Latest from the Creator
Mythworks
23 days ago
Print Update - Advance Copies, No Dice (!)
Hey Everyone, Ray with your May update!   WHERE ARE WE? Mostly done with mass production! Here are some pictures: The factory finished assembling everything - and eve...
3
0
2
Mythworks
2 months ago
March Update - Near and Clear
Hey Everyone, Ray here with a March update! Apologies for not updating in February - first it was CNY followed by a lot of back and forth between us and the printer, which is s...
2
0
2
Mythworks
4 months ago
January Update: Celestial Moons
This episode of Slugblaster TV brought to you by:    ANOTHER sweet, sweet bundle of Slugblaster content designed by the awesome Wilkie's Candy Lab community during our seco...
2
0
1
Mythworks
5 months ago
New Timeline
Hey Everyone, Ray here with a printing update! Over the past couple of weeks we've been barreling towards delivering the print ready finals, and things are going really well!...
3
0
3
Mikey Hamm
6 months ago
On Track! Solo Rules! Game Jam!
HO FO FO!  It is I, Father Wilkie, dressed for cheer in the likeness of your traditional Santa man! Can you not tell by this beard of hairs and swollen abdomen? What of my suit...
4
0
1
Mikey Hamm
7 months ago
Vote on the stickers!
Which 5 sticker designs should we put in the box? Vote below! https://forms.gle/NxyRwQFfJEeyXTYm6
2
0
0
PROJECT UPDATE
Mythworks
CREATOR
21 days ago

Project Update: Print Update - Advance Copies, No Dice (!)

Hey Everyone,

Ray with your May update!  

WHERE ARE WE?

Mostly done with mass production! Here are some pictures:

The GOTY in all its glory

Components, previously shown.


Cover of the GOTY Edition


The final book! You can't tell in the pic, but there's a really cool layer of Spot-UV on it as well.


The factory finished assembling everything - and everything looks great! We were on track to palletize and freight everything by April 27th, 2024. 


But Unfortunately...

We found some issues when we inspected the final copies, just as we were about to confirm the pallet shipments. 

  • The GOTY samples they sent us contained 1 Dice, not a Set of 6. 
  • In addition, the shrink wrapped copies were missing the  information insert that was supposed to be included at the back of each GOTY copy. 

Mockup of what this back insert sheet is supposed to look like.


That unfortunately has led to a significant delay of about 4 weeks, as the factory has to cast more dice and print those sheets, then repack everything. Womp womp. It was a big bummer to us but at least we caught it before things got worse. 

Updated Timeline

Okay, so here's what we're looking at now:

  • Ocean Freight Begins - May 22nd 2024
  • Slugblaster Arrives in Warehouse - July 2024
  • Slugblaster Fulfillment - July 2024

Not ideal, and way longer than we anticipated. Sorry about that, folks. 

In the Meantime...


We're working out shipping rates so we can finalize those soon. That's the main logistics task for us this month.

If you are a physical backer of both Slugblaster and Wildsea: Storm & Root, could you please do us a solid by filling out this form?

Doing so will allow us to combine your orders so you're only paying one shipping rate. We know this has been requested by some, so hopefully this makes it easier on everyone to make sure that happens. 

Next update we should have shipping rates ready and hopefully the game will be done-done printing as well.


Sansha & Blanco



Also, Mythworks has a new comic called Sansha & Blanco! It's a suburban fairy tale about dogs and we think it's pretty awesome. We need about $1,100 more buckaroos to get it funded. Spare a bone?

----

Thanks everyone! 


Ray

2
Share

Share

Twitter

Facebook

Copy Link

Edit
PROJECT UPDATE
Mythworks
CREATOR
2 months ago

Project Update: March Update - Near and Clear

Hey Everyone,

Ray here with a March update! Apologies for not updating in February - first it was CNY followed by a lot of back and forth between us and the printer, which is still ongoing but we're close! Very, very close. 

PRODUCTION PROOFS 


Here are some pics of our recent proof samples along with some tales of production samples to go along with them:



The Book looks great in hardcover, though this digital proof doesn't have the Spot-UV layer that will be in the final. The cover image also needs to be nudged to the right around 5 mm to account for the fold on the left.


