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First off, thank you for supporting and following the campaign progress! Second, things are moving at a good pace. I'm starting on the 5E conversion next week. Now, to the goodies...
Convention Draft
The zip file contains a PDF and a Markdown file. We're using them to run the adventure at conventions this Fall. This is an early draft, pared down to fit a four-hour convention slot.
WARNING! There is NO FORMATTING, and it is super janky-looking.
The final version will have enough content for several sessions, but the additional content is modular and can be left out to tailor the experience to your needs. ...And the layout will be less fubar.
If you run it, please consider reaching out with your feedback. We've collected a ton of incredibly useful feedback from players, but none from Judges yet!
As mentioned, this is an early draft, so we may revise some of the writing in the final, and I promise it'll look better.
DCC RPG Mutant Spawn of the Toadmother Playtest
Mr. Ringtail's Menagerie
When Nerds Attack!
The September update for Mutant Spawn of the Toadmother will hit you in the next couple of weeks. This update is the FINAL SPAM of The Sorcerer's Conundrum.
The campaign ends at 2 PM CDT today.
The pitch: Part three in the Saga of Sorcerer Verrükter and the Rükstau Rejects: The Sorcerer's Conundrum is live on BackerKit for seven more hours! It's a level-2 adventure compatible with Dungeon Crawl Classics RPG that puts the players into a labyrinth filled with everyone's favorite TTRPG pillar: puzzles!
Back the campaign while you can!
The Sorcerer's Conundrum fits into any grimdark pulp fantasy setting, but it is also part three of a six-part series that takes characters from level zero to level five.
If you like hard choices with gruesome consequences, original puzzles, puzzles probably ripped off from children's puzzle books of the 70s and 80s, and general mayhem, I think you'll have fun with The Sorcerer's Conundrum.
Thank you! I truly appreciate your indulgence and support.
First, thank y'all for supporting the campaign, following along, and sharing your thoughts. You are a critical part of this project, and sure, I'm doing most of the work, but it would be impossible without you.
In this update, I've got a progress report for ya, an excerpt from the book on using ambiguity to create tension, plus links to other campaigns happening RIGHT NOW that I think you might be interested in (including mine)!
Progress
We've finished the playtesting, and I am super grateful to everyone who took part. The ideas and insights gathered have been instrumental in how this adventure has come together.
The design is done, and I'm about a third of the way through the writing. I expect to be done in the next couple of weeks.
5e
Conversion of the ideas and substance of the adventure to Fifth Edition has begun, but will require the completion of the DCC RPG version to fully implement. I will announce playtesting opportunities for backers the first week of September.
We are on-target for delivery in October 2026.
Creating Tension: Ambiguity
To create the kind of pleasure we get from movies like The Descent (2005), Alien (1979), and C.H.U.D. (1984), we need some special techniques.
Order
Managing narration can build tension. For instance, when a character does something that the other characters wouldn't be able to witness (e.g., wanders out of sight of the rest of the party), and they fail a skill check or are attacked by a monster, don't immediately describe what happens. Once the dice have spelled the victim's fate, cut the scene without vocalizing the outcome. Instead, shift focus back to the rest of the party.
Describe what they witness (hear, feel) and ask them what they do next. After they decide, switch back to the individual and describe what befell them, or don't. If a lone character dies, they can't tell anyone what happened. Don't even announce the character is dead if you don't want to. Maybe they'll turn up later having miraculously survived (probably not). Then go back to the group and play through the results of their previous decision, without the chance to change it. This way, you aren't sharing information the group couldn't know, which encourages more realistic decisions and builds tension.
Clarity
When the players look blankly at you after you finish a description, it's fine to try again with different words, but if it still isn't coming across, or you suspect misunderstandings have occurred, interrogate the players. Ask them to describe what they think is happening, and encourage them to ask clarifying questions. Be careful not to fall into the trap of over-describing, though, which can kill the mystery. We want players to fully understand the parts of the environment we reveal, but we don't want to flesh things out further.
