All available Add-ons

    FEATURED

    Petero's Tome of Adventure PDF
    $30

    Petero's Tome of Adventure PDF

    19 purchased

    Petero's Tome of Adventure PDF is a 300+ page compendium. This spellbinding anthology brings you thirteen gripping one-shot adventures packed with new monsters, enchanting magic items, intricate maps, and much more. Within these pages, you'll tread in the legendary footsteps of Petero himself as you break demonic curses, face off against malevolent fey-wolves, and broker peace between long-standing rivals. Guided by his trusty magical companion, Weston the hound, Petero of Chimehaste has left behind a legacy of thrilling quests meticulously transcribed by the soon-to-be Master Bard Rabi, all for your unparalleled adventuring pleasure. Unleash the adventurer in you!

    FEATURED

    Rotting Mines of Copperbend PDF
    $3

    Rotting Mines of Copperbend PDF

    59 purchased

    The Rotting Mines of Copperbend is an adventure suitable for up to 5 characters of level 1-2, intended as either a stand-alone encounter or as part of an ongoing campaign. Countless treasure hunters have ventured forth, their dreams of riches held high, yet none have prevailed. But as the town's miners fall victim to a mysterious illness and whispers of vanishings grow louder, a question beckons: Will you dare to uncover the secrets buried deep within the mountains? Will you be the one to solve the riddle of the sickness, and unearth the fabled riches that have eluded all who came before?

    FEATURED

    Aizendore’s Vault of Tragic Treasure PDF
    $30

    Aizendore’s Vault of Tragic Treasure PDF

    8 purchased

    Aizendore’s Vault of Tragic Treasure is a 250-page volume that includes 300+ magic items to rock your gaming table and more! This tome is arranged in 3 parts. Part 1 boasts a ton of lore about the mysterious Aizek Aizendore, the fabled vault, and the origins of tragic items. Part 2 offers three fun adventures with twists and turns galore and features items from the vault. Part 3 bursts with 300+ magic items, each with an original illustration.

    FEATURED

    Whispers Upon the Waves
    $10

    Whispers Upon the Waves

    6 purchased

    Whispers Upon the Waves is a horror adventure for a fifth level party of 5 with wiggle room to upscale or downscale, depending on the makeup of the party. The party is hired by an old sailor who knows the location of the legendary ghost ship, the Twilight Empress, believed to be responsible for a recent string of deaths, disappearances, and other misfortunes. The party must navigate treacherous waters haunted by pirate wraiths, find the famed and most dangerous Seaheart Gem, and confront the malevolent spirit of Captain Jareth. Will they discover the source of the harrowing whispers upon the waves and break the curse of the Seahert Gem? Or will they succumb to its power and serve forever aboard the Twilight Empress as she wanders the seventy-seven seas in her eternal search for victims?

    FEATURED

    Bergin’s Book of Beasts PDF
    $30

    Bergin’s Book of Beasts PDF

    5 purchased

    Bergin’s Book of Beasts is a compendium of over 250 beasts, 12 new subclasses and 6 backgrounds. Filled to the brim with beast descriptions, stat blocks, and original artwork, this bestiary is the perfect addition to any campaign, from underwater adventures to desert exploits or woodland quests. As an added bonus, the volume includes a one-shot adventure that features some of the beasts within.

    The People's Prison PDF
    $7

    The People's Prison PDF

    14 purchased

    The Fifth of Ches Festival is an enchanting celebration that has been endured – I mean enjoyed – for 300 hundred years in the small town of Guadalorito. Visitors find themselves just as entranced by the celebrations as the natives, for who doesn’t love to dance until they die – I mean drop – and lose themselves entirely in the ecstatic rhythm of the music? And I do mean lose themselves… The People’s Prison is an adventure suitable for 4 players of levels 6-7.

    Mag of Holding: Gothic Horror PDF
    $15

    Mag of Holding: Gothic Horror PDF

    18 purchased

    Mag of Holding: Gothic Horror is a beastly grimoire of over 130 pages full of ideas for your gothic adventures; a feast of deliciously dark delicacies prepared to your satisfaction. Amidst these delectable dishes, you will discover curses, chaos, and creatures of the night. Evil encounters, malevolent monsters, and awful abominations are yours for the taking. Magic items imbued with dread and ancient terrors long thought dead.

    The Curse of King Culainn PDF
    $7

    The Curse of King Culainn PDF

    12 purchased

    In a medieval Celtic fantasy world of battling clans and towns, King Culainn has secured a strong piece of arable land surrounded by a bountiful forest that provides for his people. But grisly murder scenes have been cropping up almost every night lately. The people point their fingers at King Culainn. The King goes into hiding and hires a daring party of mercenaries to track down the real killers. But they learn that not all is as it seems in the town of Kilshoga. The Curse of King Culainn is an adventure suitable for 4-5 players of levels 7-8.

