Previously backed this creator's crowdfunding project
This user contributed to this community!
I noticed I got a discount code for Drivethrough RPG, I just wanted to make sure this isn't the add-on since the code still requires me to pay and is only giving me a $20 CAD discount and I paid $55 USD. As in I should expect to receive something else from you guys.
Previously backed this creator's crowdfunding project
This user contributed to this community!
I backed the Player's Guide and also included a PDF of Trinity Continuum: Adventure! as an addon. I see that Adventure! is now available on Drivethru. How can I get it fulfilled? Thanks!
Previously backed this creator's crowdfunding project
This user contributed to this community!
I have backed all of the Trinity campaigns. The more I see, the more I want to play it. Unfortunately, my group has scattered far and wide due to the last 3 years' issues. We're currently playing a SWADE version of Savage Suzerain (which never quite got completed). The Trinity Continuum seems to have a more mature, robust mechanic to represent exactly what we want. Do you have support for any of the VTT systems online? (Fantasy Grounds, Roll20, Alchemy, Forge, etc.)
Previously backed this creator's crowdfunding project
This user contributed to this community!
Anyone know if there is a plan for a monster manual for Trinity Continuum? or is there already one that I just missed? I figured with the cross over and reality hoping options, having a ready supply of 100 (or a few hundred) ready to use creatures of various power levels would be very helpful and lighten the load of story prep for hostel realities/worlds.
Previously backed this creator's crowdfunding project
This user is a top contributor to this community!
With the funding goal hit pretty quickly I hope to see possibly players guilds for the other games show up. Possibly alternate rules or expanded for psi powers or quantum, yes yes I will never stop about Biomanipulation and telepathy for Novas, but also maybe some more rule options or clarifications, new tags for Q-powers or even possibly a tag system for psi. Who knows, but the great thing with players guides I see here and in 1e is it opens up a lot of possibilities. Maybe new chase mechanics for people who can fly or possibly a chase system, if not already usable with what we are going to get here, for teleporters like we saw in jumper. Very happy to see this book and love the level of expansion to the base game!
Previously backed this creator's crowdfunding project
This user is a top contributor to this community!
Welcome to the project! It's been just over FIVE years since we had the campaign that launched the Trinity Continuum and brought us the Trinity Continuum Core Rulebook.
So, what are you eager to see in this Player's Guide? What are you hoping to discover as we explore the world of the Trinity Continuum? What gets you Inspired? Let's talk about it in the comments!
Previously backed this creator's crowdfunding project
This user contributed to this community!
Four hours in, not bad at all. Thanks, everyone!
Previously backed this creator's crowdfunding project
This user contributed to this community!
I think Bases, Lairs, and other people-inhabiting stations with equipment and labs in them for say... Dimension-Hopping action scientists, talents who LIFT THINGS, and other such people. Villains and their minions Heroes and their gear, vehicles, and crafting places