Project Update: Shipping news
Shipping for RUN has been continuing worldwide. It has been difficult to keep everything synced up with all the warehouses, so we have been hard at work resolving those issues. We've seen your comments and we're sorry if a lack of communication made people worried. Hopefully this update helps everyone understand where we're at with shipping.
Newsletter - My marketing person was excited to let everyone know that RUN is at the warehouses and so a newsletter was sent out, but we hadn't adjusted the price/shipping correctly, but it's fixed now. Also note that any new orders go out after the backers. Sorry about any distress from this.
US - Orders have been steadily shipping over the last two weeks and we are down to the last 15% of backers. Most of those will go out monday, and the rest in the following days,
EU - Orders have all shipped, but they only sent 1 bonus map instead of 2 initially, but we sent the second soon after.
UK - Shipping wraps this Wed. A backer reported seeing it a store, not sure which one - let me know if you find it. The UK warehouse said they haven't shipped to any retailers yet.
Canada - the copies are crossing the border, waiting for word that it has arrived at the CA warehouse.
Worldwide - Shipping started this week, but depending on the country it may take a while to arrive.
Let me know if you have any issues at [email protected] and we'll do our best to take care of you. We're grateful for your support, and we're so excited for you to play RUN.
- Tim & Fowers Games
Project Update: Shipping has begun!
This is just a quick update to let you know the shipping status for RUN
and Fugitive. All have arrived at the warehouses.
European Union
Shipping has already started.
Australia / New Zealand
Shipping has already started.
United States
Shipping will begin next week.
Canada
Shipping will begin in two weeks.
United Kingdom
Shipping will begin next week.
China/RoW
Shipping will begin this week.
We're so excited that the first games should be arriving any day now. If
there is anything wrong with a game, please email [email protected] and
we'll try to fix it as soon as possible.
Once again, we apologize for this taking longer than expected and thank
you for your continued patience. We can't wait for you to play the games
we've been working on for so long!
And if you happen to be in Essen next week, please stop by the booth 3-C123 and
say hello.
Thank you all for your support!
Moritz and Tim
Project Update: Shipping update!
Here is a quick shipping update: All games have left the factory and are
on their way to the various distribution centers.
This table shows the latest estimated arrival times we've received from
our manufacturer:
Destination Way ETA ----------------------------------- Germany By Train 30-Aug The UK By Sea 13-Sep AUS By Sea 7-Sep The USA By Sea 11-Sep China/RoW Truck 13-Aug
Please note that even if all goes well with the transport, the games
still have to go through customs and be forwarded to the distribution
centers, which can take up to 2 weeks. From there they will be shipped
to you, which can take up to another 2 weeks (more for RoW). So right
now we're still hoping for a September/October delivery.
Address changes
If you need to update your address, you can do so by Sept 1 from within
your backerkit account. If you experience any problems, please contact
Tim directly at [email protected].
Visit us at SPIEL in Essen
We will be at SPIEL in Essen (booth 3-C123), so please come by and say
hello. We wanted to make sure that most of you backers get your copies
before or at least around the date of the show, so we were very hesitant
to announce RUN for SPIEL. We'll be demoing the game, and we'll have a
few copies for sale, but unfortunately (for logistical reasons) we can't
offer you the option to pick up your copy there. However, we're pretty
confident that your games will arrive at the same time, and this will
save you the hassle of carrying them home.
That's it for now - we'll get back to you as soon as we have more news
about shipping.
Thank you very much!
Moritz and Tim
Project Update: Production nearly complete!
we have some good news regarding the status of RUN: production is almost
finished!
We're sorry that everything took longer than anticipated. In the end it
came down to two reasons: 1 - RUN is a complex product with many
different parts, and we took great care to make sure all the details met
our high expectations. 2 - As it turns out, May to July is probably the
busiest season for board game manufacturers, because almost everyone
wants to have their games ready in time for SPIEL in Essen... Especially
the injection molded parts like the action and gadget tokens had really
long lead times.
However, we've tried to use the waiting time to improve components
wherever we could, and we're really happy with how everything turned
out! Here are some production photos we've received from our
manufacturer (some parts still unfinished):
Our manufacturer plans to ship out the games to the distribution hubs in
the first week of August.
