I was hoping for a couple of rule clarifications. In the classic game, when you reached a Frontier it ended your heroes movement until you registered your passage. You also had to move into a space adjacent to the one you left in the previous kingdom. What are the rules regarding crossing the rivers in RTDT. Does it count as just a space? Can you enter a river at the bottom of the board and exit near the tower? Movement example where this is causing questions: The Spymaster's banner action is the ability to move to any space within the current kingdom. Banner Action, jump from current space to the River. Use remaining 4 to 8 moves to traverse the kingdom. If the River only counts as a space then the Spymaster can traverse across the entire board in a single turn, especially if he is up near the tower. Additionally, are hero's who are on the River space subject to kingdom based penalties? Example: A Hero moves onto the River and ends their turn. Event is triggered for which any hero in a kingdom with a dragon gains a corruption. Is the hero in the river exempt? Next problem..., the Advantages are not carrying over in the App when battling the Adversary. The last two games my family has played we have had to face 5 cards / 0 Advantages each time a Hero attacks even when the previous Hero beat him down to just a single card.--what gives?! Next question...how do you prevent from being corrupted out of a game when you cannot move or defend? Example: 4 Player game--We were facing Isa, after driving him from the tower he begins destroying buildings in his currently occupied kingdom. Destruction of a building gains the home kingdom hero a corruption. Isa has an attack event after every subsequent hero's action. On player 3 this results in a total loss, even though you cannot do anything about it... These are burning questions that are causing a family feud...we ask for the Gamemaster's Ruling...

5
Share

Share

Twitter

Bluesky

Facebook

Copy Link

Comments 5
Loading

Confirm