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October is almost over.
Let's get into it.
🃏 Campaign Mode: The First Playtest
As you know, Silent Læke was originally designed around intense, replayable one-shot experiences, particularly with one or two Players and a Director. Campaign Mode takes things further.
- What happens when the story doesn't end after three Days?
- When the characters explore each Place in Silent Læke
- When the consequences of one story begin to shape the next?
This first playtest gave me the opportunity to explore those questions at the table, rather than just on paper.
And it was incredibly useful.
We tested and refined several mechanics, including the Sheriff Response Matrix, and experimented with additional game modules such as Wings of Passion, playing through several episodes of Silent Læke's very own delightfully questionable soap opera.
Some things worked exactly as intended.
Over the next two or three months, I'll be running another Campaign Mode playtest to see whether the lessons learned during this first run hold up with a different group.
After all, one successful experiment is encouraging.
And I want these mechanics to be solid.
🎨 A New Pair of Hands
And not just any graphic designer. She already has experience working on published tabletop RPGs, which is exactly the kind of expertise I wanted to bring into this project. I'll introduce her properly in a future update, along with more details about her work.
It means I can concentrate more of my time on writing, developing and refining the game while another experienced professional helps bring the book itself to life.
Less on my shoulders. More hands making Silent Læke happen.
And that's a very welcome development.
📖 Six Books. One Game.
Why?
Because these aren't supposed to be six separate books that happen to share a cover.
As the mechanics and setting details become more refined, I want to ensure that concepts are introduced naturally, references are genuinely useful, and everything connects in a way that makes sense to someone reading the corebook for the first time. That means revisiting earlier chapters, adjusting explanations, improving cross-references and making sure the whole thing reads as a coherent manual.
It's not particularly glamorous work.
🎬 About the Rough Cut Edition...
Well, the results are in.
100% chose:
🌲 "Either works for me. I'll be happy whichever way you decide to handle it."
Not exactly the dramatic showdown I was expecting. 😄
For now, my priority remains finishing the corebook.
🌲 Looking Ahead
- Campaign Mode has undergone its first playtest.
- Several mechanics and additional game modules have been put through their paces.
- Another round of campaign testing is being prepared.
- A professional graphic designer is joining the production.
- And the six Books of Silent Læke are becoming increasingly interconnected.
There's still plenty of work ahead.
🎃 Happy Halloween!
Happy Halloween, everyone.
Thank you, as always, for being part of this strange little town.
September is coming to an end, and this month's production update needs to be a little different.
But September has also made one thing clear:
So let's talk about where Silent Læke actually is.
🧵 Book of Threads: Written, But Not Forgotten
Over the past few weeks, my proofreaders and my sensitive reader have been going through the Book intensely, and their feedback has been invaluable.
There are no massive rewrites happening. The mechanics are there. The structure is there. The Book works.
- Can this rule be explained more clearly?
- Does this example actually help?
- Is this sentence doing too much?
- Does this expression sound natural in English?
- Is the tone right?
- Could two paragraphs become one?
- Should one paragraph become two?
You know.
🤫 Book of Whispers
This is where I'm behind the schedule I originally set for myself.
That turned out to be a little too optimistic.
I've started Whispers, but I'm nowhere near where I hoped to be by the end of September.
I'd rather write one good Book than rush through two because an old calendar tells me to.
So I'm changing how I look at the roadmap.
🎨 Meanwhile, Silent Læke Is Becoming Beautiful
And...
Rather than simply showing you the illustration, I thought I'd go one step further.
Last month it was a sketch.
🌲 September Was... Complicated
I'm not telling you this as an excuse.
September was also an extraordinary month for Newborn Games in other ways. We've been invited to workshops, talks about game design and game production, liveplays and other events, and Rolisboa brought us new players, collaborators and some genuinely exciting conversations about the future.
Those are very good problems to have.
📅 So... About That Roadmap
October is now upon us.
Silent Læke grew considerably during the campaign.
And working through Book of Threads with my readers has reinforced something important:
My current target is to have the core manuscript written by the end of 2026.
Whether the complete final layout will also be finished by then is something I'm not prepared to promise yet.
There are still too many variables between a completed manuscript and boxes arriving from manufacturing: editing, proofreading, layout, additional unlocked content, print preparation, proofs, manufacturing and fulfilment itself.
But there's another question I want to ask you.
🃏 What If You Could Play Before the Book Was Finished?
And that creates an interesting possibility.