This is how the games will get to you:
USA and Canada: The games will be shipped to our US warehouse for
distribution.
Australia: The games will be shipped to and distributed by our
Australian partner Meeple.com.au.
UK: The games are shipped to Aleto and distributed from there.
EU: The games are shipped to Fullfillment Europe in Germany and
distributed from there.
Rest of the world: Games will be shipped from our hub in China (VFI).
We can give you a better estimate once the games are in transit, but
right now it looks like most of you will receive your games in September
or October. This is later than we had hoped, but we hope that the high
quality of the components and attention for detail we've put into the
game will make up for the delay.
We're sorry you have to wait a little longer - we can't wait to get RUN
into your hands!
Thank you for your patience and support,
Moritz and Tim
Project Update: Pre-production samples arrived
Sorry for the lack of updates - after sending the files to the printer, we had to work out a few kinks and then waited quite a while for the pre-production samples to arrive.
Well, they're finally here and they look amazing! Check out these photos:
Please note: The runner/helicopter as well as the action and gadget tokens are only 3D printed samples and the tokens are not yet in their actual colors. The manufacturer is still working on the molds and will send us the mass production samples as soon as possible.
We've worked hard to make the game as good as it can be and to give you a great experience when you play it. That's why we upgraded the components wherever we could:
- The punchboard is now 3.5mm with a linen finish.
- The action and evidence boards have been upgraded to double-layer boards, all with a linen finish.
- We've added a "secret research" envelope with more gadgets for the Runner to explore once they reach rank 4.
- We've included a slipcase that securely holds both double layer boards together with the action and gadget tokens inside. This gives you a nice way to store the tokens and will speed up the setup process tremendously.
While we're waiting for the injection molded samples for the plastic pieces, we'll be doing some more playtesting with the final prototype. We'll also go over everything with a fine-tooth comb to check for errors or spelling mistakes and update the print files if necessary.
We'll start the mass production process as soon as we receive and approve the injection molded samples, and we'll update you once mass production is complete and we're closer to shipping.
We're sorry for the delays. Although RUN comes in a rather small box, it's got tons of components (the prototype box weighed around 2 lbs!) where a lot of things can go wrong. We're committed to delivering a premium game, and really like how it's turning out. After playing a few games with the pre-production copy, we can already say that the game looks, feels, and plays great, and we can't wait to get it into your hands!
Thanks for sticking with us,
Moritz and Tim
Project Update: Production has started
Sorry for the delay, here is the latest.
RUN production is underway. Building the molds for the movement tiles and player tokens has started. We have finalized the art and are sending over it to the manufacturer soon. We will receive a production sample to make sure everything is correct. We have some surprises we've added and really happy with the quality of components that will be in the game. Here is a sampler of the component art. There are cut lines are on the Move board and Evidence board as they will be dual layered.
Tim
Project Update: Fugitive Expansion and Map Update
The latest news: Fugitive has arrived in mostly regions, should be in EU this week after some delays. Early orders are starting to go out. Some early orders will be a couple weeks later, because the Events Expansion for Fugitive had a production issue. The card backs were slightly different color. So they are reprinting the entire set of expansions. We then will fly them to the warehouses.
RUN is very close to print ready. It is somewhat behind, depending on manufacturing and shipping times, shipping in Apr/May is the current window. We have been adding fun surprises to the game. We are finalizing the maps. Here is one (not final):
Project Update: Pledge Manager is here!
Just launched the Pledge Manager - so check your email. Stuff to remember:
- There is early shipping available for Fugitive. It is arriving at warehouses now. The Events expansion will be shortly behind it later this month. We will lock these orders in 10 days, and they will be shipping late Dec/Early Jan.
- German Fugitive is available to backers in the EU.
- We are covering VAT. It shouldn't show up on your checkout. There was an early error where it was showing up, but is fixed now.
- Addons of other Fowers Games are available at a discount. They will with ship with your last shipment.
- The Bonus Card and Bonus Map are the same ones that you get for the 48 hr bonus or you get them with the Double Bundle.
