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That also brings me to the print code some of you may be eagerly waiting for.
If you didn't back the project, but are looking for a great Fantasy Adventure for ALL TIERS of play, for the Cypher System. You can grab your copy here:
Firstly, I'd like to apologise for this project taking longer then expected. Both me and Qedhup ran into some unexpecte life situations that delaid everything. Pair that with a timezone difference that made communication a bit harder in these situations and we are where we are today. I won't go do deep into what happend in my life but let's say the start of this snowball effect was due to the election of a 'certain presedent' that cost me 20% of my income. In short, I had to look elswere just so that my family and I where safe. I'm happy to say I now work a few days a week as a classic car mechanic.
Right now, I'm back in a very good place and super excited to get this adventure out to you; the backers who put their trust in us. I've asked Qedhup to write out a little message for you as well.
"Hey everyone! Sorry for it taking so long. Between life stuff getting in the way, some communication chain issues, and other stuff. This adventure has taken me far longer than any of the other projects I've been a part of this year. BUT good news is it's basically done. If my water heater tank hadn't of exploded my basement you'd probably already have it. Sadly it shifted me right into a planned vacation. So stay tuned, as that is my primary focus once I return. You'll get the adventure (and all it's extras) in your hands likely sometime in November. Again, sorry this project has been delayed when all the others I've worked on were pumped out so fast. But I'll get'r to you before you know it"
I hope you can hang in just a little bit longer! And if you have any questions, shoot!
Cheers
I just wanted to share this message from Qedhup:
"Alrighty, sorry for the long wait. Life has been beyond hectic the last few months. However, the adventure is in full swing now. I know the audience, and I know that what we're really looking for is a way to tell the story in a more open and narrative way. Where the story elements are key, and the adventure is more like a series of guidelines and extras, rather than the stricter railroads of a 5e adventure.
For this adventure I have torn it apart and created a structure of Story Beats, with each Story Beat having individual Scenes. No crunchy maps or forced direction. Instead there is a flow-chart of choices and suggestions, along with things like lists of scene aspects for players and GMs to use for narrative purposes with Major Effects, Intrusions, etc. The structure is done, and I'm a good chunk of the way through adding the content and storylines into this new structure. Then all I have to do is add in the new special character options and content and we're all done the writing portion!
Oh, and I added a few extra things along the way. Suggestions on how to use this "fantasy" adventure in something like Numenera, or The Strange (why limit ourselves), and a few small optional rules expansions I think you'll find useful and interesting. I also have some plans to go hard on the layout, but I'll explain more when we get to that stage.
Sorry it took a hot second to get'r going. But we're full steam now. Let's get'r done bai!"
- Qedhup
I just wanted to jump in quickly to say that we haven't forgotten about this project. As a matter of fact, It's now in Qedhups hands, and he is converting it into a full (more narrative driven) adventure for the Cypher System.
I've given him a ton of creative freedom on this, so he's creating a bunch of custom things for the adventure.
Hang in a little bit longe. I'll have more information to share soon.
Cheers
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Invested in BackerKit’s future during our Wefunder campaign
Project Update: A work of art! ( You got mail)
If you didn't back the project, but are looking for a great Fantasy Adventure for ALL TIERS of play, for the Cypher System. You can grab your copy here:
Invested in BackerKit’s future during our Wefunder campaign
Project Update: Where's that damned print version?
That also brings me to the print code some of you may be eagerly waiting for.
Engaged with this project 20+ times 🌟
The artifact Hurdy&Gurdy (Pg. 62) mentions an NPC section, but my PDF copy doesn't seem to have any such entry. Am I just overlooking it?
Invested in BackerKit’s future during our Wefunder campaign
Project Update: Oh man... the wait
Engaged with this project 10+ times 🌟
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