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Project Update: The (legally distinct) Heart Of The Cards!!!

Here's the Deal

This week is all about getting to dive into Ritual Deck & The 7th Order in more detail! Tomorrow, Evan & Tony are diving into the Dueling and Wound Mechanics live on stream in Procedures at Play, Fri & Sat Brian, Tony, Evan & Quinn Blackwell are taking us into the world of The 7th Order in a 2 part actual play. In the meantime, a bunch of folks have asked about content of the cards, what is included, and a bit about how they "function" in the play. So let's talk a bit about both the Ritual Deck Cards & The Knight Move Cards.

The Anatomy of A Card

Green Capped Hero & Burn It Down Card Samples (Not Finalized)

In the setting, Ritual Deck is an incredibly popular game that's played to resolve all sorts  conflicts, and Rituals like these are the cards at the center of it.

In your story, you'll make up unique Rituals or pull from pre-written ones. Each gets a Rarity Level that establishes its mechanical challenge and some additional elements inspire the narrative challenge for the players' Duelists. Those pieces include its name & Aspect, along with some art &  flavor text, just like you'd find on any dueling game's cards.

The other item that matters when dueling are Power Words. The Names, Aspects, art & flavor text might all inspire the Power Words your player selects for their characters "Deck."

If you want to see how all of these weave together, join us tomorrow night for Procedures at Play, or catch the recording afterward.

Ritual Deck John The Baptist Knight Move Card (Work In Progress)


In the world of The 7th Order you play as mundane security guards on a mission to stop the apocalypse. So we modeled the cards in this deck like bizarre prayer cards that someone might superstitiously tuck on a mirror or in a car's sun visor. 

The Knight Moves Cards represent the special moves your characters take in play. These could be a special way of seeing the word, a rare relic you found, or persona you are connected to. For most the these cards, the name & a short narrative text are on one side, and the text of the rules are on the other. For a handful of moves that are longer, key text or check boxes are included along with a page reference.

This helps create a really lean player experience at the table and helps remind them what their character is all about. All the text you get on these cards is in the book, so just like Ritual Deck, they are completely optional.

Wanna see us dive into the world of The 7th Order? Join us Fri & Sat for our AP on Youtube.

Midcampaign Achievement Adjustments

We have a bunch of great achievments we had planned for the campaign. Since we probably won't hit all of them, we want to know which ones you think we should prioritize! Check out the poll we just launched (attached below!) to help shape the final form of Kingdoms Carved. 

Other Cool Games

There are some other tremendously cool games funding right now in the TTRPG space by some of our friends! I wanted to take a second to shout out two of them.

If you love the cards, and you love the art you are seeing in these games check out Raccoon Sky Pirates & Hope Dies Last

Raccoon Sky Pirates Cards!


The illustrator from The 7th Order, Robbi, is also do the card art and some other work for one of our favorite collaborator's games. Chrys Sellers is one of our favorite people who designs amazing games. Their original breakout success Raccoon Sky Pirates is funding an expanded  "Back In Black" version right now on Kickstarter.

Hope Dies Last Header

If you love the look of Ritual Deck, check out the work that the art director Andrew along with their whole team & Mike Underwood are doing on Hope Dies Last. A set of 3 frames for Daggerheart. I don't know that I have ever wanted to get Daggerheart to the table more than when looking at these frames! 
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