Over the last few updates, we've talked about the music and some of the horrors waiting for you in the campaign. Today, we wanted to spend a little time talking about the game itself.
Cthulhu Dreamt uses an original d12 system built around narrative roleplaying, survival, travel, and player choices.
In a lot of RPGs, travel happens between adventures. In Cthulhu Dreamt, travel is PART of the adventure. You'll be scavenging for supplies, making camp, standing watch, and trying to survive a world that's becoming less familiar every day.
We've kept the game approachable, too. Learning Cthulhu Dreamt should feel more like learning a new video game than learning a new language. The experience and narrative are the focus.
We want players to make exciting decisions, discover strange equipment, overcome terrifying threats, and watch their characters grow throughout the campaign.
What role will you take on?
In Cthulhu Dreamt, as you travel, you and your party will take on different roles and complete associated tasks to determine how successfully you navigate challenges on your journey and recover from sanity loss and wounds.
Launch Incentives
If you haven't followed the campaign yet - you're missing out on some cool d12s!
Campaign followers will receive the Cthulhu's Sonnet custom d12 with their pledge.
Returning backers can earn the Eldritch Blood d12.
Early backers will have the opportunity to claim the Runic Summons d12.