Interiors for the most part were clean, but we found a couple of messed up pages that had to be corrected.


The Pizza Box looks great, but we had an extensive discussion about the green color on it, and how we needed to key it to a specific Pantone color rather than rely on CMYK which wouldn't be able to express the full quality of the illustration. We also had a couple of issues with the side panels and inside panels printed upside down, but you can't tell in this picture! 



The Dice are nice and glossy and exactly how the renders look. No issues with these!



The Play Surface went through two revisions. We started with a glossy finish (top) but decided to go matte (bottom), which I think just looks a little nicer given the art. We also had to rotate the configuration of the images to make sure they folded properly.



No complaints about The Slugmix, which came out perfectly.


We did have to do a couple versions of the Enamel Pin, as somehow the original ended up being extra jumbo size. Something about inches and millimeters...

And we've yet to see the final proofs for the Stickers, though I'm sure they'll turn up great!


Here's another look at the book with the pizza box, all snug together-like. 


SO, WHERE ARE WE?

About to go into mass production, hopefully! Each component gets separately approved, and everything has been approved except for the book and the stickers. Then, we approve the final assemblage, and then everything gets packed, freighted, and off to the races are we! All told, we're about.... 60 days out, maybe? 

So, moving! We're moving... 


BONUS: A NOTE FROM MIKEY
Hi gang! While we wait for the new edition (It looks amazing, Ray!), I thought you might want to check out my newest game! It's called Two-Hand Path. It funded early last week and you still have a few days left to back it. Check out these images shared by playtesters!

2
Share

Share

Twitter

Facebook

Copy Link

Edit
PROJECT UPDATE
Mythworks
CREATOR
4 months ago

Project Update: January Update: Celestial Moons

This episode of Slugblaster TV brought to you by: 




 

ANOTHER sweet, sweet bundle of Slugblaster content designed by the awesome Wilkie's Candy Lab community during our second Wilkie's Goody Jam.  New devices! New monsters! A Soundtrack! And a bunch more.

All earnings from these jams go to support teen mental health. This time we are donating proceeds to Strongminds. Strongminds provides therapy to low-income women and adolescents with depression in Uganda and Zambia. X Gone Give to Ya

Happy New Year!



 

Prepress

The magical step where thing goes from digital to real with a couple hundred more taps of the buttons. We're locking in specs from our final sent files, making die lines, talking about magic rocks, cutting up boxes, that kind of thing. 


It's going well but it's taking a little bit of back and forth. A little slower than we'd like. That said...

Updated Timeline


Here's what we're working with now:

Deliver Final Print Ready Files to Factory (January 2024) - We did this, and now they're speccing things out.
 Lunar New Year Shutdown (February 2024) - This happens this upcoming Thursday. Printers are back in office 02/18/24.   
Printing & Manufacturer (February-March 2024) -
Looking more like March, to be honest. 
Ocean Freight (April 2024)-
Boats! It's good to fill them up.  
Fulfillment (May 2024) -
Final leg of the journey.


Surveys Surveys Surveys

That said, we're sending out surveys for Slugblaster! Please help us out by filling them out. Doing so helps us get a final count and file paperwork like taxes. Yeah, fun stuff :)

The surveys do not have shipping rates yet. We are charging for shipping later. We're still building out the prototype so... don't know how much it weighs yet :D

Alright, that's it from us for now. Stay groovy everyone! 

Ray 


Includes Backer-Exclusive Content
1
Share

Share

Twitter

Facebook

Copy Link

Edit
PROJECT UPDATE
Mythworks
CREATOR
5 months ago

Project Update: New Timeline

Hey Everyone,

Ray here with a printing update!

Over the past couple of weeks we've been barreling towards delivering the print ready finals, and things are going really well! We've made significant progress on the design of everything, including the interior of the box:

Check out the GM Screen / Box Interior Emanoel and Mikey have been cooking up!


Decided to add this to the bottom :P


We're super stoked at how things are cookin' and looking forward to getting the final proofs in our hand. That said, we do have a bit of bad news today: it doesn't look like we'll be able to begin printing before the Lunar New Year, meaning we're probably delayed around two months.