Project Update: PAX Unplugged & Pledge Manager coming soon!
I'm smuggling a bunch of Fugitives to PAX Unplugged!
PAX Unplugged in Philadelphia this weekend I flew over a some early copies of Fugitive and will have them available for early pickup. Come by booth 2547 and say hi! (Also I'm a bit short on help if anyone wants to help demo at the booth)
Pledge Manager will be available next week, please check your email for it. We are offering an addon to get your copy of Fugitive a few months early. This means you'll get Fugitive Dec-Jan.(arrives Dec 14 in the US) RUN and other addons will come later (Mar-Apr).
Thanks!
Tim
Project Update: Fugitive Assembly and Pledge Manager
I got the assembly samples of Fugitive today. These are the sample of the game assembled from final materials(and new cover). We approved the game and it will be finished in the next week or two. From there it will be 6-10 weeks for shipping out to the warehouses. Check it out below:
RUN is also proceeding - we are working on the maps and testing out samples of manufacturing materials.
Pledge manager - we are planning on launching the pledge manager in November. If you backed both games there will be a split ship option to send each game separately, which would get you Fugitive sooner.
Project Update: Runner Escapes!
We will continue to add and improve RUN as we get it ready for print. We might add some extra stretch goals for free :) Fugitive is starting print right now!
I don't know if you noticed - but we updated the pose on the box cover:
Project Update: Final days! Event Cards Expansion announced
We are rounding the corner on the last few days of the campaign - try to get the word out so we can hit our last stretch goals!
Based on popular request - we are offering the Event Expansion for Fugitive 2nd edition. This expansion adds twists and turns to a game of fugitive as they can pop up in any deck. To save space and keep cost down, we have combined event cards to have two sides, similar to new expansion SHIFT cards. Along with some tuning and tweaking, they will also come as PVC cards to match the 2nd edition of the game.
Project Update: Print and Play along!
Excited to announce the release of the Print and Play for RUN. The game was originally designed as a minimalist game that could be played on a single printed sheet. It has grown as we developed it, but we were able to fit an intro version on two sheets. The first sheet you put in a plastic sleeve and use a dry-erase marker. The second sheet is cut-outs for the Backup cards and the Gadget tokens. It may not sound like a lot, but you'll be surprised how this cat and mouse game comes to life.
Download Print and Play here
Print and try it out because I want to play some remote games against the backers, so I'm doing a livestream of me VS backers next Tues Sept 13 10am-Noon mountain time on my Discord server. If you want to sign up, add your name in the signup-to-play-tim channel. I'll randomly choose a few people to play against.
If you want to find someone to play against in the community, check out this looking-for-run channel in the same Discord server. You can play games in the voice channels run-room-1 and 2.
We also have released a Double Bundle that includes two copies of Fugitive and two copies of RUN. This is a great option for getting a copy for a friend to play RUN remotely. This bundle also includes the bonus map for both copies.
There is some community interest in reprinting the Event cards from Fugitive first edition to match the PVC cards. The main issue is there are too many event cards to fit in the box. Let me know what you think
Tim
Project Update: Map preview! Fugitive Tournament
Wanted to show off some of the unlocked maps. Each map will have a different color scheme and introduce a new way of getting around. Here is a closeup of how the tunnels and alleyways work:
It allows the Runner to sprint through buildings, but he can't stop the sprint until he reaches the far side. This twist allows for new mind games - will the Runner use it? Or he might stop right before the building as a feint.
Also wanted to tell you all about the Fugitive Tournament. It's free to play at PlayFugitive.com Make an account and make an open game for others to play. You can take turns back and forth anytime, and you can have any number of games going at a time. We reset the Marshal and Fugitive rankings, so the more you play you can climb the ladder. As more people get interested I'll work on some worthy prizes. Top players will be determined by their combined Marshal and Fugitive ranks. We're hoping to live stream the top players showdown for the finals.
Thanks for all the support and I'll be back with more updates and insights into the creation of Fugitive and RUN
Tim
Project Update: Made it to the first Hideout!
Come watch some live Fugitive action in 30 min at 4pm PST Twitch.tv/Panda8ngel I'll be helping from Chat!