Frequently Asked Questions
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Project FAQ
A cross-collab occurs when two projects get together to do something special. When you back both projects in a cross-collab you get something extra. Both Fatebound and Confluence: The Living Archive have some weird interdimensional, timey-wimey vibes. And more, Fatebound is a tarot-based game, and tarot is Publishing Goblin’s specialty. Looking at Eerie Games’ project, it just made sense.
You will get a multi-session adventure, The Fates of Those Who Dream, which combines our systems! Pledge to both Confluence and Fatebound campaigns to receive cross-collab incentives, link to Fatebound campaign: https://www.backerkit.com/c/projects/eerie-games/fatebound?ref=confluence-faq
Early bird 48-hour pledge rewards: - PDF level or higher: Free digital Focus Card Deck. - Physical level or higher: Free Skywhale Pin - Get Pulled Into Ajurea or higher: Free Skywhale Pin and digital Focus Card Deck. BackerKit Presave rewards: If you presaved our Backerkit campaign before it went live and you pledge at the PDF level or higher at any time before the campaign ends, you will receive a free adventure by Jay Dragon.
During the campaign, we will be introducing the Publishing Goblin Wandering Tiers. These pledge levels will be limited in quantity and deeply discounted. To find out when these tiers are available check the campaign updates for riddles. Figure out the riddle to find out the day, time, and the reward.
We ship to several countries! Please check the shipping section for estimates.
Shipping and taxes are paid in the Backerkit pledge manager after the campaign ends, closer to when we are ready to ship. Backers must pay shipping and taxes to receive their rewards.
Backers in countries with VAT or similar taxes will have to pay it for applicable items. The shipping graphic and linked sheet in the shipping section include an estimate of 25% VAT for countries where applicable.
The estimated dates for game release are July 2025 for the PDF bundle materials and September 2025 for the physical materials. Keep in mind that there are several parts to this process and delays can happen for many reasons. We will strive to keep you up-to-date after the campaign if we hit any delays.
Alchemy is a Virtual Tabletop (VTT) with a slightly different focus. Whereas most others provide a map and grid as your starting point, they focus on cinematic elements, like music and environmental backgrounds, motion overlays, and more. They still have the map and grid, but they don’t think that’s the only thing players want to look at for hours during a session. Each game housed inside Alchemy has a Content Universe that merges the games content and mechanics with the tools already a part of Alchemy.
Pixel Table creates custom digital tools for each of their clients. In this first release we are hoping to build out tools including an infinite canvas with integrated character sheets, group sheets, and integrated wiki that will have all mechanical and setting-based material ready to pull into your game at any time, and Focus Card Database built by the players themselves. This would contain all the Focuses we’ve made for the game and allow you to upload your own and take Focuses others have made for their own game.
Discord We have built some digital tools into our discord community. We have tables you can play at, help from the designers and other Story Leads, and templates for you to use, like an infinite canvas template for your game to use in Miro. Focus Card Database A Focus Card is a story-element important to your game. These are your important NPCs, items necessary for your campaign, the main events, and weird mechanics that you want to bring to your table. In an in person game they are written on notecards for easy reference. As Focuses are collected we are building a full database for you to work from. The Focus Card Database currently lives in the Confluence RPG Discord. You can use the focuses there for your games or add new ones to the database for other groups to use in their games. If funded, the database will be integrated into the Pixel Table application.
The Motley Coast is a region on the continent of Wemrel in Ajurea. There are six continents, each with several regions. Motley Coast was where the first people Pulled to Ajurea ended up. Its history has 25,000 years behind it, and it is one of our most diverse regions. It has three sub regions: The Coast, Inland, and the Swirling Sea. The Coast contains many small towns, part of the train system, as well as one of the largest cities in Ajurea Motley Coast City, the pirate city of Delrun, and Chrona, a corporate city built in a time bubble. Inland contains several more cities like Crop Circle Junction where all crops from the region are centralized and dispersed and Rgnb, a town built on the science of conservation. It is also home to the Thousand Shrines, a long winding trail of shrines to various Fallen Gods and The Soaring Veil Falls. The Swirling Sea is filled with islands and are broken into even smaller island regions like the Gravity Isles and Rockwater Isles, as well as underwater cities such as the Color Dome.