Updated Timeline

Here's what we're working with now: 

  • Deliver Final Print Ready Files to Factory (January 2024) 
  • Lunar New Year Shutdown (February 2024) 
  • Printing & Manufacturer (February-March 2024) 
  • Ocean Freight (March-April 2024) 
  • Fulfillment (April 2024) 


The Why 


Basically, we were facing a situation where our window was becoming increasingly narrow and the hours longer and longer to meet the crunch. All of this is pretty normal for creative projects looking to hit market / fulfillment, but because we're making something we haven't really made before, there was a high likelihood that any round of back and forth with the manufacturer (box not quite right, colors not quite right, etc.) would've led to us missing the Lunar New Year cutoff anyway.

I didn't want Mikey and the rest of the team crunching through the holidays, and so I made the decision to push us back until after CNY, knowing that doing so pushes back our timeline a few months. 

Plus! Doing so means we can definitely get the Solo Rules by Michael Elliot into the core book, which is a nice bonus :)

-----

Apologies for the delay, and thanks for understanding. Happy holidays, and see you next year! 

Ray



3
Share

Share

Twitter

Facebook

Copy Link

Edit
PROJECT UPDATE
Mikey Hamm
CREATOR
6 months ago

Project Update: On Track! Solo Rules! Game Jam!

HO FO FO! 

It is I, Father Wilkie, dressed for cheer in the likeness of your traditional Santa man! Can you not tell by this beard of hairs and swollen abdomen? What of my suit of red human clothing or my team of bound ungulates? Is it all not perfectly convincing? Here now, have a play-object from my donation sack. Lap sucrose from your fingers with good cheer as my most indentured toymaker gives you glad tidings. 

We're Right on Track!

Hey Backers! It’s me, Mikey, with your end-of year-update! We’re almost done finalizing all our print specs for everything, which puts us right on track with our timeline! Next up will be printing! 


Solo Rules

The amazing Slugblaster soundtrack by Robyn Slack won the vote, but it was so close we decided to just do the solo rules too! Michael Elliot is putting the finishing touches on them this week and you will love them. Check out this list of Achievements your loner can hit.
 
Some of the achievements you'll try to hit when playing Michael Elliot's solo rules!


Goody Jam

Our jam ended Dec 1, but even if you missed the deadline you still have a few days to sneak something in for the charity bundle! Just send me your submission's itch.io link by Dec 15!

Just a few of the awesome submissions in our recent game jam! Available soon in our charity bundle!



And that's it! Have a wonderful December, everyone! Stay warm and keep your loved ones close. 

Grateful, 

Mikey 
1
Share

Share

Twitter

Facebook

Copy Link

Edit
PROJECT UPDATE
Mikey Hamm
CREATOR
7 months ago

Project Update: PDF download!

Hi sweeties! 

We're sweeping up the confetti and getting the lab cooking. We're very excited to see this beautiful new edition come together, and will keep you updated as it happens! 

Includes Backer-Exclusive Content
user avatar image for Mikey Hamm
4
Share

Share

Twitter

Facebook

Copy Link

Edit
PROJECT UPDATE
Mythworks
CREATOR
7 months ago

Project Update: We Did It!

Thank you everybody <3

Mikey and I spent the last hour of the campaign playing / celebrating Slugblaster on the Discord just now (and where we'll be for another little bit if you want to join us): 

https://discord.gg/hm8AH2EJ



It's been an amazing campaign, and we have a lot of stuff in front of us. We're going to do the final scope of the campaign - I think we have one more ($40k) Stretch Goal for the Community to vote for - and then get to work on making everything. 

More to come. Talk soon! 

Ray 








0
Share

Share

Twitter

Facebook

Copy Link

Edit
PROJECT UPDATE
Mikey Hamm
CREATOR
7 months ago

Project Update: Grind Your Way to Fame

Become a Famous Crew!

