🎨 Forget perfection. In Pintó, your worst doodles are your best weapon. Pictionary meets Dixit scoring. If no one or everyone guesses your drawing, you get behind. Sketch just enough to leave some of them guessing. Designed in Argentina 🇦🇷
Pintó is less about drawing well and more about knowing how much to show. A tiny detail can make a sketch instantly obvious to one friend and completely baffling to another, so every drawing becomes a little experiment in how your group thinks.
At the same time, you’re interpreting the gallery as it grows, looking for the clues your friends decided to leave behind. Then the answers come out: sometimes the whole table saw the same thing, sometimes one person somehow nailed it, and sometimes the guesses are better than the drawing itself. Finding that sweet spot on purpose is the real challenge.
THE SWEET SPOT OF DRAWING The goal isn’t to draw beautifully; it’s to be understood by the right amount of people. Reading your group matters much more than drawing perfect lines.
EVERYONE PLAYS AT ONCE Players work through the drawing and interpreting part of the round at the same time. As soon as a drawing appears, you can start figuring it out while somebody else is still finishing theirs.
THE GUESSES ARE HALF THE FUN Interpretations are read aloud before the artist reveals what they actually drew. That gap between what someone meant and what everybody saw is where some of Pintó’s best moments happen.
WIPE CLEAN, PLAY AGAIN Your screen is your canvas, secret note, interpretation sheet and score tracker. At the end of a round, erase the drawings and guesses, keep the scores, and start a fresh gallery.
Give each player a Player Screen and Dry-erase Marker, write your name and initial, then shuffle the Category Cards and place the deck where everyone can see it.
FIND YOUR INSPIRATION
Reveal the top Category Card. Match its shape and color with the card beneath it to find the category everyone will use for this round.
Now secretly choose something that clearly belongs to that category and write it inside your Player Screen. Keep it hidden, you’re the only one who should know what you’re about to draw.
DRAW AND REVEAL
Draw the subject you wrote on the outside of your screen. You can use pictures and shapes, but no letters, numbers, math symbols or linguistic symbols.
When your masterpiece is finished, turn your screen around so everyone can see it. From that moment on, the drawing is locked, no last-second improvements once you see your friends faces.
INTERPRET THE GALLERY
As your opponents reveal their drawings, write each player’s initial and what you think they drew on your own screen.
You don’t have to wait for everybody to finish. If someone’s art is already on display, you can start interpreting it while another player is still drawing. Leave an answer blank if you truly have no idea, but a blank counts as a wrong guess.
REVEAL AND SCORE
Once everyone has finished, go through the drawings one artist at a time. The other players read their interpretations aloud, then the artist reveals what they actually meant to draw.
If some players got it right, the artist and those correct players score 1 point for every player who missed. If everyone gets it, each interpreter earns 1 point and the artist gets nothing; if nobody gets it, the artist loses 1 point. After three rounds, the player with the highest total becomes the Revelation Artist.
Pulga Escapista is a small Argentinian publisher founded in 2020 with a focus on creating fun, accessible games for players of all ages.
Now, let’s talk about Pintó’s journey:
Fernando Marecos first created Pintó as a prototype that quickly began to attract attention, eventually becoming a finalist in the "Llévalo a la Mesa" competition.
Later, Julián Vecchione and Nahuel Di Stefano Villalba from Pulga Escapista recognized the game’s unique potential and decided to publish it in Argentina.
A key part of shaping the game’s identity was the artwork by Pancho Pepe, whose distinctive style gave Pintó its personality and delightfully chaotic charm. After an extensive process of development and playtesting, the team finally arrived at the finished version of the game.
What began as a local prototype has now grown far beyond Argentina, with Pintó currently being published around the world.
🪅 GameFiesta!
This project is part of GameFiesta! 🎲🪅 A celebration of innovative and award-winning games from Latin America, Spain and Thailand launching in English through collab-crowdfunding by BackerKit.
🎉 Join the fiesta, and play games that will make you laugh, think, interact, and want more! 🪇
🎁 A present for you! ...Free extra games!
GameFiesta! is a crowdfunding celebration, and no party from Latin America is complete without presents! Every day, all backers from each of the 14 campaigns will be entered into a giveaway to win another game for free! The more campaigns you back, and the earlier you support, the better your chances of winning free games!
By backing multiple GameFiesta! campaigns with physical rewards, you will get discounted or FREE shipping!
Joint printing and fulfillment At campaign launch, all projects are Ready to Print. Projects will be printed and fulfilled together in a single package regardless of the amount of projects you back.
🥇 Loyalty reward
As one of Latin America's most prominent publishers, Detestable Games joins GameFiesta! Returning backers from any Creature Kingdoms campaign will get free promo cards for Dodos Riding Dinos. Can also be included as an add-on during the pledge manager.
Language Localization & Licensing
This campaign offers English and Spanish version. If you are distributor/publisher in Europe or Asia interested to localize in a different language, please apply to this linked Google Form.