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Titanbound - Climb and Slay Titans in Shadowdark RPG

Hunt, climb and slay colossal Titans in TITANBOUND, designed for use with Shadowdark RPG. New kaiju-slaying classes, magic, gear and ancestries will help you bring down the biggest monsters ever imagined!

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Latest from the Creator
Torchlight Creative
22 days ago
Climb Cleared! Wastrel Player Aid UNLOCKED! 🌹💀 One stretch goal to go!
Titan Hunters, Rally!

You did it! You unlocked the next stretch goal, which means the Wastrel Player Aid PDF is officially UNLOCKED for backers! 🎉

This is a clean, table-ready handout with everything a player needs to roll up a Wastrel and start playing in minutes, perfect for quick starts, one-shots, and dropping a chaos-loving charmer into the party without slowing the game down.

And now…

🧗 One More Stretch Goal Left!!!

We’re down to the final climb: The Wastrel Luck Coin.



A beautiful, limited-edition coin featuring art by Bunni Daniel (Dungeon Damsel / Druskara).

On one side: a rose; on the other: a skull. It unlock at $69k!

And I suppose we should preview the class to give a taste of how the Luck Coin comes into play...

Class Spotlight: The Wastrel

Some heroes trust steel. Some trust gods.

The Wastrel trusts luck.

"Some women trust steel. Some trust gods. Me? I trust luck. Most of the time, it never fails.”                       
   - Vesper Crowe, Wastrel, moments before the ceiling collapsed

A gambler, scoundrel, charmer, cheat, poet, liar, lover, and pure walking chaos, the Wastrel is the kind of adventurer who should have died a dozen times already, but somehow keeps grinning through the dust and rubble.

This is a class built for players who love taking risks, making big dramatic choices, and turning terrible odds into unforgettable table moments.

At the heart of the Wastrel is their Luck Coin. Each session, the Wastrel gains a small pool of Luck Coins they can spend to tempt fate. Flip the coin and fortune either smiles or bites back. Win the flip, and you might turn a last chance roll into your advantage, cheat death, twist an enemy’s attack, or pull off something spectacular.

Lose the flip, and things get worse. Maybe much worse.

As the Wastrel levels up, they gain Lucky Breaks, strange gifts of fortune that make their coin flips even more dangerous and unpredictable. And a Wastrel who isn't satisfied when luck breaks their way can push their luck even further by doubling down for the chance at an even bigger reward (but can end up with an even more painful consequence).

The Wastrel is not careful. The Wastrel is not reliable. The Wastrel is the character who looks at a collapsing bridge, a charging monster, a bad plan, and one last coin in their hand and says: This is gonna go my way, I can feel it.”

For players who want a class full of danger, charm, comedy, tragedy, and clutch moments, the Wastrel brings something fun to the table: a hero powered by bad decisions, impossible luck, and the thrill of the flip.

Thank you again, Titan Hunters. We’re so close to the final summit. Let’s bring that coin to life.

Onward and Upward,

Geoff
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Torchlight Creative
29 days ago
Progress Report, Next Beta Incoming, Late Pledges and a Cthulhu Kickstarter Shoutout
Titan Hunters, Rally!

🧾
Late Pledges Are Open!

Quick reminder before anything else: late pledges are open right now. If you missed the campaign, want to upgrade, or have a friend who’d love Titanbound, this is the window to jump in and join the hunt.

🐙 Kickstarter shoutout: Heart of Cthulhu: 1912

In you were waiting to try Daggerheart until they had a Lovecraft setting, take a gander at Heart of Cthulhu: 1912! The team behind it is absolutely stacked; I’m lucky enough to know the design crew: they’re fantastic humans and seriously talented creators. If you like gorgeous presentation, sharp writing, and that “oh no… we should not open this door” energy, give it a look and toss them some love. Act now: there's only 24 hours left in the campaign!

📚 Titanbound Status: 120+ New Pages Near-Final

We’ve now got 120+ pages in near-final shape, meaning: tight text, layout underway, and the book is starting to feel real in the best way.

🧪 Next Beta: More Classes Moving Into Layout

We’re currently pushing the next pack of character classes from design & testing into layout. After one more internal pass (testing, proofing, tightening language... then tightening some more to get to that sweet & elegant Shadowdark layout) we’ll release them as the next Beta.

This next Beta will include the Elemental Weaver, and it’s one of the most ambitious classes we’ve tackled. It'll come with roughly 120 “Weaves” and “Threads,” which means it’s both a ton of content and a ton of balancing. We’re deep in the details to make sure it lands clean and plays smooth.

We’re being a little extra careful here because we want these classes to be as close to “final” as possible before they go public. We will appreciate any and all thoughts you all have about these classes, but we also don't want to outsource all of the playtesting to you fine folk.