One of my favourite parts of Slugblaster is the fame track. You start out as nobodies. Just a group of newbs with cheap hand-me-down gear and big dreams. Then you blast, race, grind, film, and party your way to stardom. From nobodies, to up-and-comers, all the way to legends, with all sorts of perks along the way. Get your name on a shoe. Sign a movie deal. Foster a diehard fanbase. Get sent a lifetime supply of Panic Energy® drink. 


Mountain Dew-Brained 

This just in from a video by Zayda The Forward Thinker:

"Strong Mountain Dew-brained sensibilities... A beautiful art-style combined with THE best page layouts I've ever seen in a game"

Thanks Zayda!

Thank you Karl, for finding this very Slugblastery image somewhere for me.


We Hit 35k!

And to celebrate we went to the discord and rolled to see what we should add to the box. And we rolled... a limited-edition ENAMEL PIN!



3 Days Left!

These next 3 days are going to be HYPE. Will we hit the 690 backers mystery stunt? Will we hit the 40k mystery perk? No one knows! But we do know it's going to be a party. 

💜

Mikey






1
Share

Share

Twitter

Facebook

Copy Link

Edit
PROJECT UPDATE
Mythworks
CREATOR
7 months ago

Project Update: Week 4: Campaign Close in Sight!


Welcome back to another episode of Slugblaster TV, this time brought to you by Panic Energy!



Because nothing says XTREME like anXiety! 



$32k: More Maps! 


We hit $32k, which means we've unlocked More Maps!



Calorium is a plane of fire with strange airships, boiling soda lakes, a napping phase dragon, and the glow of a dying late-stage sun. Sounds like the perfect place to film some content!


The Waking Pits are Slugblaster's version of a cold, dark hell, complete with blackened skies, mammalian fossils, swarms of starving phosphorescent bugs, and The Trench - the abyss of abysses. You probably don't want to go there; that is, unless someone called out your ego for a trip. We've all been there, right?

-----

With this achievement unlocked, 4 pack-in game surfaces / maps will be included in your boxed set of Slugblaster! Now that's what we call progress!

$35k: Roll for Stretch Goal!



Says it all, really. The publisher in me really hopes we don't roll a 6. Gamer Ray, on the other hand...

Wilkie's Goodie Jam #2



Want to make some fun kick ass content for Slugblaster, and do it for a good cause? Join us as we raise funds for teen mental health and celebrate the close of the campaign! This jam's theme is DIY, which means Deez Interstellar Yonders!

All proceeds from the jam will be donated to Good Minds, a charity supporting mental health in Africa.

Come up with cool stuff! Donate to a good cause! Roll some tables and do some game designing! 


-----

Alright, everyone. One more week! 

Let'z get it! 

- Ray


0
Share

Share

Twitter

Facebook

Copy Link

Edit
PROJECT UPDATE
Mikey Hamm
CREATOR
8 months ago

Project Update: Week 3 - Funded! More Maps, Game Jams, and Slime!

DING DING DING

Early this morning we crossed 30,000 bucks, thrusting this daydream into reality! I can feel the plasma ovens warming already!

Thanks so much to everyone who's backed so far! The votes are in, and we’re celebrating by adding a limited-edition Slugblaster sew-on patch to the box.

SOON THIS WILL ALL BE OURS

One of my favorite tables from the book. Should we use this for our wrap party?


It’s been a fun two weeks! 

I rapped when we hit 69 backers, I did this skateboard trick at 360, we gave our backers map downloads at 420, and just this weekend my kids slimed me to celebrate 500.

Plus I got to go to Big Bad Con! I met so many friends and see Slugblaster making so many tables smile! Someone told me it was the talk of the weekend!

SLIMED

More to Unlock! 

We're only halfway through the campaign and have lots planned! Like MORE MAPS. 

$32k - MORE MAPS! Two more location maps for the box! Can you guess which ones?
$35k - MORE SWAG! Unlocks a RANDOMLY ROLLED PRIZE for the box! Watch in real time on the discord!
$40k - ???

Which world will we unlock next??


Powered by Hype

You are the most powerful marketing force we have. Every time one of you shares this project, I see that number jump. With your help, we can stack this new edition with features and swarm our community with new fans. 

