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Shadowlands Games
about 15 hours ago
STATUS UPDATE: SCIONS OF THE DARK GODDESS
STATUS UPDATE: SCIONS OF THE DARK GODDESS Dear backers, We are listening to you, we understand your concerns, and that is why we want this update to be something more than...
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Shadowlands Games
about 1 month ago
SCIONS OF THE DARK GODDESS STATUS: PRINTER INFO AND MORE
Dear Backers, Before we get into matter, we want to offer our sincere apologies for the ongoing delay. We know you are eager to receive your rewards, and so we are to ship t...
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Shadowlands Games
3 months ago
CURRENT STATUS OF THE PROJECT
CURRENT STATUS OF THE PROJECT Dear backers, With this update, we would like to share the current status of the project and provide you with the latest information available...
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Shadowlands Games
7 months ago
PRINTING & LOCKING ADDRESSES ON NOVEMBER 24
SotDG STATUS: PRINTING & ADDRESS LOCK ON NOVEMBER 24 Dear backers, As we mentioned in our last update, over the past few weeks we have completed all the remaining technical...
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Shadowlands Games
8 months ago
OTHER NEWS FROM THE DARKNESS - NEW IN SHADOWLANDS
Dear backers, Meanwhile next printer news arrive for Scions of the Dark Goddess, we want to share with you fresh news from Shadowlands Games. As fans of our games and darknes...
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Shadowlands Games
8 months ago
SotDG KEEPER SCREEN PDF AND NEW CAMPAIGN BOOK VERSION
SotDG KEEPER SCREEN PDF AND NEW CAMPAIGN BOOK VERSION. Dear Backers, The printing process is moving forward step by step. After some final adjustements during the printing ...
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PROJECT UPDATE
Marina Moreno
about 2 years ago

Project Update: You Have Awakened the Dark Goddess!



We are immensely grateful for all the support you have given us to achieve the best possible edition of Scions of the Dark Goddess.  This campaign has been one of the major milestones for our company, and we couldn’t be prouder.

Here's what we have achieved:

  • ✅ €239,249 raised.
  • ✅ 2,585 backers.
  • ✅ 25 out of 25 stretch goals unlocked.
  • ✅ The most supported campaign ever run by a Spanish role-playing game publisher.
  • ✅ No other independent campaign for Call of Cthulhu has ever received this much support before.
 


What Comes Next?

In the coming days, BackerKit will collect all the necessary information and process the payments. You will receive a notification once this happens. Please be aware that, for security reasons, your bank may sometimes block or reject the charge. If this occurs, BackerKit will notify you automatically, and you will need to contact your bank to authorize the payment.

For any questions, feel free to reach out to us at [email protected].

The Pledge Manager and Late Pledges

Pledge Manager
After the campaign, we will begin preparing the Pledge Manager. This usually takes a few weeks, but we hope to have everything ready as soon as possible. Through the Pledge Manager, you will be able to:

  • Increase your pledge level (paying only the difference).
  • Add any add-ons from those available.
  • Provide your address and pay the shipping costs.
  • Select your preferred language for your rewards.

Late Pledges
Once the Pledge Manager is open, late pledges will also be accepted. This means those who missed the campaign will still have a chance to join in, though prices may vary from the original campaign.

Again, thank you very much, backers!

Shadowlands Games Team
user avatar image for David Martín
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PROJECT UPDATE
Shadowlands Games
CREATOR
CREATOR
about 15 hours ago

Project Update: STATUS UPDATE: SCIONS OF THE DARK GODDESS


STATUS UPDATE: SCIONS OF THE DARK GODDESS


Dear backers,

We are listening to you, we understand your concerns, and that is why we want this update to be something more than just an update. Something closer to a real conversation with you about the current state of Scions of the Dark Goddess.

First of all: we let May go by waiting for the printer to give us a definitive delivery date for the physical rewards. Unfortunately, that didn't happen, and we apologise. For the wait, and for the silence — which, on top of the delays this project has already accumulated, only adds frustration and uncertainty. And that is the last thing we want.

So: we're sorry. We take full responsibility, and we will not let this happen again.

The Print Bottleneck: What's Happening

As we communicated in our last update, Scions of the Dark Goddess is at the printer. But the printer is currently experiencing a significant production bottleneck, and our project has been caught in that log jam alongside others. It seemed like it would only be a short delay — and we are still waiting.

We don't have a confirmed exit date from them yet. But we are on top of it. We are following up. We are not sitting on our hands.

We know some of you have suggested switching printers. We hear you, and we understand why that seems like an appealing solution. But changing printers at this stage would mean starting the production process essentially from scratch: new proofing, new agreements, new scheduling from the beginning. That wouldn't speed things up — it would add even more delay. It is genuinely not an option that would get the books to you any sooner.

