One of my favorite builds is the Professional (a crafter, an academic, a trades person) who hears the call to adventure and despite not having learned the "traditional" adventuring skills, they answer the call of destiny. The blacksmith (Will Turner), the barmaid (Tika Wayland), the boy who would become the G.O.A.T. (Mortimer Lindquist) these characters had "humble" beginnings. As their lives tested them through the crucible of adventure they became their best selves. Having a classless system that allows characters to buy skills to adaptive to the narrative allows for greater depths of character development.
One of my favorite builds is the Professional (a crafter, an academic, a trades person) who hears the call to adventure and despite not having learned the "traditional" adventuring skills, they answer the call of destiny. The blacksmith (Will Turner), the barmaid (Tika Wayland), the boy who would become the G.O.A.T. (Mortimer Lindquist) these characters had "humble" beginnings. As their lives tested them through the crucible of adventure they became their best selves. Having a classless system that allows characters to buy skills to adaptive to the narrative allows for greater depths of character development.
Engaged with this project 20+ times 🌟
starting out as a pure crafter is also great for both roleplay and utility, professional skills, are great for buffing, dungeoneering, and commerce
Agreed, the Professional skills are the backbone of any campaign setting, those skills can definitely come in handy during a campaign. Not to mention the utility of crafting and repairing Tools and creating Bonuses for skills and stats.