Here are some ideas for how you can help! 
  • Share this or this! Retweet, post in your discords, etc! 
  • Tell a friend about it! Ask your gaming group if they want to go in on a copy or two for your campaign. 
  • Buy a copy to donate to a school gaming club. I've done it and it rules. They are starved for new cool games. Kids swarm over to huddle around and plan new campaigns. 



Other Fun News!

  • We're planning a Slugblaster game jam starting on Tuesday and running for the next 6 weeks. We'll each make something fun for Slugblaster—a world, a device, a fun table, a monster, whatever! Then we take all the submissions, put them in a bundle and sell it to raise money for teen mental health. Our first jam raised over 1000 dollars!! Join us! It's fun! Full info soon, but for now you can vote on the theme here!
  • There's always a ton of fun on our discord. We share slugblaster stories and art, we talk about candy and horror movies, we design games together, we have a in-character chat and league-play events that you can infect your own games. All sorts of stuff.

Our jam last year earned over 1000 dollars to help kids mental health

From @SirlyWhirly, a pic of them playing Slugblaster with tech decks!
user avatar image for Mythworks
2
Share

Share

Twitter

Facebook

Copy Link

Edit
PROJECT UPDATE
Mikey Hamm
CREATOR
8 months ago

Project Update: Treats for our 420 backers! 🤙

We're ripping along! Closer to our 30,000 funding goal, closer to THIS
 
Render of very good gaming product


Yesterday we got our 420th backer 🤙, and to celebrate we're giving all our backers download access to full-resolution maps. Get both the new Thennis Spar and Golden Jungle maps in two variations— a blank version for your table and an action-packed vignette for your desktop wallpaper.

No problems here!
Includes Backer-Exclusive Content
user avatar image for Mythworks
2
Share

Share

Twitter

Facebook

Copy Link

Edit
PROJECT UPDATE
Mythworks
CREATOR
8 months ago

Project Update: Week 2 - Feelings, Cons, and Tricks

Hey Everyone!

Another week, another episode of Slugblaster TV, coming to you live at our irregularly scheduled time of Thursdays half past moon! Ray here with another mondo update brought to you by Teenage Angst.




Did you know that Slugblaster has a powerful yet simple engine to help your characters grow?


With Slugblaster's powerful Beats system, you too can grow distant from your mom as you melt your brain away with multidimensional peelback.
 




Because here at Slugblaster, we believe in deeper roleplay through narrative arcs. Like eating a bag of chips. 

Like eating a bag of chips.


With infinite Doorways, the choice is always yours. 




BIG BAD CON 


Holy moly wasn't that something? I'm not even quite sure if I'm fully decompressed yet. So many cool people. So many games. Absolute 0% brainpower left by the end of the con. It was great. Can't wait to run it back.

Here are some pictures:



The Blades in the Dark Discord Crew, or at least as many as we could muster. Mikey, MK (She who Ships in Darkness) and ThisisVictor.
Sillion running his sesh Sunday morning.


Me after my second session of Slugblaster. Yes, I wore the same hoodie all weekend. And I'd do it again, damnit. I'd do it again.
 


Overall, I  think we managed to get Slugblaster one of the most played (I counted 10 seshes) and talked about games of the show.



Tactical Grids. So hot right now.


Mikey running a playtest of Street Gods, his last game of the evening. By all accounts it slapped.   



Right after Moe, me, and Mikey after a very long Saturday night unwinding with some whiskey. Sorry not sorry we ran out Zeb before you got there. Moe necked the last of it shortly prior before this picture was taken. It was delicious.

(but not as delicious as your one million beer varietals plucked fresh for the juice of the gods. freakin' norcal.)
 

Yeah overall it was a good time and I probably should have gotten a haircut before. Oh well. You live and you learn and next year you sign up for the POC Meet and Greet properly so you don't get dirty glances when you crash the party.

Yeah we out here.



ACHIEVEMENT UNLOCKED!! 






Mikey, the mad lad, did it. A 180! It took a lot. But y'know what? If it were easy, we would've had it up a long time ago. No. This shit was hard. So hard that we only have it now. Like, a couple of days after we unlocked it.

Check it here or in the achievement below. 