Not a replacement for the finished digital corebook.
And certainly not an excuse to rush the final book.
In other words:
There is another side to this, though.
Some of you have already played Silent Læke or Dusk's Embrace. Some have followed development for a long time.
I think that's completely valid.
So rather than deciding for you...
Check the attached poll.
📦 And the Physical Rewards?
Whenever the physical rewards are manufactured, in our hands and ready for fulfilment, you will not have to wait for a convention to receive them.
Shipping will become available as soon as we're ready to fulfil.
Convention pickup will simply remain an optional alternative for anyone who would rather collect their rewards from us in person.
Depending on when manufacturing is completed, future events may provide opportunities for that.
🖤 Where We Are
And I'm going to keep building it properly rather than rushing it to satisfy an outdated calendar.
Thank you, as always, for your patience, your enthusiasm and your trust.
See you at the lake.
I'm back from Rolisboa '26.
And I'm tired.
This weekend was another one of those moments when Silent Læke stopped feeling like something I'm making behind a computer and became something that exists between actual people.
And that still gets me every time.
🌲 Five People Walked Into Silent Læke...
Silent Læke is designed to shine particularly brightly with one or two Players plus the Director.
But this was a convention.
I wanted more people to have the chance to step into town.
We had an absolute blast.
Four Players brought a different energy to the table, and getting to watch another group inhabit the game, make terrible decisions and discover what its mechanics can do was immensely rewarding.
I'll take that.
📖 Backers Came to Visit
Some of our Killer backers actually came to collect their physical copies of Dusk's Embrace.
We also had Lovers who—even though they could have perfectly well played "Dusk's Embrace" using the PDF included in their pledge—bought physical copies at the convention.
People who hadn't backed Silent Læke at all saw Dusk's Embrace sitting on the table...
Apparently making the magazine pretty was a sound business decision.
🖊️ And Then This Happened...
Yes.
🖤 The Lake Keeps Growing
We had conversations about Silent Læke.
And even about possibilities for getting our games into more hands beyond Portugal. Some of those conversations may lead somewhere. Some may not. That's how conventions work.
But the fact that they're happening at all means a lot to me. Because Silent Læke began as a very personal, very strange passion project. And somehow, around it, a community has formed.
Backers.
People who stop at a convention booth because the cover of a weird little magazine catches their eye.
Life is good.
And this strange little town keeps getting bigger.
I wouldn't have it any other way.
See you at the lake.
Newborn Games Is Coming to Rolisboa '26!
Normally, that copy would ship together with the rest of your physical rewards in 2027.
Just come to the Newborn Games booth, tell me your BackerKit username, and I'll check you off the list and hand you your copy.
No need to wait for the lake to come to you.
Physical copies will be available at the booth for €25, whether you're a Silent Læke backer at another pledge level or someone who completely missed the campaign.
☕ Come Say Hello
Seriously.
🧵 Meanwhile, Back at the Lake...
Meanwhile, I'm writing Book of Whispers — the People, Places and Stuff of Silent Læke, and the final Book of Part I: To Everyone Who Conquers.
And there's more artwork coming.
For now...
Or, as always...
see you at the lake.
August is over, which means it's time to open the curtains again and show you what's been happening behind the scenes in Silent Læke.
And this month, one particularly big thread finally reached its end.
🧵 Book of Threads Is Finished
Book of Threads is finished.
I had originally hoped to get there in July, but Silent Læke's mechanics turned out to need a little more time, care and refinement than my calendar would have liked.
So part of August went into finishing it properly.
And I'm very glad it did.
Book of Threads is the mechanical heart of Silent Læke. Scenes, spreads, the Oracle, Beautiful Darkness, Melancholic Horror,
Now that the writing is complete, the Book has moved into the next stage.
✏️ Proofreading & Sensitive Reading
My readers have been working hard on Book of Threads, helping me refine it from two different but equally important directions:
- On one side, we're looking closely at the rules themselves: whether explanations are clear, whether procedures are easy to follow, and whether what makes perfect sense inside my head also makes perfect sense to someone encountering the game through the book.
- On the other, we're refining the language: tone, sentence construction, idiomatic expressions and all those little things that separate understandable English from natural English. I am Portuguese, after all.
And writing an entire RPG in English occasionally means discovering that a perfectly reasonable sentence has apparently never been uttered by an English-speaking human being.
This stage isn't about changing what Silent Læke is.
It's about making sure the book communicates it as clearly, naturally and confidently as possible.
