Hey folks, it's been a little while, but I come bearing exciting news!
During the campaign, your support allowed us to commission five fantastic freelance writers to create unique one-shot Adventures for Why We Fight Bundles...
These Adventures are now complete, and ready for you to play! Each one is a full mission's worth of goodness, and can be played with either game book. Some of these Adventures have their own twists to the rules, but you can play them with a new or existing Crew, solo or with friends!
The PDFs will be distributed through your backerkit rewards as a zip file containing all five Adventures. If for any reason you cannot retrieve these PDFs, please email us at [email protected] PLEASE do not make a post on Backerkit because we DO NOT get notifications and WILL NOT see your post!!! Any and all issues need to be emailed to us to get our attention.
Missed out during the campaign, and want to grab these Adventures while they're hot? You can purchase them on our website individually or as a bundle. Click here for our website here!
Before you delve into these new Adventures, here's a blurb for each of them!
OPTICS - Benjamin Wenham
Your Crew are tasked with protecting a team of sappers as they cut the fibre optic trunk cable that connects a powerful AI to Guiding Hand surveillance systems. But you aren't alone... Almost five hundred protestors from nearby communities have turned up and clash with the White Fist militia around you. This Mission is about difficult alliances we sometimes have to make on the street, and about never quite being sure the people you are fighting alongside have fully understood the consequences they face. Can your Crew cover the team of sappers, without creating too much fallout for the protesting communities?
IN DEEP WATER - Sinta Posadas
As solar-panels begin to falter and fail to meet the needs of a growing community, your Crew set out with one goal in mind... To find, restore, and connect an abandoned hydropower plant to Copperfall. With limited supplies and a long but uncertain journey ahead of you, will your Crew have the time, skills, and tools necessary to keep the lights on back home?
FORAGING FOR FREEDOM - Muse en Lystrala
Your community has a food crisis on its hands. With your numbers increasing day by day, keeping track of food resources has fallen by the wayside in the flurry of getting newcomers settled, warm, and fed - and now you're running out.In this Adventure, you and your Crew are tasked with a critical operation: forage, dig, and fish for what food you can to bring home to the community, and gather seeds and other resources for expanding the community garden. Can your Crew keep everyone fed, all while avoiding the seeing eyes of the White Fist?
THE HOUSE OF GLASS - Tanya Floaker
Deep within Guiding Hand territory, The House of Glass is under attack! Your Crew will be involved with an occupation deep within Guiding Hand territory, where a city is being transformed into an authoritarian “Protectorate”. Together, they'll face down batons, dogs, gas, drones, and worse. The decisions you make force past and present to collide in a single day. Within the 24 hours of an eviction, class spontaneity will be anything but spontaneous!
IF YOU BUILD IT THEY WILL COME - Hamnah Shahid
The voice of the Guiding Hand poisons the radio waves. Acid drips into the ears of all those who listen to its sermons, burning away the world to create a new reality in its stead. In this new reality, it is the Guiding Hand that knows best. In this new reality, the White Fist stands benevolently between you and danger. In this new reality, you are fed lies. There is only one course of action ahead of your Crew... You must cut a throat of the Hand.
Art by Rob Ingle
What are you waiting for? Grab your Crews and head out on a new Adventure!