SO FUCKING CLOSE 




As of writing we are $3,685 dollars away from funding. Can y'all help us make that happen? Pretty Please? 

There's a couple of things that can help us out.  First, if you can please help us spread the love to your gamer friends, skater friends, and that small little intersection of skater and gamer friends. Surely we haven't tapped them all.  

The other thing that really helps is if you interact with our posts, comment, upvote, etc. here on BackerKit. Doing so increases our visibility on the platform. Speaking of which...


New Poll!


Originally the plan was to release a sticker at $30k, but we figured we'd throw it to y'all to see what goes in the box. So, what do you think? What should we throw in that ultra deluxe primo pie? 

The Choice is Yours!


OTHER COOL PROJECTS



If you like RPGs, you should check out Dice Exploder! Each week, Sam Dunnewold goes deep with a co-host on a new RPG mechanic. I love it. Listen to it on the road and at the gym. They're looking for a couple of bones to fund the next season, and maybe if we all collectively say yay we will have the power to summon Lord Harper, The Family Bakers, and other illustrious luminaries of our little corner of the industry.



Also, do you like Owlbears? Because Metal Weave Games and Andreas Walters, the lord of Owlbears, has a new Baby Beastiary Calendar for 2024 featuring the art of Nala J Wu. That's a woohoo from me because physical artefacts are necessary to preserve the past. And, like, help, with organizing events. Like haircuts.

----

Alright! That's all from me! Word on the street is Mikey is going to decompress and debrief about Big Bad Con as well. Did you know he was in and out in less than 32 hours?  The mad man. 


Peace! 

Ray  
1
Share

Share

Twitter

Facebook

Copy Link

Edit
PROJECT UPDATE
Mythworks
CREATOR
8 months ago

Project Update: Live from Big Bad Con!

Hey Everyone, 

Ray here, welcoming you to Slugblaster TV, coming at you live from Big Bad Con! There's a man dressed up as Ronald McDonald directly in front of me. I have no idea what I'm in for. 

But before we find out!


Thank you from the bottom of our hearts for helping us continue make this new edition Slugblaster. I've freakin' loved Slugblaster from the moment I laid eyes on it in the Blades in the Dark Forums back in 2019. It was - even then - one of the sickest looking, most polished games in our little scene.

Over the years I've seen Mikey open up, examine, discard, and rebuild every part of the original Blades in the Dark system. I can confidently say that there are few that understand it better, and perhaps no one has better retro-engineered a slicker, more fun and beautiful system than Slugblaster.

Mikey pitches it as Adventuretime or Enter the Spider-verse. My own games lean a little Rick & Morty, and I've heard Zeb pitch it as Stranger Things. Whatever the flavor, Slugblaster has enough heart and zaniness to support it. 

If you haven't played yet, hop on our Discord and pick up a game! You'll be glad you did because Slugblaster slaps! 

Achievements Unlocked!


Check out Mikey rapping here.

I throw a Frisbee here.

Thanks fam. We couldn't have it done it without you. 

Next up at 360 backers Mikey will film himself doing a 360. Well, more like I will be filming him! This could be really good. Or bad. Or both! 

Help Us Spread the Word! 

We have a little ways to go in this campaign before we're funded, so tell your friends about Slugblaster! Play games on our Discord! Run games for people! Hold it up for people to see! I think we're going to get there, but we need your help to get over the finish line.  

Mikey and I will be at Big Bad Con this weekend. If you're going, please stop on by and play some Slugblaster! We're running games all weekend - at Games on Demand and on the official schedule. We're also going to do our best to be interactive from there including filming that 360 (hopefully) and some other fun content.

1st: Poll - What should Ray run at Big Bad Con? 


Alright, so that brings us to our first poll of the campaign: what should I run at Big Bad Con? My typical one-shot of Slugblaster looks a little like this:



Except Robo Dinosaurs is interchangeable with any number of zany creature thingy. So... what should it be?? Vote in the poll or let me know in the comments below! 

---

Alright, that's it for me. Going to go socialize in meat flesh now.

Cya!

Ray
user avatar image for Mythworks
3
Share

Share

Twitter

Facebook

Copy Link

Edit