What we can tell you is that we are pushing, and we will share a confirmed timeline the moment we have one.

A Small Thank-You

As we committed to, all backers will receive a new PDF adventure with each update as a token of appreciation for the wait. It won't give back the time, but it is a sincere thank-you for your patience.

This time, we are gifting you Terror at Ebenalp, a one-shot by Joan Segovia that will leave your investigators stranded in an idyllic Alpine hotel… in a far from idyllic situation.

It will be distributed to all backers shortly, available to download from your BackerKit profile as always.

Our Mistakes

We underestimated the complexity of this campaign, and we got things wrong. Not in the creative work — we are proud of that — but in everything it entailed: the scope, the production, the logistics of managing so many physical components, and the timing of a project launching internationally in two languages for the first time, with this level of physical extras, in a challenging production environment.

We gave you an estimated shipping date and we didn't meet it. We also fell short on communication. Part of what held us back was outside our control. Part of it wasn't. We take full responsibility for our mistakes and, once again, we sincerely apologise.

What we can tell you — and what we genuinely believe — is that these mistakes are pushing us to learn. And we are learning. In how we estimate timelines. In how we communicate, especially when we don't have good news. In how we manage production dependencies. It has been a hard lesson, and we are not walking away from it unchanged. Learning from our mistakes is what turns a stumble into a step forward — and that is exactly what we are doing.

Regarding the Frustration


We understand where your frustration comes from. Delays and communication failures are two very clear sources of it. That frustration is legitimate, and we own it.
But we also want to address something directly: there have been alarmist voices questioning whether this project will ever see the light of day. And we want to assure you — they are wrong. There is a full team of people behind this project, who have dedicated years of real work to this campaign.
Shadowlands Games has published over 150 books and role-playing games in Spain alone. We are not new to this. We have made mistakes regarding scaling our reach internationally, but we know what it means to finish a project — to hold a printed book in your hands and know that every single page was worth the effort.

We have a firm commitment to facing the challenges of every project while maintaining its quality and delivering it to the people who helped make it a reality. That is not going to change.

We Are Still Working

Our commitment is intact.

We are not going to stop until every one of you has Scions of the Dark Goddess in your hands. You can count on that.

As always, for any questions or postal address updates, you can reach us at [email protected].

Thank you — genuinely — for your patience, your understanding, and for sticking with us.

Shadowlands Games

_____
(Versión en castellano)

ACTUALIZACIÓN DEL ESTADO DE SCIONS OF THE DARK GODDESS


Queridos mecenas:


Os estamos escuchando, entendemos vuestra preocupación y, por eso, queremos que esta actualización sea algo más que una actualización. Algo más parecido a una conversación con vosotros sobre el estado de Scions of the Dark Goddess. 

En primer lugar, hemos dejado pasar mayo esperando a que la imprenta nos diese una fecha definitiva para la entrega de las recompensas físicas. Lamentablemente, no ha sido así y os pedimos disculpas. Por la espera y por el silencio, que sumado a los retrasos que acumula este proyecto, no hace más que añadir frustración e incertidumbre. Y eso es lo último que queremos. 

Así que: lo sentimos. Asumimos nuestra responsabilidad y no volveremos a caer en este error. 

El embudo de producción en imprenta: qué está pasando

Como os comunicamos en nuestra última actualización, Scions of the Dark Goddess está en la imprenta. Pero la imprenta está atravesando actualmente un importante embudo de producción, y nuestro proyecto se ha visto atrapado en ese cuello de botella junto a otros. Parecía que iba a ser por poco tiempo y seguimos esperando.

Aún no tenemos una fecha de salida confirmada por su parte. Pero estamos encima. Estamos haciendo seguimiento. No estamos de brazos cruzados.

Es cierto que algunos habéis sugerido cambiar de imprenta. Os escuchamos y entendemos por qué parece una solución atractiva. Pero cambiar de imprenta en este punto significaría empezar el proceso de producción prácticamente desde cero: nuevas pruebas, nuevos acuerdos, nueva planificación desde el principio. Eso no aceleraría las cosas, sino que añadiría más retraso. Sinceramente, no es una opción vaya a hacer que recibáis los libros antes.

Lo que sí podemos deciros es que estamos presionando y que compartiremos un calendario confirmado en el momento en que lo tengamos.

Una pequeña compensación 

Como nos hemos comprometido, en compensación por la espera, todos los mecenas recibirán una nueva aventura en PDF con cada actualización. No recuperará el tiempo, pero es un agradecimiento sincero por vuestra paciencia.

En esta ocasión, os regalamos ‘Terror en Ebenalp’, un one-shot de Joan Segovia que dejará a vuestros investigadores aislados en un idílico hotel de los Alpes… en una situación nada idílica. 

