🧟 The zombie apocalypse has arrived. A roll-and-write game in Print-and-play format where you gather weapons and items on your path to survival. Your skills also determine how many zombies you draw to your neighboring players. Designed in Mexico 🇲🇽
My Name Was is a complete board game delivered as digital files for you to print and play at home.
There is no physical box waiting to be shipped: you get the game, prepare the printable components, add a few everyday supplies, and bring the zombie apocalypse straight to your table.
If Print & Play is new to you, don't worry, you don't need to be a board game crafter to understand what you're getting. We'll provide the game files; you'll provide the dice, something to write with, and your preferred way to print them!
You have eight rounds to get as much done as possible before the city overwhelms you. Search for supplies, decide which finds are worth keeping, turn scavenged resources into useful equipment, escort survivors to safety and choose the right moment to take on a Mega Zombie. Every rescue, assembled item and defeated Mega Zombie moves you through your nine-mission grid, so survival alone is never enough.
Everyone works from the same roll of the action dice, but the choices are entirely your own. One player may spend the morning pushing deeper into the city while another builds equipment or improves their survivor. Experience lets you move farther, fight harder, increase your health or even tilt the zombie count in your favor.
Day cards keep tightening the pressure. Resources disappear, infection creeps forward and the streets become increasingly dangerous, forcing you to decide what can wait and what absolutely has to happen now. It is a game about making a plan with very little breathing room, and watching that plan get messier every round.
At dusk, your map goes to another player. At night, they choose which hordes grow across it before returning it to you. Every new X can make a safe route dangerous, close the distance to your survivor or turn tomorrow's plan into a problem.
ONE ROLL. DIFFERENT PLANS.
Everyone sees the same action dice, but nobody has to use them the same way. Move, search, rescue survivors, assemble equipment, fight Mega Zombies or spend time improving your survivor, all at the same time.
BUILD THE SURVIVOR YOU NEED.
Experience can make you faster, stronger and harder to kill, but it can also help you control the horde. Invest in Zombie Control and fewer zombies are added to your map while you add even more to your opponents' maps.
PRINT IT. PLAY YOUR WAY.
My Name Was was built for Print & Play. Take on the apocalypse alone, including a five-game solo campaign, or bring it to a group where everyone plays simultaneously. Different player-sheet difficulties can even help balance survivors with different experience levels.
FROM DOWNLOAD TO GAME NIGHT
Your files become a real tabletop game. Print the maps and player sheets, prepare the card decks and Action Board, add the dice and writing tools you already have, and the city is ready for its next group of survivors.
Once it's on the table, My Name Was plays like the full board game it is: cards move between decks, dice drive everyone's choices, maps fill with routes and growing hordes, and every player's sheet becomes the record of their own increasingly messy apocalypse.
Start with the complete base game, add the expansions, or go all in with Blueprints. Every pledge level also includes any stretch goals unlocked for that level during the campaign, so the core structure below stays the same as the campaign grows!
Every game pledge also includes all unlocked campaign Stretch Goals.
As new goals are revealed, they'll simply be added to your reward, no need to change the packages below:
Start each round by revealing a Day card. It tells you what resources the day will demand, which way the maps will travel later, and how the zombie count will change when night arrives.
Then roll the six shared action dice and place them on the Action Board. Everyone sees the same roll, but each survivor gets to decide what to do with it.
CHOOSE YOUR ACTIONS.
Everyone acts at the same time. Use three different dice to move through the city, search, assemble items, rescue survivors, attack Mega Zombies or improve your abilities. Spend experience when you really need a fourth action.
The dice aren't claimed by other players, so the pressure comes from your own priorities. You can see several useful moves every round, you simply won't have time to do all of them.
The simultaneous three-action system and optional fourth action are directly described in the Morning Phase.
TURN SURVIVAL INTO PROGRESS.
Searching can bring you survivors, equipment or the resources you need to keep going. Build useful items, escort survivors to their destinations and decide when you are ready to stand your ground against a Mega Zombie.
These aren't side objectives. Rescuing survivors, assembling items and defeating Mega Zombies fill your mission grid, unlock rewards and bring you closer to winning the game.
PAY UP. THEN PASS YOUR MAP.
As evening arrives, pay the resources demanded by the Day card or lose health for what you couldn't provide. If your infection is still active, it keeps creeping forward as well.
Then comes the dangerous part: hand your map to the player on the side shown by the Day card. Your route, your position and every zombie already surrounding you are now sitting in somebody else's hands.
GROW THEIR HORDE. TAKE YOURS BACK.
At night, take the Map Sheet you received and choose up to three existing zombie groups. Add the new zombies beside those hordes, spreading them across the streets as the city becomes more dangerous.
Then return every map to its owner. Check the zombies and Mega Zombies beside your survivor, roll for each threat, and deal with the resulting Health and Infection before another round begins.
Help us grow the Horde and smash through more levels of the Bunker! Every time we hit a new Stretch Goal, we’ll add brand-new content to all pledge levels.
Tabletop Workshops is a studio specializing in creating incredible print-and-play games. We believe the magic of board games shouldn’t be limited by traditional distribution, but should be within reach of anyone with a pair of scissors, a little enthusiasm, and a great story waiting to be discovered.
Game Mechanics: Ruben HS Game Art & Illustrations: Iván Escalante, Ana Calderón & José Pavía
🪅 GameFiesta!
This project is part of GameFiesta! 🎲🪅 A celebration of innovative and award-winning games from Latin America, Spain and Thailand launching in English through collab-crowdfunding by BackerKit.
🎉 Join the fiesta, and play games that will make you laugh, think, interact, and want more! 🪇
🎁 A present for you! ...Free extra games!
GameFiesta! is a crowdfunding celebration, and no party from Latin America is complete without presents! Every day, all backers from each of the 14 campaigns will be entered into a giveaway to win another game for free! The more campaigns you back, and the earlier you support, the better your chances of winning free games!
By backing multiple GameFiesta! campaigns with physical rewards, you will get discounted or FREE shipping!
Joint printing and fulfillment At campaign launch, all projects are Ready to Print. Projects will be printed and fulfilled together in a single package regardless of the amount of projects you back.
🥇 Loyalty reward
As one of Latin America's most prominent publishers, Detestable Games joins GameFiesta! Returning backers from any Creature Kingdoms campaign will get free promo cards for Dodos Riding Dinos. Can also be included as an add-on during the pledge manager.
Language Localization & Licensing
This campaign offers English and Spanish version. If you are distributor/publisher in Europe or Asia interested to localize in a different language, please apply to this linked Google Form.