Explore the farthest reaches of Rifts® Earth! Two new books bring China, Japan, the Pacific, Australia, and Antarctica to life with new factions, powers, gear, adversaries, Savage Tales, and a Plot Point Campaign. For Savage Worlds.
The Tomorrow Legion of Rifts® for Savage Worlds explored North America, South America, Atlantis, and Europa. Now they journey to the farthest corners of the globe in the Ends of the Earth sourcebook, and face the Savage Foes of Distant Lands they find there!
No place on Rifts® Earth harbors greater dangers than the lands surrounding the Pacific. An eight-way battle between infernal regents rages in China. Death lurks in Japan’s neon shadows, where Samurai clash on the field of battle. The surviving lands of Southeast Asia harbor nightmares and broken hopes fighting for breath. Deprivation drinks billabongs dry in Australia. In the frozen wastes of the Antarctic, ancient forces rouse from their slumber to impose their will on the planet.
But where there’s great evil, heroes rise.
Rifts® for Savage Worlds: Ends of the Earth
Humanity faces many perils on Eurasia’s far edge. They struggle for survival against demons, the environment, monsters and each other.
The Yama Kings reign supreme on the Chinese Empire’s ruins behind the mile-high Mists.
Magically empowered samurai duel with cyborgs up and down Japan as the war drums demand bloodshed.
Horune raiders roam the seas searching for blood and treasure.
Down under, hardened Outbackers struggle as the waters dry up and a new threat emerges under cover of night.
Meanwhile ancient machineries whir to new life in Earth’s Antarctic climes.
But they aren’t alone in the fight. The Celestial Court intercedes obliquely with prophetic dreams and magical caches. The New Navy, Lemurian floating cities, and Tritonia each contribute in their own ways with martial aid, magical expertise, and technical skills. The mysterious Master Khan dispatches his Tattooed Men to the Mist-bordered lands against the Yama Kings’ demons.
In Ends of the Earth, the Tomorrow Legion has a unique opportunity to unite these disparate factions into a formidable network against the looming threats. With open minds and open hearts, they can draw on each region’s unique strengths – katanas empowered with rune magic, Golden Age power armor, mystical martial arts, magical techniques thought lost, and more!
Savage Foes of Distant Lands
From the exquisite Hells of China to Japan’s fields of blood and the dust-choked Australian Outback, the provinces at the ends of the earth are a violent patchwork of warring gods, unyielding honor, and ruthless survivors. Savage Foes of Distant Lands pulls back the veil on the clashing powers and their dark designs for Earth. Inside, you’ll find:
Dozens of new enemies to threaten the world—from the Yama Kings’ demonic courts and the ravenous Oni horde to self-righteous samurai.
Powerful NPCs to shatter your heroes’ hopes—or drive your stories forward.
Savage Tales for each of the major areas outlined in Ends of the Earth and a Plot Point Campaign to tie it all together.
Whether your Tomorrow Legionnaires are defending Golden Age humanity’s last bastion against infernal predations or defeating the imperial ambitions in the Land of the Rising Sun, this book provides the ultimate arsenal of adversaries with a trove of terrifying enemies and dark forces encroaching upon the Ends of the Earth.
Ends of the Earth Accessories Box
Bring your game to the next level! Pawns for the heroes and foes of the Ends of the Earth, six all-new Archetype Dossiers,and a fold-out political map of the region! The dossiers are foldout archetypes with plenty of room for extensive character backgrounds, powers, abilities, and gorgeous art. Our Pawns have a front side and back side, each with art, to show facing, and are die-cut to match the figure so each pawn has an easy to spot silhouette in play! The Accessories Box is the only place to get all these items, so grab them while you can!
Rifts® for Savage Worlds Map Pack 5—Distant Lands
Rifts® for Savage Worlds Map Pack 5—Distant Lands: A double-sided, 30" x 24" fold-out combat map. Sturdy, wet & dry erase, and great for tactical combat, it features the Neo City Block and the Infernal Temple maps.
Did you miss us?
Ends of the Earth completes the travelogue of Rifts® for Savage Worlds, but if you missed previous books in the series you can find them as Add-Ons for this campaign. Here's a quick refresher:
North America is covered by the Tomorrow Legion Player's Guide and Savage Foes of North America, and expanded upon in Arcana & Mysticism, Blood & Banes, The Empires of Humanity, and the Tomorrow Legion Field Manual. For an entire boxed adventure set in North America see Terror on the Dark Frontier!
South America is detailed in Land of a Thousand Islands: A 248-page (!) hardcover book exploring the broken, fabled continent of South America. A continent's worth of foes, timeline updates, Savage Tales, and a Plot Point Campaign are all contained in this one book.
Atlantis and the Demon Seas explores the oceans around North America, and features 196 pages of character options, adventures, and foes found on the waves.
Europe and northern Africa are chronicled in Europa and its companion Savage Foes of Europa. The main sourcebook is 210 pages of player options, gear, and location information for the area. Savage Foes adds another 96 pages with profiles for common enemies and an adventure campaign set across the continent.
If you missed any of these great resources check for them in the Add-ons. If you missed them all check out the World Explorer pledge level to get everything here at a discounted bundle price!
New to Rifts® for Savage Worlds?
Welcome new recruit! Scroll down to What is Rifts®? below for an overview of the setting, and just under that for more about the award-winning Savage Worlds game system. To play, at a minimum you need the Rifts® for Savage Worlds Adventure Boxed Set and the Savage Worlds Adventure Edition core rules, both available as Add-ons. (Or if you're the type who doesn't take half measures, the World Explorer Pledge Level has it all!)