And my readers are doing wonderful work.
🤫 Meanwhile... Book of Whispers
I had hoped to finish Whispers during August. That didn't happen, simply because part of the month still belonged to Threads.
But slowly isn't stopped.
This is the fourth and final Book of Part I: For Everyone Who Conquers, covering the People, Places and Stuff that make Silent Læke more than a set of rules.
👕 T-Shirt Fulfilment
There is still roughly one third of the t-shirt fulfilment left to complete.
I deliberately prioritised finishing Book of Threads this month, which meant some of the remaining fulfilment work had to wait a little longer.
That's next on the list, and I expect to get those remaining shirts moving very soon.
If you're still waiting for yours: I haven't forgotten you.
🌲 Looking Ahead
But Book of Threads is.
It's being proofread, challenged and refined.
And Silent Læke is slowly making the transition from something that has existed in my notes, documents and imagination for years into the book you'll eventually hold in your hands.
September begins with Book of Whispers.
Devagar não é parado.
See you at the lake.
Yours,
Well...
it's finished.
The third Book of the Silent Læke core rulebook—and the big one dedicated to the game's mechanics—is now fully written.
All the Scenes.
They're finally woven together.
Book of Threads goes to proofreading.
📖 Next: Book of Whispers
But there's something else significant about this one.
In other words, it's the last Book intended for both Players and the Director.
And then...
we cross into Part II: By Demons Be Driven.
After that...
Players should probably stop reading.
See you at the lake.
Yours,
Community Leaders
Become an active participant Learn more
Project Update: 🎃 October Production Update — Putting Silent Læke to the Test
October is almost over.
Let's get into it.
🃏 Campaign Mode: The First Playtest
As you know, Silent Læke was originally designed around intense, replayable one-shot experiences, particularly with one or two Players and a Director. Campaign Mode takes things further.
- What happens when the story doesn't end after three Days?
- When the characters explore each Place in Silent Læke
- When the consequences of one story begin to shape the next?
This first playtest gave me the opportunity to explore those questions at the table, rather than just on paper.
And it was incredibly useful.
We tested and refined several mechanics, including the Sheriff Response Matrix, and experimented with additional game modules such as Wings of Passion, playing through several episodes of Silent Læke's very own delightfully questionable soap opera.
Some things worked exactly as intended.
Over the next two or three months, I'll be running another Campaign Mode playtest to see whether the lessons learned during this first run hold up with a different group.
After all, one successful experiment is encouraging.
And I want these mechanics to be solid.
🎨 A New Pair of Hands
And not just any graphic designer. She already has experience working on published tabletop RPGs, which is exactly the kind of expertise I wanted to bring into this project. I'll introduce her properly in a future update, along with more details about her work.
It means I can concentrate more of my time on writing, developing and refining the game while another experienced professional helps bring the book itself to life.
Less on my shoulders. More hands making Silent Læke happen.
And that's a very welcome development.
📖 Six Books. One Game.
Why?
Because these aren't supposed to be six separate books that happen to share a cover.
As the mechanics and setting details become more refined, I want to ensure that concepts are introduced naturally, references are genuinely useful, and everything connects in a way that makes sense to someone reading the corebook for the first time. That means revisiting earlier chapters, adjusting explanations, improving cross-references and making sure the whole thing reads as a coherent manual.
It's not particularly glamorous work.
🎬 About the Rough Cut Edition...
Well, the results are in.
100% chose:
🌲 "Either works for me. I'll be happy whichever way you decide to handle it."
Not exactly the dramatic showdown I was expecting. 😄
For now, my priority remains finishing the corebook.
🌲 Looking Ahead
- Campaign Mode has undergone its first playtest.
- Several mechanics and additional game modules have been put through their paces.
- Another round of campaign testing is being prepared.
- A professional graphic designer is joining the production.
- And the six Books of Silent Læke are becoming increasingly interconnected.
There's still plenty of work ahead.
🎃 Happy Halloween!
Happy Halloween, everyone.
Thank you, as always, for being part of this strange little town.
It's Halloween night, 1992. The sun has disappeared behind the mountains. The streets are getting quieter. And you've decided to spend the evening somewhere in Silent Læke. Where are you going?
Your answers will help me decide whether preparing this additional edition is worthwhile. Either way, the finished corebook remains the destination.
Project Update: September Production Update — Revisiting the Roadmap
September is coming to an end, and this month's production update needs to be a little different.