Mystery
Keep the monsters mysterious, and don't describe the environment beyond what the party can see. Monsters should be a list of horrific traits, perceived in a rush as they leap out of the dark. "The rhythmic beating of the air is nearly on top of you as giant claws pierce the darkness above" is preferable to "you are attacked by a giant bat." The creature in the first description is a terrifying mystery, not an enlarged mundane animal, or worse, a stat block. "Below you, the rope dangles into a dark abyss" beats "you can't see the ground" because it doesn't give away that there is ground beyond the torches' range.
Theater
Finally, there are moments in the adventure when you make or call for rolls, and the results should not be shared with the players. This can create tension if you use it judiciously. It's also a good way to refocus the group when things get chatty, or when deliberations threaten to slow things down. Making a wandering monster check with a low level of probability will get the group's attention and raise the anxiety level without knocking things out of balance.
In the next update, we'll cover "Darkness."
Other Cool Stuff!
We've cleared four stretch goals and are on our way to the next: More Art. At $6k, we'll add one more piece of art to the zine that you get to choose!*
Back the campaign now to help reach the next stretch goal!
The Sorcerer's Conundrum will fit into any grimdark pulp fantasy setting, but it is also part three of a six-part series that will take characters from level zero to level five.
You read right! Back the campaign now and get more art!†
* Technically, you get to vote on the art piece; there is no guarantee that your choice will be the winner.
† Once we reach $6k.
Play mystery-solving teens at wizard school! This is a standalone ttrpg that focuses on hijinks and investigation. Compatible with Dungeon Crawl Classics (DCC).
Study magic
Solve mysteries
Survive graduation
Academia Arcana is filled with four core classes, 30 spells, numerous table generators, dozens of monsters, students and faculty, two adventures, and solo rules. We are also working with writers from the Dungeon Crawl Classics community to create supplemental zines filled with extra monsters, classes, adventures, and more!
Academia Arcana launches on BackerKit about an hour after you got this email!
I am honored to have contributed a yearbook Clubs and Societies section's worth of NPCs to compete with, conspire against, or court. ;)
Back Academia Arcana right now!
It is that time of year again! Time to demonstrate your fealty to the Purple Sorcerer!
They have been providing indispensable online tools to make running DCC RPG even easier. I know I couldn't live without them. This year, they are dealing with more than server costs and a list of upgrades they want to make. Wildfires in their Spokane, Washington home have made their lives more difficult than usual.
Pledge some dough to the drive now!
Thanks for contributing to and for keeping up with the campaign!
Playtesters wanted
TOMORROW Friday, July 31st, 6 - 10 PM CDT
Online
Nerdronomicon Discord
Join the Discord if you haven't already, and @ me in one of the channels or send me a DM.
We have three spots left as of this update.
We can go ahead with the folks who have already committed, but a couple more wouldn't hurt!
The Sorcerer's Conundrum
This is the last time I'll bring it up before the campaign launches next week.
You're running out of time to get the FREE VTT Tokens for following The Sorcerer's Conundrum. This is your final reminder. :)
The campaign is two followers away from 200!
Follow The Sorcerer's Conundrum for FREE VTT Tokens!
I will mention the campaign a couple of times once it's running, though.
Follow The Sorcerer's Conundrum for FREE VTT Tokens!
First, let me again offer my gratitude to all of you who continue to support this campaign!
Mutant Spawn of the Toadmother is coming along great! I can't express how fun, rewarding, and valuable it is to me to put these adventures in front of folks and get some feedback. So, I want to remind y'all that I am holding three more playtest sessions this month for the DCC RPG version. If you've never played DCC RPG, you are more than welcome to come and try it out. It is easy to learn and a LOT OF FUN! 5E playtesting will occur in August. More on that in a future update. Playtesters get their names in the book!