En breve será distribuida a todos los mecenas, que podréis descargarla en vuestro perfil de Backerkit, como siempre.

Nuestros errores


Subestimamos la complejidad de esta campaña y nos hemos equivocado. No en el trabajo creativo —de eso estamos orgullosos— sino en lo que ha conllevado, el alcance, la producción, la logística de materiales y los tiempos de un proyecto de este alcance que se lanzaba internacionalmente en dos idiomas, con este nivel de extras físicos, en un entorno de producción complicado.

Os dimos una fecha estimada de envío y no la hemos cumplido. Hemos fallado en la comunicación también. Parte de lo que nos ha frenado estaba fuera de nuestro control. Parte no. Asumimos la responsabilidad total de los errores y, de nuevo, nos disculpamos sinceramente por ello.

Lo que sí podemos deciros, y lo creemos de verdad, es que estos errores nos llevan a aprender. Y estamos aprendiendo. En cómo estimamos plazos. En cómo comunicamos, especialmente cuando no tenemos buenas noticias. En cómo gestionamos las dependencias de producción. Ha sido una lección dura, y no vamos a salir de ella iguales que como entramos. Aprender de los errores es lo que convierte un tropiezo en un paso adelante, y eso es exactamente lo que estamos haciendo.

Sobre la frustración


Entendemos de dónde viene vuestra frustración. Los retrasos y errores de comunicación son dos fuentes claras de ello. Es legítimo y lo asumimos. 

Pero queremos también abordar algo directamente: ha habido voces alarmistas que ponen en duda que este proyecto vaya a ver la luz. Y queremos garantizaros que no tienen razón. Hay un equipo completo de personas detrás de este proyecto, que han dedicado años de trabajo real a esta campaña.

Shadowlands Games ha publicado más de 150 libros y juegos de rol solo en España. No somos nuevos en esto. Hemos cometido errores al escalar internacionalmente nuestra proyección, pero sabemos lo que significa terminar un proyecto, sostener un libro impreso entre las manos y ver que cada página mereció el esfuerzo. 

Tenemos un fuerte compromiso de hacer frente a las adversidades de cada proyecto, manteniendo su calidad y entregándolo a quienes nos han ayudado a convertirlo en realidad. Y eso no va a cambiar. 

Seguimos trabajando


Nuestro compromiso sigue intacto.

No vamos a parar hasta que cada uno de vosotros tenga Scions of the Dark Goddess en sus manos. Eso podéis tenerlo por seguro. 

Como siempre, cualquier duda que tengáis o actualización de dirección postal podéis contactarnos a [email protected].

Gracias, de verdad, por vuestra paciencia, vuestra comprensión y por seguir con nosotros.


Shadowlands Games



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Dear Shadowlands, Another summer is approach since the rewards were told to be delivered (December 2, 2024). Please inform us, the backers about the status of your progress. If the printer is still not working, please choose another printing company. No more beat around the bush.

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The screen for this project is probably one of the worst that I have seen. It is basically just enemy stats. Those could have been cards. Those would have worked better as cards. On a screen, I either want to see core rules, something about the plot is if adventure / campaign related, or descriptions of the scenes, words / expressions that can be used to get into the right mood, or the combination of these. It could have been a great screen, as I see potential in this campaign (as in adventure, not crowdfunder, whether there is potential in it, we'll see). As probably nothing has been printed yet, any chance to change it?

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Look, Shadowlands. I think we've all given you a lot of rope to play. At this time, though, I'm likely to start following the footsteps of others and review bombing your other campaigns. I will go there and warn them, with receipts, to ward off people from giving their hard-earned money to such a poorly run organization. I love Call of Cthulhu, and I will not be punished for that love by giving money to a failing business. I think we should start reaching out to big name Youtube influencers and saying "hey, can you do a story on Shadowland Games?" You guys are so close to being Steve Jackson Games (irony, oh the irony) it's not even funny. No, it's not funny, at all. You are doing nothing to solve any of the issues. You have shown no proofs, no physical products of any sort, no images of WIP from any of the printers. Nothing. This has been a phantom project outside of the PDFs and the OST. Which, by this time, everyone that was involved has (hopefully) been paid for. But I paid for physical product as that's easier for me to work with when I play a session. I was told roughly December 2024. And since then, I have been fed debtor's excuses for the lack of realization. I work in collections, I know stalling when I see it. And I know that when someone stalls long enough, they disappear. With the amount of money you're taking in across your accumulated projects, coupled with the lack of realization of physical products in too many cases, the signs all point in the direction of a rug-pull. We can't get our money back. You've been too sly in your practices to allow that. But we can certainly make a concentrated effort to stop you from getting any more.

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