Community

Join the conversation and share your thoughts

Latest from the Creator
anthony dowler
9 days ago
Let's look at a few level maps
Summer is a busy time. My daughter's coming home for the summer, it's the busy season for my work, and an ongoing series of overdue house repairs is seeping into the summer. And on top of that, I'm moving a significant part of my studio stuff into a new space.

Nevertheless, I've been able to keep plugging away on level maps for the Salamander Mines. Here's a sampling!


The Crossroads stands to one side of the Great Dwarven Staircase that bisects a major portion of the dungeon. It features passages up towards the lost city and down towards the ancient mines. It's also the main path into the dreaded labyrinth.

Under the Horrorsmoke Mountains lie two disparate lairs--the Orkish encampment and a hidden enclave of Deep Dwarves.


The flooded level lies far on one end of the dungeon, and may not be visited by the more exploratory parties, which is a pity, for it is here that can be found the fabled Epic Weapon, the Dwarven throne, and the secrets of Dwarven history and their infamous eternal light.

Today, more than half the inks are done. After that there will be some coloring and then text and tables will be added. More images to come!
2
0
0
anthony dowler
about 1 month ago
We're still going...
It's the Megadungeon Month that would not end!

I hope you're all excited about the Megadungeon goodness you've picked out. It's exciting to see the last-minute pledges trickle in, but I'm also excited for the end so I can start focusing on delivering the map!

I hope you're all excited about the Megadungeon goodness you've got picked out!

And once again, thank you for backing the Salamander Mines!

Tony
3
0
0
anthony dowler
about 2 months ago
Welcome to the Crossroads
Every level is different! But how do you make that happen?

The Salamander Mines were created using the How to Host a Dungeon rules. Some levels came in with lots of detail--local monster groups, a history, treasures and specific features. Like the Hobgoblin mines. How to Host told me who livers there, what they were up to, who their neighbors were, and what they were up to.

The Crossroads began is literally that--a place where two major corridors crossed. With a statue.

But due to some aesthetic impulse I cannot name, I decided it needed to be a whole level:


There's not much in the crossroads to stop for. It's a place that's attached to many other regions of the dungeon. It' a place to pass through. Thus, in true pernicious DM mode, I put a portcullis trap right in the middle of it. Denizens who know about the trap can easily route around. But curious adventurers, drawn to a fine tiled chamber full of pillars, are sure to run afoul.

But of course, I could not resist adding something unique. For this level I decided to add some abandoned Dwarven baths to the north, and a band of Gnolls with a temporary camp to the south. I liked these details a lot, so I made few changes for the update. The biggest changes involved moving some hallways around so they fit the big map better.

Here's what it looks like now:



The statue I left undetailed. Maybe it's just a random landmark. Or maybe some clever DM will make the center of a whole plot. I leave the details up to you.

I figure there's a month or two of drawing at my normal page before all the levels are done. I'll keep sharing as I go!
2
0
0
anthony dowler
about 2 months ago
What's this Salamander Mines about?
The project's launched, the goal has been hit, so let me talk a little about what I'm doing with it.

I like a lightly-detailed dungeon where I can ad-lib as much as I want, but when I'm stuck or tired, I can always find something to build from. The Salamander Mines fits that aesthetic.

The goal of the mines isn't consistency or completeness, it's inspiration. For example, here's the original drawing for one of the upper levels:


It's got an extremely basic random encounter table. I've tried to do this with every level--a table or tool that you can use to quickly generate something random and (hopefully) interesting. Sometimes it's a random encounter, sometimes an interesting treasure or NPC, sometimes it's a rules sub-system for something specific to that level (like the dreaded labyrinth).

Here's a screenshot of the digital remaster of the same level:


This level also has a table you can use anywhere in the dungeon--a way to find out what your randomly-encountered denizens are up to. That's my design philosophy in a nutshell. I like to mix very specific details with general tools. The whole is greater than the sum of its parts. Each level is its own thing, but it also contributes something to the general vibe.

In the updated Salamander Mines, some of this information is going to be on the poster itself and some will be in the book. Here are some rough snaps of tables for this level.

The random encounter table:

And some tables to figure out what a given encounter is up to on any level:

The sub-tables are discretionary. It may not be worth trying to figure out what a group of Carrion Crawlers are up to. It IS interesting, however, to find out that the Hobgoblin Miners are returning with a magic item as trade goods from below. An adventuring party that's looking for a powerful monsters is very different from one that's looking for a place to rest and heal.

And who knows, maybe those Carrion Crawlers really are intent on spying on the local Troll...
1
0
0
anthony dowler
2 months ago
Oh my gosh! We funded!
As chance would have it, I fell sick just as I was finishing up this campaign, which is why I've been so quiet.

So, first of all...

THANK YOU ALL!

It is amazing to see this project fund so quickly... and then to keep on getting pledges through the first week!

Over the next couple of weeks I'm going to share more pictures of the map and, with a little luck, an interesting stretch goal.

But in the meantime, here's a quick timelapse I put together showing the digital remaster of the first level. Enjoy!

Salamander Mines dungeon map timelapse

1
0
1
 

Community Leaders

Become an active participant Learn more

PROJECT UPDATE
anthony dowler
CREATOR
9 days ago

Project Update: Let's look at a few level maps

Summer is a busy time. My daughter's coming home for the summer, it's the busy season for my work, and an ongoing series of overdue house repairs is seeping into the summer. And on top of that, I'm moving a significant part of my studio stuff into a new space.