But September has also made one thing clear:
So let's talk about where Silent Læke actually is.
🧵 Book of Threads: Written, But Not Forgotten
Over the past few weeks, my proofreaders and my sensitive reader have been going through the Book intensely, and their feedback has been invaluable.
There are no massive rewrites happening. The mechanics are there. The structure is there. The Book works.
- Can this rule be explained more clearly?
- Does this example actually help?
- Is this sentence doing too much?
- Does this expression sound natural in English?
- Is the tone right?
- Could two paragraphs become one?
- Should one paragraph become two?
You know.
🤫 Book of Whispers
This is where I'm behind the schedule I originally set for myself.
That turned out to be a little too optimistic.
I've started Whispers, but I'm nowhere near where I hoped to be by the end of September.
I'd rather write one good Book than rush through two because an old calendar tells me to.
So I'm changing how I look at the roadmap.
🎨 Meanwhile, Silent Læke Is Becoming Beautiful
And...
Rather than simply showing you the illustration, I thought I'd go one step further.
Last month it was a sketch.
🌲 September Was... Complicated
I'm not telling you this as an excuse.
September was also an extraordinary month for Newborn Games in other ways. We've been invited to workshops, talks about game design and game production, liveplays and other events, and Rolisboa brought us new players, collaborators and some genuinely exciting conversations about the future.
Those are very good problems to have.
📅 So... About That Roadmap
October is now upon us.
Silent Læke grew considerably during the campaign.
And working through Book of Threads with my readers has reinforced something important:
My current target is to have the core manuscript written by the end of 2026.
Whether the complete final layout will also be finished by then is something I'm not prepared to promise yet.
There are still too many variables between a completed manuscript and boxes arriving from manufacturing: editing, proofreading, layout, additional unlocked content, print preparation, proofs, manufacturing and fulfilment itself.
But there's another question I want to ask you.
🃏 What If You Could Play Before the Book Was Finished?
And that creates an interesting possibility.
Not a replacement for the finished digital corebook.
And certainly not an excuse to rush the final book.
In other words:
There is another side to this, though.
Some of you have already played Silent Læke or Dusk's Embrace. Some have followed development for a long time.
I think that's completely valid.
So rather than deciding for you...
Check the attached poll.
📦 And the Physical Rewards?
Whenever the physical rewards are manufactured, in our hands and ready for fulfilment, you will not have to wait for a convention to receive them.
Shipping will become available as soon as we're ready to fulfil.
Convention pickup will simply remain an optional alternative for anyone who would rather collect their rewards from us in person.
Depending on when manufacturing is completed, future events may provide opportunities for that.
🖤 Where We Are
And I'm going to keep building it properly rather than rushing it to satisfy an outdated calendar.
Thank you, as always, for your patience, your enthusiasm and your trust.
See you at the lake.
Project Update: Rolisboa '26 — The Lake Is Getting Crowded
I'm back from Rolisboa '26.
And I'm tired.
This weekend was another one of those moments when Silent Læke stopped feeling like something I'm making behind a computer and became something that exists between actual people.
And that still gets me every time.
🌲 Five People Walked Into Silent Læke...
Silent Læke is designed to shine particularly brightly with one or two Players plus the Director.
But this was a convention.
I wanted more people to have the chance to step into town.
We had an absolute blast.
Four Players brought a different energy to the table, and getting to watch another group inhabit the game, make terrible decisions and discover what its mechanics can do was immensely rewarding.
I'll take that.
📖 Backers Came to Visit
Some of our Killer backers actually came to collect their physical copies of Dusk's Embrace.
We also had Lovers who—even though they could have perfectly well played "Dusk's Embrace" using the PDF included in their pledge—bought physical copies at the convention.
People who hadn't backed Silent Læke at all saw Dusk's Embrace sitting on the table...
Apparently making the magazine pretty was a sound business decision.
🖊️ And Then This Happened...
Yes.
🖤 The Lake Keeps Growing
We had conversations about Silent Læke.
And even about possibilities for getting our games into more hands beyond Portugal. Some of those conversations may lead somewhere. Some may not. That's how conventions work.
But the fact that they're happening at all means a lot to me. Because Silent Læke began as a very personal, very strange passion project. And somehow, around it, a community has formed.
Backers.
People who stop at a convention booth because the cover of a weird little magazine catches their eye.
Life is good.
And this strange little town keeps getting bigger.
I wouldn't have it any other way.
See you at the lake.
Community Leaders
Become an active participant Learn more