Please see the calendar below and get in one of these sessions!
Playtesting
In-person
DMen Tap
2849 W Belmont Ave, Chicago, IL 60618
Great Three Floyds beer! Great Turkish-German street food!
Find Gongfarmers Local 187: Obladra in the back room!
Friday, July 24th, 6 - 10 PM CDT
Online
Nerdronomicon Discord
Join the Discord if you haven't already, and @ me in one of the channels or send me a DM.
We have 3 spots left as of this update.
Friday, July 31st, 6 - 10 PM CDT
Online
Nerdronomicon Discord
Join the Discord if you haven't already, and @ me in one of the channels or send me a DM.
We have 4 spots left as of this update.
DCC Day @ DMen Tap 2026
Other Cool Campaigns!
The Sorcerer's Conundrum
Delve into an ancient elven labyrinth at the behest of the mad sorcerer Verrükter in this puzzling level-2 adventure zine compatible with Dungeon Crawl Classics RPG! Part three in the Saga of Sorcerer Verrükter and the Rükstau Rejects from Nerdronomicon.
Follow The Sorcerer's Conundrum for FREE VTT Tokens!
Basilisk
BASILISK is an existential horror adventure for MOTHERSHIP RPG \\ It is NOT SUITABLE for individuals with too firm or too loose a grip on REALITY \\ There is NO RETURN once experienced \\ YOU HAVE BEEN WARNED
Coming in October! Follow now!
BASILISK
The Lost Mines of Steller – a 4th level adventure for DCC RPG
Only 4 days left!
For use in the Shudder Mountains campaign setting, this fourth-level adventure module pits PCs against a demonic force threatening to take over the oblivious villagers of Steller.
Gary's Appendix: Issue 11 (Goblins!)
Gary's Appendix Issue 11 is the Goblin Issue. The monster sitting in Room One of every introductory adventure? The creature every player has sleep-spelled to death a hundred times? We've been overlooking them.
Including:
Goblins Beyond the Veil by Shannon Appelcline
The Bonejinx Tribe by Zac Goins
Making the Most of Your Goblins by Jeff C. Stevens
Going Greater With Goblins by John Kaniecki
Garblegrihm, God of the Goblins by Onslaught Six
Gary's Appendix: Issue 11 (Goblins!)
Here's some info that should not enrage you:
Playtesting
In Person
Online
In both in-person and online formats, I have room for 6 players each game. Playing gets your name in the book (if you want) and gives you a sneak peek at the material, though it may be wildly different by the time it comes out. First come, first served.
I will announce 5E playtest sessions in August.
DCC Day 2026!
Doors open at 1 PM and the first two sessions start at 2 PM. At 7 PM, we have 2 more. Come get some FREE swag, have a drink, enjoy some of the best German-Turkish street food in Chicago, and sit at a table and roll dice with us!
No badges necessary!
...Or guarantee your seat by signing up in advance!
Come to the only DCC Day in Chicago at DMen Tap!
Gamehole Con
What you get
- A free badge*
- A free room at the Madison Marriott South (FKA Sheraton Madison Hotel)†
- Print copies of everything you run‡
- You'll be entered into random prize drawings for each game you run*
- You'll be granted access to the GM, Special Guest & Exhibitor Lounge*
What you need to do
- Run 4 sessions (16 hours) of Nerdronomicon games
* Any GM who runs 12 hours gets these from Gamehole Con
† We all share the room
‡ Some aren't out yet, but when they're done, cha-ching!
Please don't hate me, but...
Follow the campaign now to receive FREE VTT Tokens!
First, you get the mayhem, then you get the MacGuffin, and then you get the XP.
This will be a digest-sized zine in the style of the two previous chapters, The Sorcerer's Fate and The Sorcerer's Return.
Seriously, follow the campaign now to receive FREE VTT Tokens!
