Owl Knight Publishing
CREATOR
1 day ago

Project Update: Day 2 Begins!

Hello Champions! First off, I want to again give you my thanks for making this happen. I couldn't do with out your support!

Secondly I'd like to dive a bit deeper into the design of Seekers ov the Other Worlds. If you've been following my newsletter on Substack you may find some of this repetitive, but there are newcomers among you and they must needs know!

The Structure of the Adventure


“The Other Worlds may only seem to be dream realms to you, but to those that live on them they are real and it is you who is the dream. Mankind was not meant to know of such things, but this necromancer, this Balrothhariid, defied cosmic law when he split his soul to merge into these Other Worlds and in doing so upset the very Balance of the Multiverse.”

- Excerpt from the Ny’Drj Fragments

Seekers is a standalone sequel campaign to my 0-level funnel Sky ov Crimson Flame. (Meaning you don’t have to play Sky to enjoy it, but you probably should...) A very eager and naive Thorin teased this concluding title at the end of the funnel adventure (far too many years ago now) and when I first set out to write the first draft it was going to be no more than maybe 20k words or so. That proved to be a lie...


I have at least one notebook (maybe two) filled with mad scribblings concerning these so called Other Worlds. Trying to figure out what the heck I was doing and lamenting the fact I made the Necromancer split his soul into 5 slivers... “Why not 3 instead,” the writer screamed into the void!

I also knew the dagger Atma-khanjr from Sky ov Crimson Flame was going to play a key role in this whole soul stealing endeavor. (We’ll dive into that in upcoming updates.)

Over time though it all started to click and I began typing it out. At first it was a little too linear and so I had to go over it again and again (I have no idea the number of drafts) until eventually I had 5 Other Worlds that are each essentially one whole adventure unto themselves!

The thought occurred to me earlier on to publish this in a zine format, but that would disrupt the entire flow of the adventure and make it too linear again. No, the adventure needed to be one whole book (maybe even a boxset!)

So that’s where we are today! But lets dive in just a little deeper into these mysteries!

The Structure

The setup for Seekers is this: The PCs are swept into the unremitting strife between Law and Chaos when they are presented with the ultimate task of restoring the Cosmic Balance. To accomplish such a momentous undertaking, the PCs must journey to the five Other Worlds, parallel realms which lay just beyond the veil of space and time. On each Other World the characters must face and vanquish divergent incarnations of a powerful necromancer known as Balrothhariid. Before the end dire choices and sacrifices will be made for good or for ill…



At the start of the adventure the PCs will find themselves wandering into the red curtained corridors of the Lodge Between before meeting up with Fate’s humble servant Azari Quismat, a small and quirky dwarish man who declares them to be Fate’s Champions! How they get to the Lodge Between is ultimately up to the judge, but current draft from the Prologue states:

You arrive at yet another nameless village; merely a short reprieve before carrying on. The local tavern is already a place of merriment with gathered patrons partaking deeply from barrels of ale. Settling down with a frothy mug your mind eases and your thoughts soon to drift. How long have you been wandering, haunted by this feeling of unease as if you’re on the cusp of a gathering storm, seeking relief only in the slaying of forest fiends and the gleam of hoarded treasure? What is it that gnaws at your heels and drives your weary soul onward?

Thunder rumbles overhead as if in answer to your thoughts and you swear therein lies the faintest hint of laughter. You soon realize how quiet it’s become and looking around find yourselves transported to a chamber swathed in crimson drapes, stretching down from infinity. The very air hums with a charm both festive and foreboding, a tune, spun by some unseen minstrel of the void, now stirs with a sprightly, jazzy vigor, merry yet uncanny as if teetering on the brink of Chaos…

It is from this point the story will unfold at the hands of the players. Should they choose to pursue their destiny they will be able to venture to any of the five Other Worlds from the very get go! Once they choose a curtained corridor, the judge will flip to chapters 1 to 5 in the adventure book depending on which path was chosen.

The current chapters are:

  1. The Temporal Tower
  2. Omega Terra
  3. Terminal War
  4. Messiah of Chaos
  5. Asteroid of the Cosmic Skull

This doesn’t include the Prologue, Epilogue and Appendics.

More to come in later updates!
Spread the word Champions!
We've almost reached the funding goal!
- Fate's Faithful Servant
- Thorin
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