If you're new to Rifts® for Savage Worlds now is the perfect time to see what our friends are raving about.
What is Rifts®?
Rifts® for Savage Worlds brings the enduring and popular world of Palladium Books' Rifts® to the award-winning Savage Worlds system by Pinnacle Entertainment Group.
The world ended three hundred years ago. During humanity’s Golden Age, a nuclear exchange coincided with a planetary alignment. Millions died simultaneously. Their deaths unleashed a surge of psychic energy across the ley lines, the planet’s latent magical arteries, tearing open rifts in space and time to link Earth to endless strange dimensions. Natural disasters wracked our world. For every million lives snuffed out, another surge ravaged the globe, killing millions more. The chain reaction ignited a nightmare—The Great Cataclysm. Magic had returned.
Those who remained were plunged into a savage yet bizarre post-apocalypse where they had to cling to either magic or technology to survive. The rifts continued to connect Earth to innumerable weird realities, bringing in a steady flow of hapless aliens, otherworldly intelligences attracted to power, and terrifying demons who use mortals as playthings, food, and worse. Wielding advanced technology, magic, and psychic power, heroes rose up to end the Dark Age and gave humanity the chance to crawl into the light of a new dawn.
After centuries of strife, humankind rekindled the light of civilization, only to find we no longer inhabit the world of our ancestors. The rifts persist, and with them the Earth has become a junction point in the Megaverse®. Rifts® Earth is a post-apocalyptic reality where magic and technology collide in a world scarred by war, stalked by the supernatural, and transformed into an alien landscape.
Uniting under a common banner, heroes flock to the Tomorrow Legion. Already, the Legionnaires are pushing back the darkness on Rifts® Earth. Will you join them?
This is the terrifying and wonderful world of Rifts®, originally released in 1990, combined with the Fast! Furious! and Fun! game play of Savage Worlds. All the over-the-top action, super-powered heroes, and an exceptionally deep canon of content and story are here for fans of both!
Sample pages from Rifts® for Savage Worlds
Learn more about Palladium Books and the Rifts® setting here: http://www.palladiumbooks.com/
What is Savage Worlds?
Rifts® for Savage Worlds uses the Savage Worlds Adventure Edition and requires the core rules to play. For the uninitiated, players roll Trait dice from d4 to d12, plus a Wild Die (a d6), and take whichever result is better hoping to hit a Target Number (usually 4). Beating the Target Number by 4 or more is called a raise, and grants extra benefits. Dice that roll the maximum number "Ace" and roll again to add so any roll can succeed if you're lucky enough. Players get a little extra control in the form of "Bennies," chips they can spend to try a roll again or mitigate damage. The result is Fast, Furious, and Fun! It handles everything from super heroes to spaceships to Gothic horror and countless other settings!
Sample pages from Savage Worlds Adventure Edition
It's hard for a small company like ours to get the word out about our game and our worlds. To help boost the signal, use the following channels. Thank you, Legionnaires!
Rifts® for Savage Worlds: Ends of the Earth and Savage Foes of Distant Lands are written and playtested. Your support allows us to help boost the signal to other fans—by far the hardest challenge for a small company like ours.
We deliver the first PDF a few weeks after the project funds and we get the final backer list from Backerkit. We collect feedback for two weeks after this first delivery, and then make corrections that the community discover before submitting the final files to the printer and updating the files for all backers to match. This means final delivery of the main PDFs about a month after funding, and the physical products about 10 months later depending on the printer and shipping, and barring unforeseen mishaps like world-wide shipping catastrophes!
Retailers
Retailers will have the opportunity to pre-order the products from this campaign directly at PEGinc.com to take advantage of the retailer-exclusive discounts and shipping rates as part of our Savage Worlds Retailer program! We will notify all of our program members when the pre-order period opens during this campaign! Retailers also get their rewards when backer orders go out, usually several weeks before they show up in the traditional distribution chain. Retailers should email [email protected] to get started.
Digital Rewards
We deliver PDF materials through the Pinnacle website and DriveThruRPG.com.
Physical Rewards
After the campaign ends, we'll open a pledge manager phase for late orders and then collect shipping once the product is on its way from the printer. You can upgrade your pledge or include more add ons in your order while the pledge manager is open.
Shipping prices are changing rapidly in the current climate, and despite our best efforts global supply chains remain volatile. Given all that's going on in the world, providing an estimate of the rates now rather than closer to shipping is nothing more than a guess.
Our long-time friends Studio 2 will handle all domestic shipping, and we worked hard to build relationships with partners around the world. Backers should see costs closer to local rates, and orders to the EU, UK, Canada, and Australia will be Customs friendly.
Since we can't tell you what those rates will be yet, any backer who wishes can downgrade their pledge to the nearest digital option once the rates are established and we'll refund the difference—no questions asked.
Any Questions? Email Pinnacle customer service at [email protected].
Full transparency... we're printing ALL these products no matter what and have the funds to do so. We're still a small company of only four full-time employees, however, and Kickstarter GREATLY helps us spread awareness.
Pinnacle Entertainment Group has launched and delivered countless crowdfunding projects. For some examples, here are just the Rifts for Savage Worlds campaigns (if you want even more information about the products being offered here as Add-ons):
Rifts® and Megaverse® are Registered Trademarks of Palladium Books, Inc. All character names and likenesses are copyright and trademarks owned by Palladium Books, Inc. and used under license.
We use essential cookies and our own first-party analytics to run BackerKit. With your consent, we also use cookies to measure our marketing and share data with advertising partners to show you relevant ads. Accept to allow all cookies, or reject to turn off the optional ones.
Read our cookie policy.