Class Preview: The Elemental Weaver

While priests attain their magic from divine gifts and wizards from the arcane forces that bind the world together, Elemental Weavers use their wisdom to create magic from the building blocks of the universe itself. They weave one or more of the 10 known elements together to create a personal, evolving spell repertoire. Every element they learn reshapes the magic they already know, creating strange, powerful, and surprising combinations. 

As a Weaver, you start by mastering a single element (one of 10), then unlock new elements as you level. Each element comes with its own list of Weaves to choose from, but the real meat of the class is how the Weaver grows. Every time you master a new element, you not only gain Weaves from that element, but you also learn Threads from that element that “thread” themselves through previously learned Weaves. These threads grant your Weaves new powers and effects that permanently reshape and evolve your magic.

One Weaver’s fire-based Weaves might become a climbing tool or a battlefield control engine, while another’s becomes raw damage infliction. It’s a class built for players who love tinkering, discovering unexpected combos, and watching their character’s magic evolve in surprising directions over time. 

No two Elemental Weavers look the same at the table, but all employ a very easy to use Weave creation system, so there's no learning curve for players who are ready to try out this unique class. 

🗻 The Heart of the Book: First Titan, First City & Titan Combat Rules

We’re also just about done with the first Titan and the first City.

And here’s the plan: as the third public beta, we’re going to release those together, alongside the Titan climbing and fighting rules.

That’s the beating heart of Titanbound: the city, the threat, the climb, the fight. We want that first impression to hit like a thundering footfall.

Thanks again, Titan Hunters. More soon; no spam, just the good stuff as it locks into place.

And one last reminder: late pledges are still open, so if you want to jump in, upgrade, or nudge a fellow gamer into the hunt, now’s the time. Help us unlock some awesome post-campaign stretch goals!

Onward and Upward,
 
Geoff
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Torchlight Creative
2 months ago
Late Pledges Are Open! + Post-Campaign Stretch Goals Continue
Titan Hunters, Rally!

The campaign may be over, but the climb continues...

We’re excited to announce that late pledges are now open! If you missed the campaign, want to upgrade your support, or know someone who meant to back Titanbound but ran out of time, this is your chance to jump in and join the hunt.

And because this project has outperformed our expectations at every turn… we’re doing exactly what we promised: We’re Forging Ahead with Post-Campaign Stretch Goals.

This means late backers can still help us unlock even more for Titanbound. We had too much momentum to stop now, and frankly… there are still a few treasures high up on the mountain I’d really love to bring to life.

🏔️ Post-campaign Climb #1: Wastrel Player Aid PDF

At $64,000, we’ll unlock the Wastrel Player Aid PDF for all backers.

This will be a clean, table-ready handout with everything a player needs to create a Wastrel and start playing in minutes so you can drop this silver-tongued disaster straight into the action.

Hand it to a player and say: “Congratulations. You’re the party's problem now.”

And then… the big one.

🏔️ Grand Finale Climb: Wastrel Luck Coin designed by Bunni Daniel

At $69,000, every physical backer will receive the Wastrel Luck Coin, a beautiful, limited-edition coin custom designed by Bunni Daniel of Dungeon Damsel / Druskara.

One side bears a rose; the other, a skull.

This coin is the perfect Wastrel artifact. Dramatic, stylish, a little dangerous, and far more fun than any ordinary d2. When it’s time to press your luck and drag the party out of a jam… especially one the Wastrel caused… this is the coin you’ll want in hand.

🌹💀 First Look: The Coin Design

We’re excited to debut a first look at Bunni Daniel’s coin design.
It’s gorgeous. It’s flavorful. It absolutely nails the Wastrel’s mix of elegance and doom.

Thank you again for making Titanbound what it is. The campaign may have ended, but the project is still growing, and with late pledges now open, there’s still time to climb higher.

If you know someone who missed the campaign, now’s the perfect time to send them our way.

Onward and Upward,

Geoff
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Torchlight Creative
3 months ago
⏳ Back Druskara: Just Hours Left, Don’t Miss the Collab Bonuses + Late Pledges Open This Week
Titan Hunters, Rally!

Quick heads-up: there are only a few hours left in the Druskara campaign. If you’ve been meaning to jump in, and you want the free exclusive collab bonuses for backing both Druskara and Titanbound, now is the time.

If you back both campaigns, you’ll receive:



⚒️ Titanbound Progress

Behind the scenes, we’re heads-down on Titanbound. We will be ready to share more beta material in the next few weeks, and can't wait to hear what you think!

🔥 Later This Week: LATE PLEDGES OPEN & Our Next Projects

Also: later this week, Late Pledges will go live, so if you missed the campaign, you'll still have a chance to back. 