If you follow the campaign, you get a FREE set of 36 VTT Tokens featuring characters and monsters from previous adventures in the saga of Sorcerer Verrükter and the Rükstau rejects: The Sorcerer's Fate, The Sorcerer's Return, and Aufgebläht or Bust, available only by following The Sorcerer's Conundrum!
If you've already followed, thank you! Go back to the teaser page and get your FREE VTT tokens!
Did I mention you can follow the campaign now to receive FREE VTT Tokens?
Community Leaders
Become an active participant Learn more
20+ projects backed in 2026
15+ projects backed in 2025
Invested in BackerKit’s future during our Wefunder campaign
15+ projects backed in 2024
Project Update: DCC RPG Convention Playtest PDF! + Mr. Ringtail's Menagerie + When Nerds Attack!
First off, thank you for supporting and following the campaign progress! Second, things are moving at a good pace. I'm starting on the 5E conversion next week. Now, to the goodies...
Convention Draft
The zip file contains a PDF and a Markdown file. We're using them to run the adventure at conventions this Fall. This is an early draft, pared down to fit a four-hour convention slot.
WARNING! There is NO FORMATTING, and it is super janky-looking.
The final version will have enough content for several sessions, but the additional content is modular and can be left out to tailor the experience to your needs. ...And the layout will be less fubar.
If you run it, please consider reaching out with your feedback. We've collected a ton of incredibly useful feedback from players, but none from Judges yet!
As mentioned, this is an early draft, so we may revise some of the writing in the final, and I promise it'll look better.
DCC RPG Mutant Spawn of the Toadmother Playtest
Mr. Ringtail's Menagerie
When Nerds Attack!
20+ projects backed in 2026
15+ projects backed in 2025
Invested in BackerKit’s future during our Wefunder campaign
15+ projects backed in 2024
Project Update: Last Few Hours for The Sorcerer's Conundrum
The September update for Mutant Spawn of the Toadmother will hit you in the next couple of weeks. This update is the FINAL SPAM of The Sorcerer's Conundrum.
The campaign ends at 2 PM CDT today.
The pitch: Part three in the Saga of Sorcerer Verrükter and the Rükstau Rejects: The Sorcerer's Conundrum is live on BackerKit for seven more hours! It's a level-2 adventure compatible with Dungeon Crawl Classics RPG that puts the players into a labyrinth filled with everyone's favorite TTRPG pillar: puzzles!
Back the campaign while you can!
The Sorcerer's Conundrum fits into any grimdark pulp fantasy setting, but it is also part three of a six-part series that takes characters from level zero to level five.
If you like hard choices with gruesome consequences, original puzzles, puzzles probably ripped off from children's puzzle books of the 70s and 80s, and general mayhem, I think you'll have fun with The Sorcerer's Conundrum.
Thank you! I truly appreciate your indulgence and support.
20+ projects backed in 2026
15+ projects backed in 2025
Invested in BackerKit’s future during our Wefunder campaign
15+ projects backed in 2024
Project Update: Progress! + Creating Tension! + Other Cool Stuff!
First, thank y'all for supporting the campaign, following along, and sharing your thoughts. You are a critical part of this project, and sure, I'm doing most of the work, but it would be impossible without you.
In this update, I've got a progress report for ya, an excerpt from the book on using ambiguity to create tension, plus links to other campaigns happening RIGHT NOW that I think you might be interested in (including mine)!
Progress
We've finished the playtesting, and I am super grateful to everyone who took part. The ideas and insights gathered have been instrumental in how this adventure has come together.
The design is done, and I'm about a third of the way through the writing. I expect to be done in the next couple of weeks.
5e
Conversion of the ideas and substance of the adventure to Fifth Edition has begun, but will require the completion of the DCC RPG version to fully implement. I will announce playtesting opportunities for backers the first week of September.
We are on-target for delivery in October 2026.
Creating Tension: Ambiguity
To create the kind of pleasure we get from movies like The Descent (2005), Alien (1979), and C.H.U.D. (1984), we need some special techniques.