    Tales from the Lorekeeper: A Monstrous Escape PDF
    $10

    Tales from the Lorekeeper: A Monstrous Escape PDF

    11 purchased

    Tales from the Lorekeeper: A Monstrous Escape is a unique 30-page adventure where players get to play as monstrous flesh golems stitched together by Victor Schlägerman. As Victor’s test subjects, they must escape a castle full of twists and horrors. This gruesome adventure is perfect for running at Halloween or for adding an element of horror to an existing campaign setting. It can be run as a one shot or over several sessions. For a more horrifying haunt of a setting, you can pair it with Mag of Holding: Gothic Horror.

    The Black Rabbit PDF
    $7

    The Black Rabbit PDF

    6 purchased

    The Black Rabbit is a one-shot, Celtic-inspired adventure, suitable for 4-6 players of level 4. As the party venture through the dusky twilight, they hear the piercing cries of a mother, calling out for help. It would seem her baby has been stolen and transformed into a black rabbit by some trickster fey creatures who inhabit the fairy fort nearby. Can the party assist her and rescue the baby before it is too late? Or, perhaps, they just might realize that these kidnapping fey are not the only tricksters in O’Brannen Estate...

    Mag of Holding: Breath of the Feywild PDF
    $15

    Mag of Holding: Breath of the Feywild PDF

    14 purchased

    Mag of Holding: Breath of the Feywild beckons you to a realm of ethereal encounters, strange creatures born of wild magics, artifacts of beguiling beauty, and maps to help guide you through the Feywild, lest you lose yourself amongst the fey forevermore. With over 150 pages, it is the perfect compendium for a GM looking for tools to incorporate into a Feywild campaign or Celtic home-brew setting.

    Mag of Holding: Pirates and Seafaring PDF
    $15

    Mag of Holding: Pirates and Seafaring PDF

    13 purchased

    Mag of Holding: Pirates and Seafaring is over 100 pages of nautical inspiration, a pirate’s treasure trove of ideas for keeping sea-travel interesting, games of luck and chance to pass the tedious hours on deck, and horrors of the deep that make even the most seasoned captain shiver right down to their very timbers. Whether you need a new NPC, a bunch of ocean-themed magic items, or a rousing sea shanty, this is the book for you.

    Mag of Holding – Frozen Wastelands PDF
    $15

    Mag of Holding – Frozen Wastelands PDF

    3 purchased

    Mag of Holding – Frozen Wastelands is designed to enrich your table’s wintery encounters. With a sub-zero tapestry of adventures, icy creatures, expanded rules, magic items, lore, and more, there is something for every explorer of the frozen wasteland and pioneer of the cold frontier. Go toe to toe with a Primal Yeti and its swarm of frostwing ravens, escape the clutches of the Cryo Hydra, and explore the lair of Blizwing the Withering Winter. But take care regarding adult white dragons gone mad, for the only thing more deadly than a wild dragon is an unpredictable dragon. These pages snap and crackle with GM tools and player options. But be warned, holding this tome in your hands for too long may or may not cause frostbite or blizardblains.

    The Salmon of Knowledge PDF
    $7

    The Salmon of Knowledge PDF

    12 purchased

    The Salmon of Knowledge is an adventure suitable for up to 5 characters of level 1-2, intended as either a stand-alone encounter or as part of an ongoing campaign. Inspired by Celtic folklore, the characters are on the hunt for the mystical salmon of knowledge, which sometimes appears in a lake known as the Well of Wisdom. Will they capture the salmon before the crotchet, old, territorial druid gets his grubby mitts on it? Or will it evade capture by all, as it has oft times before? More importantly still, if they catch and cook it, what might they ask?

    The Tale of the Bog Witch PDF
    $7

    The Tale of the Bog Witch PDF

    19 purchased

    The Tale of the Bog Witch is a one-shot adventure suitable for 4-5 players of levels 7-8. Set in the putrid bog surrounding the village of Ghullcrest, do the party dare brave the bog, despite the hearthside horror stories about an evil hag that haunts its murky mists? When push comes to shove, do they even have a choice? A 27-page one shot, complete with an array of battle maps, monsters, magic items and NPCs.

    The Case of Norntolk PDF
    $7

    The Case of Norntolk PDF

    9 purchased

    Welcome to the sleepy town of Norntolk, population: 239. It is a farming town that supplies food to the capital of Daniri and is mostly quiet except for a drunken bar fight on special occasions but recently people have begun to go missing and crops are dying. Could this be the work of rival towns wanting the profits they get from the capital, or is there something more sinister afoot? The Case of Norntolk is a one shot adventure suitable for 3-5 player at level 6. It is more open with dialog to allow the Game Master (GM) and players to react and proceed how they deem fit. It can be played as a stand-alone adventure or amended to be played within an ongoing campaign. May the party enjoy uncovering the mystery of The Case of Norntolk!