All Late Pledges will go toward unlocking the two remaing strech goals of the campaign:



We're SO close to both that it won't take much to push us over the edge!

PLUS, in that same update, we’ll be announcing our next two projects! We’re excited to share what’s coming and hear what you think. (And just to be clear,our top priority is completing Titanbound. We will NOT focus our next project until Titanbound is finalized and off to the printers.)

Thank you again, Titan Hunters. And if you want those Druskara crossover rewards, this is last call.

Onward and Upward,

Geoff
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Torchlight Creative
3 months ago
🏁 Final Campaign Update: The Hunt Is Won, the Climb is Over 🎉 Thank You, Titan Hunters
Titan Hunters, rally!

We’ve reached the end of the campaign, and I’m as grateful as I could be.

From the bottom of our hearts: thank you. For backing, sharing, commenting, cheering us on, and bringing your friends into the hunt. Because of you, Titanbound didn’t just fund, it grew into something bigger, bolder, and more ambitious than we ever expected. 

Because of your trust, we'll be able to complete the book they way we intended: with tons of amazing, human-made artwork, incredible maps, and more content than we thought possible. All because of you.

Now that the dust has settled, I want to talk about the next big step: the Pledge Manager.

🧾 Pledge Manager: What It Is + What You’ll Do There

We’ll be launching the Pledge Manager (PM) in the next few weeks, so please keep an eye out for the notification.

Once it’s open, you’ll be able to refine and finalize your pledge, including things like:
  •  confirming your reward choices 
  •  adding add-ons 
  •  adding shipping info (when applicable) 
  •  and generally making sure everything is exactly how you want it 

🕰️ We’ll Keep It Open (So Nobody Gets Left Behind)

We’re planning to keep the PM open as long as possible, right up until the “last minute”, so everyone has plenty of time to finalize without stress.

It also means late backers will be able to jump in during the PM window.

🧗 Post-Campaign STRETCH GOALS?! Yes.

Because you all climbed so hard during the campaign, we’re not done climbing!

We’re planning to keep the stretch goals going post-campaign, so late backers can help push the project higher and unlock the final two stretch goals.


And yes, I’m going to say it plainly:

I really want you to have that Wastrel Luck Coin. 🌹💀

📬 Updates (Enough to Stay Informed—Not Enough to Spam)

We’ll keep you informed as we hit milestones and move through production, but we’ll be mindful about it—we won’t spam your inbox. You’ll get the important stuff, the fun reveals, and the meaningful progress.

🔥 What’s Next for Torchlight Creative?

A few people have emailed us wondering what might be next for Torchlight Creative. Well, I have good news.

Very (very) soon, we’ll be announcing our next two projects, and I can’t wait to hear what you think.

But I want to be crystal clear: our priority is finalizing Titanbound and getting it into your (digital or physical) hands.

So here’s my pledge to you: Our next project will NOT launch until Titanbound PDFs have been sent to you, and the final files are at the printers.

When the time comes, I hope you’ll join us for our next journey. Until then, we’re heads-down making sure Titanbound delivers.

Thank you again, Titan Hunters. You made this real—and now we get to build something worthy of the climb.

Onward and Upward,

Geoff
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Torchlight Creative
3 months ago
Minutes to go! Climb #8 Cleared: The WASTREL Slithers In (and we’ve got a GRAND FINALE for you) 🌹💀
Titan Hunters, rally!

With hours to spare, we hit $60,000… which means Climb #8 is officially cleared and the Wastrel snake-dances into the party! 🐍✨



The Wastrel is equal parts charm and catastrophe. They’re the hero who talks you into trouble… and somehow talks you back out again, usually with a grin, a wink, and one last desperate press of luck.

In short: With the Summoner and the Wastrel added, Charisma is no longer a dump stat. And consequences have never looked so stylish.

But we’re not done.

Today’s momentum got me thinking about a true grand finale. So we’re setting the next two climbs right now… can we reach the ultimate summit? Because of you, I think we can!

🧗 Climb #9: $61,000 - Wastrel Player Aid PDF (All Backers)

At $61,000, we unlock the Wastrel Player Aid handout PDF—everything a player needs to create a Wastrel and start playing in minutes.



Clean, table-ready, and packed with:
  •  ancestry quick reference 
  •  full class features 
  •  the Wastrel’s full kit (spells/abilities/etc.) 
  •  recommended gear 
  •  neatly organized for fast play 

Hand it to a player and say: “Congratulations. You’re a problem now.”

Now, what's at the very top of this monumental climb, you ask?

🏔️ GRAND FINALE: Last Climb - $63,000: Wastrel Luck Coin (All Physical Backers)

If we hit $63,000, every physical backer will receive a limited edition Wastrel Luck Coin, custom designed by Dungeon Damsel’s Bunni Daniel (our incredible collaborators over at Druskara ).


