Nathan Heard
CREATOR
6 months ago

Project Update: Four Days til Launch! Teaser: Welcome to Bridgemoor

Welcome to Bridgemoor! The entire city-state is a massive bridge that spans the Great Chasm, connecting to Nalathesh in the west and Kendaria in the east. Whether you're only passing through or plan to stay a while, you can be sure that Bridgemoor's markets, libraries, inns, and taverns hold whatever you seek!

From the zenith of the bridge, the Meritocrats rule the city-state with wisdom and wit. An assembly of 248 legislators, the meritocrats write all of the laws for Bridgemoor. Many of them are alumni of Bridgemoor's Univeristy, aptly named the Meritocratium. Other Meritocrats are simply hardworking pencil pushers that work their way into the good graces of sitting meritocrats and eventually inherit the position.

While the Meritocrats pass laws, the Bridge Knights keep the peace. The Bridge Knights are often said to strike quite heroic figures in their gleaming plate armor and blue-and-black tunics. But not everyone holds them in high regard. Many merchants feel that the Bridge Knights watch the streets so closely that they stifle efforts at haggling with customers and other merchants, but of course the Bridge Knights say that their close watch is necessary. After all, Bridgemoor holds a precarious position spanning the Great Chasm, and if traveling merchants cannot trust that they will be treated fairly in the city, then how will Bridgemoor continue to prosper?
The lifeblood of Bridgemoor is, of course, composed of the sizeable population of merchants and tradesfolk. Given Bridgemoor's vital strategic location as the only convenient way across the Great Chasm, scores of international traders make Bridgemoor a central part of their trade routes. The merchants, tradesfolk, artisans, and servicefolk of Bridgemoor are quite prosperous as a result.

Several religious orders have notable presences in Bridgemoor. Whether visiting the Order of the Darkscourge, the Temple of Vigil, or the temple of another pantheon, the places of worship in Bridgemoor accommodate large gatherings and will often help adventurers who request aid.

Lately, it seems that everyone has been a bit on edge as rumors of a dark new cult swirl through the city. The clergy worry that the cult might be targeting them. The merchants and meritocrats fear that the unease around the cult may drive traders to avoid Bridgemoor... even if there is no other easy way across the Great Chasm. And of course, the Bridge Knights want to put an end to any crime in the city, especially violent occult rituals.
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