Pub Gob Games
CREATOR
26 days ago

Project Update: HISTORIC Weekly Update #5

... Nearly 4 weeks after Weekly Update #4.

My apologies, working through it. I was at GenCon and sick before that, but the time since has no excuse for not updating, last week especially. I am taking on 2 days a week for Confluence and 2 days a week for HISTORIC, with one week two weeks ago lost to getting my next 3 projects ready, but they are ready now, and what work needs done on anything will be handled Monday-- my one day a week set aside for Future Projects.

At the moment, I'm notably not on track with my schedule. But let's see where exactly I am, with numbers!

Rulebook | 30%
Keeper's Book | 0%
Player Folios | 0/4
-Maker of Hands | 25%
-Caged Wraith | 25%
-Trophy Collector | 25%
-Organ Eater | 25%
Player Decks | 0/4
-Maker of Hands | 80%
-Caged Wraith | 90%
-Trophy Collector | 70%
-Organ Eater | 10%
Actions Deck | 100%
Trinkets Deck | 90%
Relics Deck | 90%
Traits Deck | 100%
Tools Deck | 100%
Boss Deck | 100%
Delve Decks | 0/5
-Aeonic | 20%
-Malefactic | 60%
-Ancient Ways | 40%
-Horrors of the Dark | 60%
-Burrows | 60%
Titles Deck | 5%
Stickers | 10%

I'll start copy+pasting this over to updates so we can see things come along. Yesterday and today, I was working on Caged Wraith and Maker of Hands decks. I need to write out the shared Actions (5 cards to design) for the Maker of Hands and finish the core Path card and it's ready. Caged Wraith just has a little busy work to do next Thursday and two more cards to finalize and then it's ready. Trophy Collector has some notes on all her cards, but needs several cards expanded on. Organ Eater only has the bullet points done for what the cards should be.

I've also decided to add Folios to each class. These will be single-fold brochure style handouts that explain some rules for your Class and have the quick-start to get you game ready, plus flavor on each class! I realized quickly that for some of the classes, I want to be able to reference Player States and have them have rules somewhere else, such as for the Caged Wraith. They can be Within (their soul in their body), or Without (soul out of body.) I wanted a central spot to explain what that means without using a couple cards to do it, as there are a few things that are true that need thought about: When outside your body, your body is defenseless. An ally can carry you, but then they need to take a penalty to do that. Your soul can take mental or soul damage, and your body can take physical damage, but they ignore the other damage types. 

That's a lot! And it should go somewhere you can reference. I can also use those folios to include definitions for some Keywords used in the game that otherwise would be in the rulebook.

I've been keeping track of Mechanics in the spreadsheet, but may be adding more later, so it may be enough that cards need the help. I've also done a little re-design on the bottom of cards that are unique to specific paths, so it's less obtrusive and takes up less space. 

This is a complex game-- as I'm sure I've noted in every update since I realize the behemoth I've been making. But I am working with clear intention to have the game done and printed in time for GAMA next year-- that's late April. So stick with me here, I will be able to knock out the 3 nearly-done class decks next week, then it's a matter of if that work prepared me for getting the 4th deck finished, 0-100.

Once the 4 player decks are ready, I'm printing all the 2.5x.3.5" cards with MakePlayingCards or drivethrufiction asap, and will then run games referencing files on my pc for the odd-sized cards and square cards, like the delves and whatnot. I'll be upsetting the timeline here for sure, but I should be able to catch up to my work here.

Thanks all for your continued patience,
7DA
your pub gob
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