fit. You can download a PDF of the deck from the tool, too. It's everything you expect from a digital reward, and a lot more—giving our decks the time-saving and inspirational utility in the digital space as they deliver at the physical game table.

Image of the Datasphere Deck Tool.


If your rewards include decks (as part of your pledge level or via add-ons), you'll get Datasphere Deck Tool access for the deck (which includes the PDF).

Check out the Datasphere Deck Tool for free! You can try out its many features using the free sample decks.

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Play entirely online? Prefer to access the game and its rules through your favorite virtual tabletop (VTT)?

The VTT implementation of Between Earth & Sky includes complete compendium access to Between Earth & Sky: the Roleplaying Game and When Fate Calls Your Name, along with interactive character sheets, tokens, cards, and other elements, for Roll20 or Alchemy.

There are two ways to get Between Earth & Sky on VTT:

  • If that's all you want, there's a pledge level just for you. Pledge at the BETWEEN EARTH & SKY ON VTT level.
  • If you want other items from this campaign, including the deluxe corebook, early access, the decks, and so on, pledge at the level that includes those items. Then add the  BE&S on VTT add-on.

The add-on price gives you a substantial discount, so the better deal is to get VTT support as an add-on to a different pledge level. And for the best deal, back at an ALL-IN pledge level for a huge, nearly 50% discount when you add on the VTT.

Regardless of how you pledge for it, you can get the VTT package for either Roll20 or Alchemy. You'll tell us which one you want in the pledge manager after the campaign ends. (If you want both, simply purchase the add-on again.)

An image suggesting Between Earth & Sky: the Roleplaying Game on virtual tabletop through Roll20 and Alchemy.
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It ought to go without saying, but we'll say it anyway: we'll never use generative AI to make any of MCG’s products.

We're making Between Earth & Sky because we really want to make it—why would we have some mindless algorithm do it instead? We love making games, and we make games that inspire us, with people who inspire us, for people who inspire us—and every word and image comes straight from our 100% human imaginations. We won’t insult your creativity, or ours, by delivering purposeless machine-generated drek, especially when we have so many great visions and ideas we’re excited to explore with you!

A woman plays Patol while subtly influencing those watching the game.
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Header: An Amazing Team Bringing You Between Earth & Sky. Body content: Kenna Alexander (she/her) is a proud citizen of the Cherokee Nation, an award-winning writer and game designer, a trans woman, and owner of Coyote & Crow Games. She's been gaming for more than 50 years and has worked in hobby games for the last twelve. Her Coyote & Crow Roleplaying game raised more than $1 million in crowdfunding and went on to earn numerous awards, including the Diana Jones Award, and was nominated for a SFWA Nebula Award. She resides in Arizona, where she is slowly cultivating her Native goth aunty status.  Award-winning author, editor, and game designer Shanna Germain (she/her) has authored or contributed to dozens of RPG products, including Numenera, The Devil's Dandy Dogs, No Thank You, Evil!, Predation, We Are All Mad Here, and The Old Gods of Appalachia Roleplaying Game. A co-founder of Monte Cook Games, her writing has garnered numerous awards, including multiple ENnies, the Origins Award for Best Roleplaying Game of the Year, the C. Hamilton Bailey Poetry Fellowship, and the Utne Reader Award for Best New Publication.  Cover artist Raúl Cruz (RACRUFI) (he/him) has been passionate about fantasy and science fiction since childhood. Over a 30-year career he has developed a unique artistic language that blends the aesthetics of pre-Hispanic cultures, such as the Maya and Aztec, with technological elements and imaginary worlds. He's created artwork for trading cards, video games, advertising campaigns, and publishing projects, and his work has been exhibited in the Americas and Europe and published in books, art magazines, and general-interest publications.  Graphic designer and production artist Javier P. Beltrán (he/him) has been making games beautiful since 2018, showcasing his training in many art and graphic design disciplines, including illustration and printmaking. He was born in Los Angeles to loving parents originally from rural Hidalgo, who have cultural ties to the indigenous Hñahñu (Otomi) people; the Otomi language still lives on his father's tongue. A gamer since childhood, he knows the power of games to provide a unique framework for genuine human connection. His art draws visual inspiration from his Chicano and Mexican heritage while striving to keep it fresh and relevant for modern sensibilities.  His illustrations showcasing this fusion appear in several Monte Cook Games products (most prominently in The Devil's Dandy Dogs), though many award-winning MCG products have borne his talents and touch since 2019. Our mighty team includes Creative Director Monte Cook (he/they), Lead Writer Bruce R. Cordell (he/him), and Lead Developer Sean K. Reynolds (he/him) who brings all of the words together. Art Director Bear Weiter (he/him) who make our products beautiful. Managing Editor Teri Litorco (she/her) wrangles the words and projects with the help of Associate Editor Dominique Dickey (they/them). Kate Evans (she/her), Jennifer Walls (she/her), Tammie Ryan (she/her), Olivia Ryan (she/her), and Charles Ryan (he/him) interact with our fans and customers and keep the business rolling along smoothly.



Subheader: Where to Find Us

Join the incredible community of Cypher gamers on the Cypher Unlimited Discord.
Keep up with MCG news, information, and conversation on Facebook.
Follow us on Bluesky.

