Ponyfinder Primal Thunder

Ancient Everglow awakens. Dragons, primal ponies, yaks, gnolls, and more become playable forces in Pathfinder(2e) and Dungeons and Dragons 5e. Back now and be among the first to run these mythic survivors.

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Latest from the Creator
Silver Games LLC
16 days ago
Shifters

Druid Circle: Circle of the Shifting Form (5E)

Druids of the Circle of the Shifting Form draw their power not by fully surrendering to transformation, but by holding themselves at the threshold, only adapting the parts they need. They learn to let the magic of the natural world flow through them in fragments. Hardening their skin like bark, coiling muscle like a serpent, or striking with the sudden precision of a hunting beast. This magic is not a single form, but a constant adjustment, guided by instinct and refined through practice. They don’t just turn on one animal, but on the properties of many at once.
In the world, these druids are often wanderers, scouts, and protectors who must respond to threats that change as quickly as the environments they guard. They are found at the edges of wild places, where adaptability is the difference between survival and eradication. Some act as wardens who defend their territories against encroaching dangers, while others serve as hunters of unnatural creatures, tracking and overcoming foes that cannot be faced with a single approach. 
Within a group, a druid of the Shifting Form fills the role of a flexible front-line combatant and problem solver. They move between offense, defense, and mobility as the situation demands. By drawing out qualities of different beasts, they better respond to the many diverse threats they face. 

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Shifter (Druid) (PF2)

Some followers of primal way eschew focus on ancient words and motions in favor for more immediate ones born in flesh and bones. Shifters are druids that hone their entire body, and all it can be with primal magic, as the key solution to the many problems that life gives them.
Like other class archetypes, you can take this at first level, but must take the shifter dedication feat on reaching second level. You must also qualify for this feat (be a druid)

Prerequisites: You must be a druid.

Shifter Adjustments: Your spellcasting is bounded, causing you to gain far fewer slots at a time, like a magus or summoner.

Your skill at unarmed attacks becomes expert at 5th and master at 13th level.
Your proficiency with primal spellcasting increases to expert at 9th and master at 17th level.
Your proficiency with unarmored defense increases to expert at 11th and master at 17th level.
At level 5, gain critical specialization with unarmed attacks.
At level 13, gain weapon specialization.
At level 1, before you take the feat, you gain Deception as a trained skill. If you are already trained in Deception, become trained on one other skill of your choice. When initiative is rolled, you may, as a free action, use the Shift(shifter dedication) action.

You do not gain a druid circle. You are a shifter, and that's good enough.

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A new subclass coming for two game systems to you! The shifter allows you to master your form instead of copying others.
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Silver Games LLC
about 1 month ago
Not All Gnolls

The Ishkode Gem Gnolls


The Land of Fire


Named after the modern Gnollish word for fire (The Ishkode Gem Gnolls saw little reason to distinguish themselves at their apex in ages past), the Ishkode Gnolls have earned their nickname by leveraging a land many ponies still find inhospitable to a degree that would seem unfathomable to many. Embracing the inherent death and rebirth that comes with living near a major, almost constant epicentre of volcanic activity has produced many benefits that Gnolls of all kinds reap the benefits for, even long after Apep wrought ruin upon The Scar of The Sun.


The Ishkode Gnolls boast not only a resistance to toxins from an atmosphere full of volcanic smog as well as natural resistance to temperatures that would cause heat stroke in lesser Gem Gnolls, but they are also uniquely adapted to the life that living in a city entails, working harder with their paws than most Gem Gnolls would themselves, and using their skills to trade with powerful dragons who shape their society almost as much as gods themselves.




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Silver Games LLC
about 2 months ago
The Curse of the Author

The Author's Curse

This is far from proven, but is a tale shared among dragons where lesser beings cannot listen. They say that when the Author came, that human that meddled with the very destiny of the land, she was not ignorant of dragons. How could she be? She had to know they were there. She had to know they were a real threat to any of her creations.

They were there before her. They would be there beyond her. Was she truly a god? It barely mattered as far as they saw it. Her effect, they argue, was powerful enough that she may as well have been, even if she may have long ago perished. When she wove the fabric of the land and began to create creature after creature, she began to warp the very fabric of destiny itself.

The dragons were affected, they had to be. They were rooted in the very origin of the world itself, and with its warping, they were bent off their original path. Some say this is why dragons lost their signature colors. Why else would a blue drake belch fire and a purple one rain lightning? With her touch, they were primed, and their current condition is placed at her feet. A troublesome human, making change all too quickly.

Typical.


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