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PROJECT UPDATE
Torchlight Creative
CREATOR
4 days ago

Project Update: Climb Cleared! Wastrel Player Aid UNLOCKED! šŸŒ¹šŸ’€ One stretch goal to go!

Titan Hunters, Rally!

You did it! You unlocked the next stretch goal, which means the Wastrel Player Aid PDF is officially UNLOCKED for backers! šŸŽ‰

This is a clean, table-ready handout with everything a player needs to roll up a Wastrel and start playing in minutes, perfect for quick starts, one-shots, and dropping a chaos-loving charmer into the party without slowing the game down.

And now…

šŸ§— One More Stretch Goal Left!!!

We’re down to the final climb: The Wastrel Luck Coin.



A beautiful, limited-edition coin featuring art by Bunni Daniel (Dungeon Damsel / Druskara).

On one side: a rose; on the other: a skull. It unlock at $69k!

And I suppose we should preview the class to give a taste of how the Luck Coin comes into play...

Class Spotlight: The Wastrel

Some heroes trust steel. Some trust gods.

The Wastrel trusts luck.

"Some women trust steel. Some trust gods. Me? I trust luck. Most of the time, it never fails.ā€                       
   - Vesper Crowe, Wastrel, moments before the ceiling collapsed

A gambler, scoundrel, charmer, cheat, poet, liar, lover, and pure walking chaos, the Wastrel is the kind of adventurer who should have died a dozen times already, but somehow keeps grinning through the dust and rubble.

This is a class built for players who love taking risks, making big dramatic choices, and turning terrible odds into unforgettable table moments.

At the heart of the Wastrel is their Luck Coin. Each session, the Wastrel gains a small pool of Luck Coins they can spend to tempt fate. Flip the coin and fortune either smiles or bites back. Win the flip, and you might turn a last chance roll into your advantage, cheat death, twist an enemy’s attack, or pull off something spectacular.

Lose the flip, and things get worse. Maybe much worse.

As the Wastrel levels up, they gain Lucky Breaks, strange gifts of fortune that make their coin flips even more dangerous and unpredictable. And a Wastrel who isn't satisfied when luck breaks their way can push their luck even further by doubling down for the chance at an even bigger reward (but can end up with an even more painful consequence).

The Wastrel is not careful. The Wastrel is not reliable. The Wastrel is the character who looks at a collapsing bridge, a charging monster, a bad plan, and one last coin in their hand and says: ā€œThis is gonna go my way, I can feel it.ā€

For players who want a class full of danger, charm, comedy, tragedy, and clutch moments, the Wastrel brings something fun to the table: a hero powered by bad decisions, impossible luck, and the thrill of the flip.

Thank you again, Titan Hunters. We’re so close to the final summit. Let’s bring that coin to life.

Onward and Upward,

Geoff
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PROJECT UPDATE
Torchlight Creative
CREATOR
11 days ago

Project Update: Progress Report, Next Beta Incoming, Late Pledges and a Cthulhu Kickstarter Shoutout

Titan Hunters, Rally!

🧾
Late Pledges Are Open!

Quick reminder before anything else: late pledges are open right now. If you missed the campaign, want to upgrade, or have a friend who’d love Titanbound, this is the window to jump in and join the hunt.

šŸ™ Kickstarter shoutout: Heart of Cthulhu: 1912

In you were waiting to try Daggerheart until they had a Lovecraft setting, take a gander at Heart of Cthulhu: 1912! The team behind it is absolutely stacked; I’m lucky enough to know the design crew: they’re fantastic humans and seriously talented creators. If you like gorgeous presentation, sharp writing, and that ā€œoh no… we should not open this doorā€ energy, give it a look and toss them some love. Act now: there's only 24 hours left in the campaign!

šŸ“š Titanbound Status: 120+ New Pages Near-Final

We’ve now got 120+ pages in near-final shape, meaning: tight text, layout underway, and the book is starting to feel real in the best way.

🧪 Next Beta: More Classes Moving Into Layout

We’re currently pushing the next pack of character classes from design & testing into layout. After one more internal pass (testing, proofing, tightening language... then tightening some more to get to that sweet & elegant Shadowdark layout) we’ll release them as the next Beta.

This next Beta will include the Elemental Weaver, and it’s one of the most ambitious classes we’ve tackled. It'll come with roughly 120 ā€œWeavesā€ and ā€œThreads,ā€ which means it’s both a ton of content and a ton of balancing. We’re deep in the details to make sure it lands clean and plays smooth.

We’re being a little extra careful here because we want these classes to be as close to ā€œfinalā€ as possible before they go public. We will appreciate any and all thoughts you all have about these classes, but we also don't want to outsource all of the playtesting to you fine folk.

Class Preview: The Elemental Weaver

While priests attain their magic from divine gifts and wizards from the arcane forces that bind the world together, Elemental Weavers use their wisdom to create magic from the building blocks of the universe itself. They weave one or more of the 10 known elements together to create a personal, evolving spell repertoire. Every element they learn reshapes the magic they already know, creating strange, powerful, and surprising combinations. 

As a Weaver, you start by mastering a single element (one of 10), then unlock new elements as you level. Each element comes with its own list of Weaves to choose from, but the real meat of the class is how the Weaver grows. Every time you master a new element, you not only gain Weaves from that element, but you also learn Threads from that element that ā€œthreadā€ themselves through previously learned Weaves. These threads grant your Weaves new powers and effects that permanently reshape and evolve your magic.

One Weaver’s fire-based Weaves might become a climbing tool or a battlefield control engine, while another’s becomes raw damage infliction. It’s a class built for players who love tinkering, discovering unexpected combos, and watching their character’s magic evolve in surprising directions over time. 

