Monster Nursery | Tile-balancing and lenticular cards

Monster Nursery | Tile-balancing and lenticular cards

πŸ‘Ή Tile-laying meets dexterity in this wild finger-twister! Balance adorable baby monsters on your body while covering their needs with your fingertips and completing challenges. Lenticular cards included. Kids love this game. Designed in Mexico πŸ‡²πŸ‡½
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This project is part of πŸͺ… GameFiesta!, running from August 11th – August 27th, 2026. Learn more β†’

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Monster Nursery begins with a few adorable babies and a perfectly manageable Playpen. Then another Monster arrives. And another. Before long, your nursery is overflowing, sleepy creatures are balanced on your head and hands, and every simple task feels much harder than it should.

The fun comes from trying to stay in control while everyone around the table is dealing with the same delightful disaster. You will stretch, wobble, laugh, and make surprisingly tense decisions, all while trying to prove that you can handle one more baby monster!

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Playpen Puzzle
Awake Monsters are placed on the Playpen zone in front of you and reward you immediately, but every tile also adds more Need icons to reach during Playtime. Because tiles cannot be moved after placement, each open slot becomes a small but meaningful decision.

Hilarious Dexterity Balancing
Each Asleep Monster chooses a body part (head, shoulder, ear, back of the hand, fingers, or arm). You may adjust them, but you cannot hold them in place, so even a simple Challenge becomes a careful balancing act.

Wacky Recess Challenges
Challenge cards get everyone moving while protecting their sleeping Monsters. Needs cards turn each Playpen into a finger-twister, assigning a Need to each hand and asking you to touch every matching icon without using one finger on more than one icon.

Quick, Chaotic Family Fun 
Great to play with adults and kids! New players can begin on the Awake side of the Playpen. Players who choose the Asleep side earn a 2 VP bonus at the end, while six rounds and simultaneous Playtime keep the game moving for 2–6 players in about 25 minutes. 

PLAYTIME IN MOTION


The Playtime cards feature a lenticular effect that makes their artwork change as the card moves. It is a visual detail designed to make every reveal feel livelier at the table. 
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Follow the Scoring Board

At the start of each round, the Scoring Board shows which Monsters everyone takes. Starting with the Director and moving clockwise, each player takes the indicated number and type from the face-up piles.

An Awake Monster scores its printed VP immediately, then goes upright into any empty slot in your Playpen. It cannot be rotated or moved later, so its Need icons and Friendship color become part of your plan.



Carry the Sleepers 

An Asleep Monster does not go into your Playpen. Its tile shows where it must rest: head, shoulder, ear, back of the hand, fingers, or arm.

You may adjust a Monster to stop it from slipping, but you cannot pin it with your body, clothing, or accessories. Catch it before it touches a surface and it is safe; let it fall and it turns face down beside your Playpen.



Face Playtime 

Reveal the Playtime card shown for the round. A Challenge card asks every player to complete the same action while keeping all sleeping Monsters balanced.

A Needs card assigns one Need to each hand. Touch every matching icon in your Playpen using only your fingers, with no more than one icon per finger. Each missed icon costs 1 VP, up to 3 VP that round.



Finish the Day

After the sixth round, score 1 VP for each fulfilled Friendship. A Friendship is fulfilled when your Playpen contains at least one Awake Monster of the indicated color; the tiles do not need to touch.

Then score the printed VP on every Asleep Monster still face up, plus 2 VP if you used the Asleep side of your Playpen. The player with the most VP is the best nurse in Monster Nursery.



Click HERE to read the Rulebook

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This project is part of GameFiesta! 🎲πŸͺ… A celebration of innovative and award-winning games from Latin America, Spain and Thailand launching in English through collab-crowdfunding by BackerKit.

πŸŽ‰ Join the fiesta, and play games that will make you laugh, think, interact, and want more! πŸͺ‡ 

🎁 A present for you! ...Free extra games!

GameFiesta! is a crowdfunding celebration, and no party from Latin America is complete without presents!
Every day, all backers from each of the 14 campaigns will be entered into a giveaway to win another game for free!

The more campaigns you back, and the earlier you support, the better your chances of winning free games!

Check out the daily draws here: https://boardgamegeek.com/thread/3751721/gamefiesta-daily-official-draw-log and stay tuned for project updates where the winning usernames are announced


πŸ“¦ Get FREE Shipping 

By backing multiple GameFiesta! campaigns with physical rewards, you will get discounted or FREE shipping!



Joint printing and fulfillment
At campaign launch, all projects are Ready to Print. Projects will be printed and fulfilled together in a single package regardless of the amount of projects you back.



πŸ₯‡ Loyalty reward


As one of Latin America's most prominent publishers, Detestable Games joins GameFiesta!
Returning backers from any Creature Kingdoms campaign will get free promo cards for Dodos Riding Dinos.
Can also be included as an add-on during the pledge manager. 


Language Localization & Licensing

This campaign offers English and Spanish version. If you are distributor/publisher in Europe or Asia interested to localize in a different language, please apply to this linked Google Form.
If you believe that this project is not in compliance with BackerKit’s Community Guidelines or Terms of Service, you can file a report by sending a message via this link: Report this project

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