I'm coming from an OSE game, and I was happy to hear that Ervan said that you can scale down the number of Wounds a character can get before dying. He even said I can turn that number down to 0, where 0 health means death. However, I did notice that some class abilities and spells also cause wounds. I wonder: in a more deadly game, how would this work? I would like to play a somewhat deadly game, while not making these skills unusable.

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