It's been 48 hours and we've more than doubled our initial goal. We're speechless.
... And so we asked the author of Rusalka himself to thank you on behalf of the whole team. Here's what he had to say.
A message from Nick
Wow, thanks to all of you, the game was funded in just a few hours!
I’ve been showing my preview copy of Rusalka off to people in-person at conventions for the last few months, and the question I was asked most often was “when can I buy this version of the game?” So I’m very happy that this project has been a success, and that we’ll be able to share the beautiful new edition of Rusalka with the world.
Nick's preview copy, arriving just in time for GenCon.
I’ve always been proud of Rusalka as a game, but the art by Letty Wilson and the graphic design work from the lovely people at NessunDove have made this game realize its full potential.
One of the greatest joys in designing games is hearing about people playing and enjoying your games. So whenever you do get your copy of Rusalka and play, I’d love to hear about how the game went.
like in a good dark folktale, you approached the secret pool in the dead of night (here in Italy at least!) and granted the wish we made together: the new English edition of Rusalka is real!
It only took 5 hours to prove just how much love Nick's work has garnered, and maybe to surprise you a bit with the work we at NessunDove have been carrying out, with Letty's artistic aid of course.
Since one of our goals for this campaign is to deliver the game as quickly as possible, we have not planned any further achievements that would slow down production. Everything is set in stone, and we are already at work to deliver Rusalka to you as close to the end of the campaign as possible.
All we can do is thank you from the bottom of our hearts, and ask for help spreading the word. Rusalka has always been a small, weird cult gem of indie ttrpg: want to take part in sharing it with as many people as possible?
like in a good dark folktale, you approached the secret pool in the dead of night (here in Italy at least!) and granted the wish we made together: the new English edition of Rusalka is real!
It only took 5 hours to prove just how much love Nick's work has garnered, and maybe to surprise you a bit with the work we at NessunDove have been carrying out, with Letty's artistic aid of course.
Since one of our goals for this campaign is to deliver the game as quickly as possible, we have not planned any further achievements that would slow down production. Everything is set in stone, and we are already at work to deliver Rusalka to you as close to the end of the campaign as possible.
All we can do is thank you from the bottom of our hearts, and ask for help spreading the word. Rusalka has always been a small, weird cult gem of indie ttrpg: want to take part in sharing it with as many people as possible?
It's been 48 hours and we've more than doubled our initial goal. We're speechless.
... And so we asked the author of Rusalka himself to thank you on behalf of the whole team. Here's what he had to say.
A message from Nick
Wow, thanks to all of you, the game was funded in just a few hours!
I’ve been showing my preview copy of Rusalka off to people in-person at conventions for the last few months, and the question I was asked most often was “when can I buy this version of the game?” So I’m very happy that this project has been a success, and that we’ll be able to share the beautiful new edition of Rusalka with the world.
Nick's preview copy, arriving just in time for GenCon.
I’ve always been proud of Rusalka as a game, but the art by Letty Wilson and the graphic design work from the lovely people at NessunDove have made this game realize its full potential.
One of the greatest joys in designing games is hearing about people playing and enjoying your games. So whenever you do get your copy of Rusalka and play, I’d love to hear about how the game went.
Hello there, will there be a PCIO or ROll20 setup with the digital edition?
Or any other ways to play online with an easy setup?
Please let us know - thank you!
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