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Producer Chant
CREATOR
7 days ago

Project Update: Meet the Masters: 1970s

Good news: Gareth's Having Ideas. Quietly, backstage, at the moment, but I am watching the Metadungeon being built up around me. It's nice. Cosy. If you think roughly hewn walls and philosophical pit traps are cosy.

Some of those Ideas are about the different Masters for each level of the Megadungeon (yep, it's big enough that every level gets a Master. H.G. Wells and Charlotte Brontë had to oversee entire fantasy kingdoms, our lot have got enough to do sorting out a single dungeon level).

The Masters are, of course, part of the defining character of each level. Their nature shapes what players can expect from that part of the dungeon - the type of conflicts that are to come, and what it wants and expects from the players.

We've got six Masters, and ten days left on Backerkit, so every couple of days from now until 1st May, you get to Meet the Masters.

First up is the 1970s Dungeon Master. He's a practical man. Old school. Set the traps, restock the dungeon, kill the player characters, repeat. Obviously, if you were a GM in the '70s, we're not saying you were like this - but everyone I know who did play in the '70s has stories about this guy.

Square image split down the middle. On the left is a cloaked, hooded man with a long, grey beard and piercing yellow eyes. He's holding a Magic Con guest pass. Text on the right reads: 1970s - The Dungeon Master - More deathtraps than you've had hot dinners. 2d6 goblins on call. No ten foot pole? That's a you problem. Killed your favourite character and he'll do it again.


What do you reckon? Did you play with this guy? Does the concept ring true? And what do you think the '80s version has in store?

- Chant
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