Check out our glorious art on Instagram.
Catch us in motion on TikTok.

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Most of this campaign’s key rewards are not subject to tariffs, and we’ve planned for tariffs on the items that are or might be. Although we can’t predict every possibility, to the best of our ability we’ve ensured that you will not be charged extra for tariffs, and future changes to tariffs won’t stop us from delivering your rewards to you. Here’s how:

The key products funded by this campaign are books. We’ve been publishing RPG books for fourteen years, and throughout that time we’ve worked with a reliable, high-quality partner in Canada. They will be our vendor for the majority of products funded by this campaign. Books printed in Canada are not subject to tariffs. Should that change, we have identified quality American vendors we can turn to.

A few items, such as card decks, may be subject to tariffs. Traditionally, we’ve printed such items in China, but we also have good options in Europe, Canada, and the United States. When it’s time for these items to go into production, we’ll choose the best option based on the costs and tariffs at that time. Regardless, we’ve ensured we can produce and deliver these rewards even if tariffs create higher costs.

As we've produced the rewards for recent campaigns, we have seen some delays with products impacted by high tariff costs—or supply chain disruptions caused by those tariffs. We've continued to deliver all primary rewards on or ahead of schedule. A relatively small number of secondary rewards have seen delays, but we've never failed to deliver a reward. We’re a nimble team with fantastic production skills, a wealth of resources, and a proven history of delivering complex rewards. And we've built a production plan designed to limit impacts to, at worst, delays, and ensure we can deliver everything you pledge for.

A character stands at the top of a large hole made of stonework, led there by crow companions.
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February/March 2027: Existing products and add-ons as stock permits  Spring 2027: Pocket Cypher [Assuming you want to release this with Numenera: it should be easy to put together content-wise, but we'll have to fork over for printing pretty early.]   Early 2028: Between Earth & Sky: the Roleplaying Game, Crossing the Cultural Divide: Gaming in a Culture Other Than Your Own zine   Summer 2028: When Fate Calls Your Name,   Fall 2028: Under the Black Sun, Magic Is Your Birthright, XP Deck, Prophecy Deck, Between Earth & Sky Resource Deck  Late 2028: Exclusive dice, character portfolios, Between Earth & Sky on VTT
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You must receive email from us to claim your rewards! Modern mail clients and AI systems filter your email before you even get a chance to see it. Ensure that our emails are reaching you by marking any email from Monte Cook Games or BackerKit as a safe, trusted, or preferred sender, and adding us to your contacts. Simply replying to an email, or starring it, also helps train your email platform to let you see our emails. These steps help ensure that our emails reach your inbox. (We do send promotional emails, but we promise not to bury you in them. We average fifteen or twenty promo emails per year.)

Your digital rewards (PDFs) will be delivered via three platfoms: BackerKit’s Digital Distribution feature; our online store (the MCG Shop); and DriveThruRPG. (You can use any or all of these platforms to download your PDFs; the files will be identical.)

When a digital reward is ready for you, you will receive a message via BackerKit with a link to download your digital reward, as well as messages from the other platforms. You can use whichever you like (or all of them), but you will only gain access to the Datasphere Deck Tool by redeeming your digital deck rewards via the MCG Shop.

Your physical rewards and add-ons will be delivered through our online store, the MCG Shop. When a physical reward is ready for you, you will receive a message sent through BackerKit with a link that will take you to the MCG Shop to pay for shipping and redeem your reward for free.

We offer a variety of domestic and international shipping methods from which you can choose. As of this writing, basic domestic shipping is $9 per shipment, but we do not control future postal rates, so that cost is subject to change. International shipping is calculated by destination and shipment weight.

Graphic with the following text: This project is customs friendly. Rewards bound for the UK, EU, US, AUS, and NZ will be delivered duty free or duty paid. No extra custom charges!


We operate our own warehouse in the U.S. and work with trusted global fulfillment partners in Europe and Australia. We do everything in our power to get your rewards into your hands as quickly, reliably, and affordably as possible.

United States: Your rewards will be fulfilled by our shipping center in the United States.

Canada: Your rewards will be fulfilled by our shipping center in the United States. You will be responsible for import duties, taxes, and brokerage fees (if applicable). Please note that our books are printed in Canada, and thus they are not subject to import duties; however, they are subject to GST. Items not manufactured in Canada, such as dice and decks of cards, are subject to import duties and GST.

Central America, South America, the South Pacific, and Asia: Your rewards will ship from our shipping center in the United States. You will be responsible for import duties, taxes, and brokerage fees (if applicable).

The EU and UK: We have worked for many years with a shipping center in the UK, but as this campaign launches, we're in the process of moving to a new provider. This transition should be complete about the time this campaign ends—well before the delivery of your rewards. We expect the shipping experience to be similar to our prior arrangements. UK and EU backers will not pay import duties, but will pay VAT where applicable.

Australia and New Zealand: Your rewards will be filled by our shipping center in Australia. Backers in Australia and New Zealand will not pay import duties and taxes.

For detailed information on shipping and our fulfillment process, visit our Crowdfunding Reward Fulfillment page.
If you believe that this project is not in compliance with BackerKit’s Community Guidelines or Terms of Service, you can file a report by sending a message via this link: Report this project

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