Confluence: The Living Archive is a deeply place-based game and the world it’s in, Ajurea, is incredibly wide. Just in this first region we have island adventures, pirates, farm-life, rural rebellion, city-living, and so much more. The game mechanizes the idea of themes. You choose themes at the start and as you play you call on those themes in your roleplay and rolling dice. This allows you to mix and match themes like high-octane, scientific-inquiry, and slow-living into one game. Themes change as what you want from the game changes.
YES! Both and lots of it. In Motley Coast you’ll find a lot of technology related to seafaring, living underwater, farm machinery, trains, tech suits, and conservation. Tensormancy (gravity magic), Divinity, Smoke, and Chroma (color magic) all influence the region of Motley Coast.
Ajurea is a world that is always changing because the 9th Era has a glitch. It keeps taking things from other Eras, other worlds, and even other universes and bringing them to Ajurea. This means at any moment new magic, technologies, people, buildings, weaponry, plants, animals, or even ideas for a recipe might show up in Ajurea. When something is brought in, it is “Pulled” and the actual event is called a Conflux. “A Conflux Pulled in a giant wooly elephant right next to my house yesterday!” Conflux tables make it easier for you to bring them into your game!
Oh it’s on its way! Our hope is to put out a small series of Quickstart adventures. The first one is slated to be shared before the end of the campaign.
Confluence uses an original d6-based system that gives equal weight to narrative and mechanics. Players customize their characters with unique facets, focuses, and traits.
Confluence centers narrative. However, the game is built for you to run the game you want at your table. This means you can still play a high stakes game or one that requires more combat
We are currently running a playtest! Beta 1.5 ends in early January. If you’d like to see the current rules, join the Discord: https://discord.gg/UapkpRrs9n If you’d like to join the playtest register: https://docs.google.com/forms/d/e/1FAIpQLSeu3xOAqa3_4La6O3fF5F5htI9ukbGUEHsaD64EG2fjjH7_pQ/viewform?usp=sharing We will be incorporating both Beta and Beta 1.5 feedback before the game is published.
The physical Character Journal is supplementary. Printable character sheets and journal pages are provided with the game.
We expect 2–5 players and 1 game master, known as the Story Leader, at the table. Can it be played solo? Although you can play around with the Atlas on your own, we do not have any mechanics for solo play.
Lineages have no inherent mechanics. By choosing a lineage, you are not required to play narratively or mechanically with any of their physical features. If you choose a lineage and really want to lean into your physical features mechanically you can write attributes and specialties that relate to your physical form. If you’d rather it have more narrative impact, you can reference it during roleplay or scenes that don’t require mechanics. What kinds of characters can I play? Ajurea is extremely diverse. We have 20 lineages included with Motley Coast material. They range from more familiar lineages like Alfira (mouse-like people) and Goblins (who live with moss on their skin) to lineages only found in Ajurea, such as Mujrn (fishlike people with unique mortal-faced tongues)
BackerKit FAQ
BackerKit Crowdfunding is an all-or-nothing collaborative funding platform. Creators share their project ideas and set a funding goal with a deadline. Backers pledge money to help make the project possible.
If the project meets its goal by the deadline, pledges are charged and the creator moves forward. If it doesn’t, no one is charged.
Backers often receive special rewards for their support, such as:
- Exclusive products
- Bonus rewards for backing related projects
- Discount pricing
- Behind-the-scenes updates
- Creative input opportunities
Pledging in crowdfunding is a commitment to support the creation of a new product or project. Unlike a traditional purchase, you're not buying an item that already exists. Instead, your contribution helps bring a creative idea to life, and in return, you typically receive rewards (such as the product itself) as a thank you for your early support.
- Select a pledge level with the reward(s) you would like to receive
- Select any add-ons
- Confirm your pledge!
- You are charged only if the campaign meets its funding goal.
- Charges happen when the campaign ends, not when you pledge.
The creator will send you a survey to:
- Ask you for more information about your rewards (selecting options, etc)
- Collect shipping information
- Offer additional items you may want to add to your pledge
- Collect shipping fees (if applicable)
The survey will be sent to the email address we have on file with your pledge. Additional payments are charged when you complete the survey.
Only the project creator and the BackerKit Support Team can see your pledge and contact information. Other backers and the public cannot see your individual pledge amount or personal details.
You can change or adjust your pledge level and add-ons before the campaign ends. After the project concludes, cancellations or changes are at the creator's discretion and may depend on what stage the project is in.
Overtime Mode extends your campaign past its original end time to give backers a final chance to make their pledge. It will add an additional 10 minutes past the end time as long as pledges keep coming in. The campaign will end when there is a 10-minute period without any new pledges.