Order
Managing narration can build tension. For instance, when a character does something that the other characters wouldn't be able to witness (e.g., wanders out of sight of the rest of the party), and they fail a skill check or are attacked by a monster, don't immediately describe what happens. Once the dice have spelled the victim's fate, cut the scene without vocalizing the outcome. Instead, shift focus back to the rest of the party.
Describe what they witness (hear, feel) and ask them what they do next. After they decide, switch back to the individual and describe what befell them, or don't. If a lone character dies, they can't tell anyone what happened. Don't even announce the character is dead if you don't want to. Maybe they'll turn up later having miraculously survived (probably not). Then go back to the group and play through the results of their previous decision, without the chance to change it. This way, you aren't sharing information the group couldn't know, which encourages more realistic decisions and builds tension.
Clarity
When the players look blankly at you after you finish a description, it's fine to try again with different words, but if it still isn't coming across, or you suspect misunderstandings have occurred, interrogate the players. Ask them to describe what they think is happening, and encourage them to ask clarifying questions. Be careful not to fall into the trap of over-describing, though, which can kill the mystery. We want players to fully understand the parts of the environment we reveal, but we don't want to flesh things out further.
Mystery
Keep the monsters mysterious, and don't describe the environment beyond what the party can see. Monsters should be a list of horrific traits, perceived in a rush as they leap out of the dark. "The rhythmic beating of the air is nearly on top of you as giant claws pierce the darkness above" is preferable to "you are attacked by a giant bat." The creature in the first description is a terrifying mystery, not an enlarged mundane animal, or worse, a stat block. "Below you, the rope dangles into a dark abyss" beats "you can't see the ground" because it doesn't give away that there is ground beyond the torches' range.
Theater
Finally, there are moments in the adventure when you make or call for rolls, and the results should not be shared with the players. This can create tension if you use it judiciously. It's also a good way to refocus the group when things get chatty, or when deliberations threaten to slow things down. Making a wandering monster check with a low level of probability will get the group's attention and raise the anxiety level without knocking things out of balance.
In the next update, we'll cover "Darkness."
Other Cool Stuff!
We've cleared four stretch goals and are on our way to the next: More Art. At $6k, we'll add one more piece of art to the zine that you get to choose!*
Back the campaign now to help reach the next stretch goal!
The Sorcerer's Conundrum will fit into any grimdark pulp fantasy setting, but it is also part three of a six-part series that will take characters from level zero to level five.
You read right! Back the campaign now and get more art!†
* Technically, you get to vote on the art piece; there is no guarantee that your choice will be the winner.
† Once we reach $6k.
Play mystery-solving teens at wizard school! This is a standalone ttrpg that focuses on hijinks and investigation. Compatible with Dungeon Crawl Classics (DCC).
Study magic
Solve mysteries
Survive graduation
Academia Arcana is filled with four core classes, 30 spells, numerous table generators, dozens of monsters, students and faculty, two adventures, and solo rules. We are also working with writers from the Dungeon Crawl Classics community to create supplemental zines filled with extra monsters, classes, adventures, and more!
Academia Arcana launches on BackerKit about an hour after you got this email!
I am honored to have contributed a yearbook Clubs and Societies section's worth of NPCs to compete with, conspire against, or court. ;)
Back Academia Arcana right now!
It is that time of year again! Time to demonstrate your fealty to the Purple Sorcerer!
They have been providing indispensable online tools to make running DCC RPG even easier. I know I couldn't live without them. This year, they are dealing with more than server costs and a list of upgrades they want to make. Wildfires in their Spokane, Washington home have made their lives more difficult than usual.
Pledge some dough to the drive now!
20+ projects backed in 2026
15+ projects backed in 2025
Invested in BackerKit’s future during our Wefunder campaign
15+ projects backed in 2024
Project Update: Last Call for Playtesters!
