A community compendium of house rules for The Mothership Sci-Fi Horror RPG. This book defines a full methodology for solo and Wardenless play and includes house rules for everything from downtime to cybernetics.
Channeling the second book included with all Game Designers’ Workshop games, Advanced Rules is a text only zine of house rules for the Mothership Sci-Fi Horror RPG 1e from the Mothership community with a focus on rules adapted from RV Games online magazine, The Adventure Gaming Periodical. The WIP rules are viewable here, this web page version of the project will always be free for community use.
Tentacles
Included in Advanced Rules
Solo and Wardenless Play Guidelines by Violet Ballard
Some Ship Combat Rules by Joshua Justice
Miniships by Greenspore
Streamlined Debt and Downtime System Adapted From Rules by Jack Shirai
Psion and Psionics by Monovektor
Surgical Rolls by Violet Ballard
Social Rolls by Violet Ballard
Ultimate Bad Ass by Christian Sorrell
Squad Combat and Stacking by Violet Ballard
Exploration Procedure Using Dynamic Tables by Violet Ballard
Grid and Zone Maps by Violet Ballard
Additional Classes by Joshua Justice, Christian Sorrell, and Violet Ballard
Cybernetics, Drug, Robotics, and AI Design Sequences by Violet Ballard
G.O.B.L.I.N. - Gremlin's OGRE Basics: Living in Neuralware by edbury
All of the rules are being revised for the final 1e version of Mothership with professional editing by Roz Leahy beyond their original online publication.