This campaign has two main experiences within it, the Collector's Edition novel and the Roleplaying Game.
Plenty to show you. We'll start at the gaming table, the world of Ruin, the AWE system, and how it actually plays, and then we'll turn to the Collector's Edition for the readers among you. Onwards!
This is the heart of REBORN: a complete roleplaying game in a single volume; every rule, every creature, every tool a GM needs. So: what is Ruin, and why did it need its own system? Let us show you.
It was really important to us that every player contributes constantly in a system that resolves quickly. Downtime is reduced and everyone gets that heroic moment in a fast-paced and cinematic experience.
We'll show more of this upon the release of the Quickstart Guide and as we near launch. But for now, let's move onto the lore-filled companion to the RPG.
Every campaign you run in Ruin has a history, and this is just part of it.
Rise of the Liberator is the 383-page novel the whole world grew from: the Crusade, the factions, the Liberator and its legendary crew. It's just a damn good steampunk epic. Either way, this printing (folio hardback, illustrated, signed, strictly limited) will never exist again.
That's Ruin: REBORN, the story & the game.
Everything you've seen here was made by a handful of people who care about this world far too much, and it only exists because readers backed the first Ruin campaign four years ago.
There's more coming before launch: a free AWE Quickstart Guide so you can try the game for yourself, more spreads from both books, and a look at what we're unlocking together along the way.
If you want in, follow the campaign. It's free, it takes one click, and every follower gets to download the first third of the Rise of the Liberator Collector's Edition free, plus first crack at the strictly limited Collector's Edition on day one.
Thanks for reading.
Speak soon!
Joseph & The Authocracy Team