Since the last update, Spider00x has continued to lay out the rest of the missions, indexes, and roll tables. We’re just about complete on an alpha build of the entire book! The Azimuth Gang as a group will pour over it in the next week or so in an effort to give you a polished pre-production PDF. Expect this and the Pledge Manager to go live in October!
BackerKit makes digital downloads available only after surveys are complete, so we’ll be getting that going live as quickly as we can so the pre-production will hopefully be available as soon as surveys are filled. Your survey will be the spot to review your pledge, bonus, and chosen add-ons, as well as to pick up anything else from our collective’s back catalog. RV Games is providing the means to buy physical copies of a number of our previous works, which is amazing!
The pre-production PDF will be writing, illustration, and layout complete. The work we’ll have remaining includes filling out page references and hooking up the interactivity of the PDF for quickly flipping between sections. With seven spreads of indexes alone, this is going to be super useful to reference any part of Devil’s Due when you use it. For the physical book, we’ll still have some pre-print work to get everything right for our printer, and we’ll be spinning up the physical reward production around the same time.
As you might have heard, Mothership Month 25 is coming October 14, with all participating projects taking place on the Prospero’s Dream station from Tuesday Knight Games’ A Pound of Flesh. Thankfully, TKG will be helping out with a centralized shipping arrangement this time around, to save on shipping costs if you back more than one project!
With Devil’s Due approaching its final pre-production paces, I want to tell you about a few of the projects coming up for Mothership Month. These are all the products of Azimuth Gang alumni in one way or another. Thanks to your support for Devil’s Due, we can keep making cool stuff like:
Explore the Spinal Crux District of Prospero's Dream in Flatline on the Blocks, where every Block has its secrets. 18 veteran Mothership writers, artists, and more have formed a collective to bring this project to life, led by Chris Airiau. A number of Devil’s Due teammates are part of the crew too—each having completed their contributions here! If you back in the first 48 hours, you can bag the very slick patch shown above, designed by Scragend.
Uncover a conspiracy across The Dream while investigating blackmarket clones in The Conduit, by Columbary TTRPG. Ben King and team are creating an adventure that digs deeper into the mysteries in Doptown and The Choke. See more of Jettila Lewis’ art on Instagram.
Bring the Solarian star worshippers to your game with Sunlit Path, by RAC Computing and Joshua Justice. Explore a sunken Solarian temple, barter at the Sun Market, and sail the solar winds with 2 brand new player classes. Chris Airiau will be editing too.
The Solstice is Coming in Rites of Renewal, by Joshua Luke Cable and Alice Gribble, edited by Chris Airiau. A habitation block on The Dream prepares for a three-day festival. Alice is illustrating this zine with real actual linocut artwork!
With the arrival of the newest slickworld craze, Beach Breeze Rally DX, on Prospero's Dream, let your players loose in an open sandbox adventure, competitive minigame, and a manipulatable leaderboard in Breathe Easy. Writing by D. G. Chapman, art and layout by Marco Serrano, and editing also by Chris Airiau.
Find a missing doctor and save a dying clinic in All On Red, by Glue Trap Games. Deal with medical emergencies, a gang of space greasers, and interstellar dissident plots in order to find him in this zine intended for short campaign play. Chris is doing development work on this one too!