One side: a rose.

The other: a skull.

Cast in rose gold color, this coin is not only way more fun than any old d2, it’s the perfect tool for those moments when you need to press your luck and drag the party out of a jam (that the Wastrel probably got you into). 🌹💀

With your help, we’ll bring this beautiful, limited-edition coin to life and give the campaign the kind of ultimate finale it deserves.

Let’s climb. One last time...

Onward and Upward,

Geoff
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**Only Eligible For Physical Pledge Tiers**


👉 Download the PDF preview here: [LINK]

What’s inside this preview:
  • 50+ pages of the book
  • 4 complete classes - Titan Slayer, Freerunner, Spell Reaver, Pantheon Priest
  • 60+ spells for classes new and old
  • 60 divine miracles
  • 10 ancestries & sub-ancestries
  • 14 new weapons to help you climb higher and fight the biggest threats imaginable
  • New gameplay overview - a look at some of the new rules that help GMs and players enjoy their epic game sessions
  • First look at the layout and art 




After creating the world, the Titans gave birth to the gods. The gods rebelled and struck down the Titans. Their bones became mountains, their blood carved canyons. For centuries, both mortals and the gods believed the Titans vanquished. But now the Titans rise again. Colossal, living maelstroms that stride across the land, bringing ruin wherever they roam.

You are one of the few brave (or foolish) enough to stand against them. To climb their impossible heights. To strike at their hidden weaknesses. To save the cities depending on you. You must fell the Titans, or all is lost.


Titanbound is a fantasy RPG sourcebook, 100% compatible with ShadowDark RPG. It blends classic dungeon-crawl danger with vertical travel mechanics, "point-climb" gameplay, and the epic feel of hunting titanic, unstoppable monsters.

  • Climb the Titans: Rules for exploring, scaling, fighting, and falling off moving giants.
  • Cities Under Siege: Defend unique cities threatened by each titan with Titan vs. City combat rules.
  • New Classes and Ancestries: Elemental Weavers, Titanborne, and many, many more.
  • Epic Lore: Multiple Titans, each with their own mythology, tactics, and weaknesses.



Titanbound is flexible—whether you want play a single, epic night or a full multi-session campaign, this book has you covered.

  1. One-Shot Titan Hunts - Want to climb a giant and fight for your life? Titanbound is built for stand-alone sessions where the titan is the dungeon, the monster, and the environment itself. Perfect for one-offs or convention play. 
  2. Full Campaign of Colossal Battles - Looking for something bigger? You can use the book to run a long-term campaign where Titans rise and attack, one after another, declaring war and threatening the world's last strongholds. Your players become the only hope of countless lives.
  3. Drop Titans into ShadowDark or Other OSR's with Ease - Already running a ShadowDark campaign? Plug Titanbound right in. The rules, new classes, and new components integrate seamlessly, letting you insert titans as world-shaking encounters or recurring threats.


Real Art by Real Artists - All new, original artwork by some of the best artists around, including:

The Titanbound Team: For Torchlight Creative's debut RPG, we're grateful to have assembled an amazing team of tabletop and crowdfunding vets, including UKGE & ENNIE-winning writer Chris Lites (Conan: Roleplaying in an Age Undreamed Of, Twilight: 2000, Zombicide Chronicles)!

A quick note from Torchlight publisher, Geoff Skinner: Hi, I’m Geoff, founder of Torchlight Creative. My favorite Transformer is Unicron, my favorite Marvel villain is Galactus. Godzilla? Attack on Titan? God of War? Inhumanoids?  YES, PLEASE, GIVE ME MORE! I've always loved the idea of fighting against what seems to be unbeatable, insurmountable, and overwhelming odds. After years in the gaming industry, I’m proud to lauch Torchlight's first RPG project: Titanbound. It's a game of colossal battles, desperate climbs, and unforgettable stories that's been on my mind for over a decade, and it's humbling to see it come to life. I hope you'll join us on our Titan hunt!

Why Follow Now?

  • Follow and Reserve your pledge and get the massively titanic, custom-designed Chained Titan d20 (MSRP $19), designed by Rach Ferrell and the dice wizards at Dice Envy!
  • Be first to see previews of the Titans, classes, ancestries and mechanics!
  • Gain early access to the Titanbound Discord and help shape the game via playtests! We want to hear from you!





Art by Chris Morelock


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Titanbound is an independent product published under the Shadowdark RPG Third-Party License and is not affiliated with The Arcane Library, LLC. Shadowdark RPG © 2023 The ArcaneLibrary, LLC.


“Titanbound” & “Torchlight Creative” logo are ™ and © Torchlight Creative.

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