Nevertheless, I've been able to keep plugging away on level maps for the Salamander Mines. Here's a sampling!


The Crossroads stands to one side of the Great Dwarven Staircase that bisects a major portion of the dungeon. It features passages up towards the lost city and down towards the ancient mines. It's also the main path into the dreaded labyrinth.

Under the Horrorsmoke Mountains lie two disparate lairs--the Orkish encampment and a hidden enclave of Deep Dwarves.


The flooded level lies far on one end of the dungeon, and may not be visited by the more exploratory parties, which is a pity, for it is here that can be found the fabled Epic Weapon, the Dwarven throne, and the secrets of Dwarven history and their infamous eternal light.

Today, more than half the inks are done. After that there will be some coloring and then text and tables will be added. More images to come!
0
Share

Share

Twitter

Bluesky

Facebook

Copy Link

Edit
PROJECT UPDATE
anthony dowler
CREATOR
about 1 month ago

Project Update: We're still going...

It's the Megadungeon Month that would not end!

I hope you're all excited about the Megadungeon goodness you've picked out. It's exciting to see the last-minute pledges trickle in, but I'm also excited for the end so I can start focusing on delivering the map!

I hope you're all excited about the Megadungeon goodness you've got picked out!

And once again, thank you for backing the Salamander Mines!

Tony
0
Share

Share

Twitter

Bluesky

Facebook

Copy Link

Edit
PROJECT UPDATE
anthony dowler
CREATOR
about 2 months ago

Project Update: Welcome to the Crossroads

Every level is different! But how do you make that happen?

The Salamander Mines were created using the How to Host a Dungeon rules. Some levels came in with lots of detail--local monster groups, a history, treasures and specific features. Like the Hobgoblin mines. How to Host told me who livers there, what they were up to, who their neighbors were, and what they were up to.

The Crossroads began is literally that--a place where two major corridors crossed. With a statue.

But due to some aesthetic impulse I cannot name, I decided it needed to be a whole level:


There's not much in the crossroads to stop for. It's a place that's attached to many other regions of the dungeon. It' a place to pass through. Thus, in true pernicious DM mode, I put a portcullis trap right in the middle of it. Denizens who know about the trap can easily route around. But curious adventurers, drawn to a fine tiled chamber full of pillars, are sure to run afoul.

But of course, I could not resist adding something unique. For this level I decided to add some abandoned Dwarven baths to the north, and a band of Gnolls with a temporary camp to the south. I liked these details a lot, so I made few changes for the update. The biggest changes involved moving some hallways around so they fit the big map better.

Here's what it looks like now:



The statue I left undetailed. Maybe it's just a random landmark. Or maybe some clever DM will make the center of a whole plot. I leave the details up to you.

I figure there's a month or two of drawing at my normal page before all the levels are done. I'll keep sharing as I go!
0
Share

Share

Twitter

Bluesky

Facebook

Copy Link

Edit
PROJECT UPDATE
anthony dowler
CREATOR
about 2 months ago

Project Update: What's this Salamander Mines about?

The project's launched, the goal has been hit, so let me talk a little about what I'm doing with it.

I like a lightly-detailed dungeon where I can ad-lib as much as I want, but when I'm stuck or tired, I can always find something to build from. The Salamander Mines fits that aesthetic.

The goal of the mines isn't consistency or completeness, it's inspiration. For example, here's the original drawing for one of the upper levels:


It's got an extremely basic random encounter table. I've tried to do this with every level--a table or tool that you can use to quickly generate something random and (hopefully) interesting. Sometimes it's a random encounter, sometimes an interesting treasure or NPC, sometimes it's a rules sub-system for something specific to that level (like the dreaded labyrinth).

Here's a screenshot of the digital remaster of the same level:


This level also has a table you can use anywhere in the dungeon--a way to find out what your randomly-encountered denizens are up to. That's my design philosophy in a nutshell. I like to mix very specific details with general tools. The whole is greater than the sum of its parts. Each level is its own thing, but it also contributes something to the general vibe.

In the updated Salamander Mines, some of this information is going to be on the poster itself and some will be in the book. Here are some rough snaps of tables for this level.

The random encounter table:

And some tables to figure out what a given encounter is up to on any level:

The sub-tables are discretionary. It may not be worth trying to figure out what a group of Carrion Crawlers are up to. It IS interesting, however, to find out that the Hobgoblin Miners are returning with a magic item as trade goods from below. An adventuring party that's looking for a powerful monsters is very different from one that's looking for a place to rest and heal.

And who knows, maybe those Carrion Crawlers really are intent on spying on the local Troll...
0
Share

Share

Twitter

Bluesky

Facebook

Copy Link

Edit
PROJECT UPDATE
anthony dowler
CREATOR
2 months ago

Project Update: Oh my gosh! We funded!

As chance would have it, I fell sick just as I was finishing up this campaign, which is why I've been so quiet.

So, first of all...

THANK YOU ALL!

It is amazing to see this project fund so quickly... and then to keep on getting pledges through the first week!

Over the next couple of weeks I'm going to share more pictures of the map and, with a little luck, an interesting stretch goal.

But in the meantime, here's a quick timelapse I put together showing the digital remaster of the first level. Enjoy!

Salamander Mines dungeon map timelapse

1
Share

Share

Twitter

Bluesky

Facebook

Copy Link

Edit

Community Leaders

Become an active participant Learn more

Confirm