Thanks for contributing to and for keeping up with the campaign!
Playtesters wanted
TOMORROW Friday, July 31st, 6 - 10 PM CDT
Online
Nerdronomicon Discord
Join the Discord if you haven't already, and @ me in one of the channels or send me a DM.
We have three spots left as of this update.
We can go ahead with the folks who have already committed, but a couple more wouldn't hurt!
The Sorcerer's Conundrum
This is the last time I'll bring it up before the campaign launches next week.
You're running out of time to get the FREE VTT Tokens for following The Sorcerer's Conundrum. This is your final reminder. :)
The campaign is two followers away from 200!
Follow The Sorcerer's Conundrum for FREE VTT Tokens!
I will mention the campaign a couple of times once it's running, though.
Follow The Sorcerer's Conundrum for FREE VTT Tokens!
20+ projects backed in 2026
15+ projects backed in 2025
Invested in BackerKit’s future during our Wefunder campaign
15+ projects backed in 2024
Project Update: Playtest Options Still Available! + DCC Day Report + Other Cool Campaigns!
First, let me again offer my gratitude to all of you who continue to support this campaign!
Mutant Spawn of the Toadmother is coming along great! I can't express how fun, rewarding, and valuable it is to me to put these adventures in front of folks and get some feedback. So, I want to remind y'all that I am holding three more playtest sessions this month for the DCC RPG version. If you've never played DCC RPG, you are more than welcome to come and try it out. It is easy to learn and a LOT OF FUN! 5E playtesting will occur in August. More on that in a future update. Playtesters get their names in the book!
Please see the calendar below and get in one of these sessions!
Playtesting
In-person
DMen Tap
2849 W Belmont Ave, Chicago, IL 60618
Great Three Floyds beer! Great Turkish-German street food!
Find Gongfarmers Local 187: Obladra in the back room!
Friday, July 24th, 6 - 10 PM CDT
Online
Nerdronomicon Discord
Join the Discord if you haven't already, and @ me in one of the channels or send me a DM.
We have 3 spots left as of this update.
Friday, July 31st, 6 - 10 PM CDT
Online
Nerdronomicon Discord
Join the Discord if you haven't already, and @ me in one of the channels or send me a DM.
We have 4 spots left as of this update.
DCC Day @ DMen Tap 2026
Other Cool Campaigns!
The Sorcerer's Conundrum
Delve into an ancient elven labyrinth at the behest of the mad sorcerer Verrükter in this puzzling level-2 adventure zine compatible with Dungeon Crawl Classics RPG! Part three in the Saga of Sorcerer Verrükter and the Rükstau Rejects from Nerdronomicon.
Follow The Sorcerer's Conundrum for FREE VTT Tokens!
Basilisk
BASILISK is an existential horror adventure for MOTHERSHIP RPG \\ It is NOT SUITABLE for individuals with too firm or too loose a grip on REALITY \\ There is NO RETURN once experienced \\ YOU HAVE BEEN WARNED
Coming in October! Follow now!
BASILISK
The Lost Mines of Steller – a 4th level adventure for DCC RPG
Only 4 days left!
For use in the Shudder Mountains campaign setting, this fourth-level adventure module pits PCs against a demonic force threatening to take over the oblivious villagers of Steller.
Gary's Appendix: Issue 11 (Goblins!)
Gary's Appendix Issue 11 is the Goblin Issue. The monster sitting in Room One of every introductory adventure? The creature every player has sleep-spelled to death a hundred times? We've been overlooking them.
Including:
Goblins Beyond the Veil by Shannon Appelcline
The Bonejinx Tribe by Zac Goins
Making the Most of Your Goblins by Jeff C. Stevens
Going Greater With Goblins by John Kaniecki
Garblegrihm, God of the Goblins by Onslaught Six
Gary's Appendix: Issue 11 (Goblins!)
Community Leaders
Become an active participant Learn more