No two Elemental Weavers look the same at the table, but all employ a very easy to use Weave creation system, so there's no learning curve for players who are ready to try out this unique class. 

šŸ—» The Heart of the Book: First Titan, First City & Titan Combat Rules

We’re also just about done with the first Titan and the first City.

And here’s the plan: as the third public beta, we’re going to release those together, alongside the Titan climbing and fighting rules.

That’s the beating heart of Titanbound: the city, the threat, the climb, the fight. We want that first impression to hit like a thundering footfall.

Thanks again, Titan Hunters. More soon; no spam, just the good stuff as it locks into place.

And one last reminder: late pledges are still open, so if you want to jump in, upgrade, or nudge a fellow gamer into the hunt, now’s the time. Help us unlock some awesome post-campaign stretch goals!

Onward and Upward,
 
Geoff
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PROJECT UPDATE
Torchlight Creative
CREATOR
about 2 months ago

Project Update: Late Pledges Are Open! + Post-Campaign Stretch Goals Continue

Titan Hunters, Rally!

The campaign may be over, but the climb continues...

We’re excited to announce that late pledges are now open! If you missed the campaign, want to upgrade your support, or know someone who meant to back Titanbound but ran out of time, this is your chance to jump in and join the hunt.

And because this project has outperformed our expectations at every turn… we’re doing exactly what we promised: We’re Forging Ahead with Post-Campaign Stretch Goals.

This means late backers can still help us unlock even more for Titanbound. We had too much momentum to stop now, and frankly… there are still a few treasures high up on the mountain I’d really love to bring to life.

šŸ”ļø Post-campaign Climb #1: Wastrel Player Aid PDF

At $64,000, we’ll unlock the Wastrel Player Aid PDF for all backers.

This will be a clean, table-ready handout with everything a player needs to create a Wastrel and start playing in minutes so you can drop this silver-tongued disaster straight into the action.

Hand it to a player and say: ā€œCongratulations. You’re the party's problem now.ā€

And then… the big one.

šŸ”ļø Grand Finale Climb: Wastrel Luck Coin designed by Bunni Daniel

At $69,000, every physical backer will receive the Wastrel Luck Coin, a beautiful, limited-edition coin custom designed by Bunni Daniel of Dungeon Damsel / Druskara.

One side bears a rose; the other, a skull.

This coin is the perfect Wastrel artifact. Dramatic, stylish, a little dangerous, and far more fun than any ordinary d2. When it’s time to press your luck and drag the party out of a jam… especially one the Wastrel caused… this is the coin you’ll want in hand.

šŸŒ¹šŸ’€ First Look: The Coin Design

We’re excited to debut a first look at Bunni Daniel’s coin design.
It’s gorgeous. It’s flavorful. It absolutely nails the Wastrel’s mix of elegance and doom.

Thank you again for making Titanbound what it is. The campaign may have ended, but the project is still growing, and with late pledges now open, there’s still time to climb higher.

If you know someone who missed the campaign, now’s the perfect time to send them our way.

Onward and Upward,

Geoff
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PROJECT UPDATE
Torchlight Creative
CREATOR
2 months ago

Project Update: ā³ Back Druskara: Just Hours Left, Don’t Miss the Collab Bonuses + Late Pledges Open This Week

Titan Hunters, Rally!

Quick heads-up: there are only a few hours left in the Druskara campaign. If you’ve been meaning to jump in, and you want the free exclusive collab bonuses for backing both Druskara and Titanbound, now is the time.

If you back both campaigns, you’ll receive:



āš’ļø Titanbound Progress

Behind the scenes, we’re heads-down on Titanbound. We will be ready to share more beta material in the next few weeks, and can't wait to hear what you think!

šŸ”„ Later This Week: LATE PLEDGES OPEN & Our Next Projects

Also: later this week, Late Pledges will go live, so if you missed the campaign, you'll still have a chance to back. 

All Late Pledges will go toward unlocking the two remaing strech goals of the campaign:



We're SO close to both that it won't take much to push us over the edge!

PLUS, in that same update, we’ll be announcing our next two projects! We’re excited to share what’s coming and hear what you think. (And just to be clear,our top priority is completing Titanbound. We will NOT focus our next project until Titanbound is finalized and off to the printers.)

Thank you again, Titan Hunters. And if you want those Druskara crossover rewards, this is last call.

Onward and Upward,

Geoff
user avatar image for Torchlight Creative
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PROJECT UPDATE
Torchlight Creative
CREATOR
2 months ago

Project Update: šŸ Final Campaign Update: The Hunt Is Won, the Climb is Over šŸŽ‰ Thank You, Titan Hunters

Titan Hunters, rally!

We’ve reached the end of the campaign, and I’m as grateful as I could be.

From the bottom of our hearts: thank you. For backing, sharing, commenting, cheering us on, and bringing your friends into the hunt. Because of you, Titanbound didn’t just fund, it grew into something bigger, bolder, and more ambitious than we ever expected. 

Because of your trust, we'll be able to complete the book they way we intended: with tons of amazing, human-made artwork, incredible maps, and more content than we thought possible. All because of you.

Now that the dust has settled, I want to talk about the next big step: the Pledge Manager.

🧾 Pledge Manager: What It Is + What You’ll Do There

We’ll be launching the Pledge Manager (PM) in the next few weeks, so please keep an eye out for the notification.

Once it’s open, you’ll be able to refine and finalize your pledge, including things like:
  •  confirming your reward choices 
  •  adding add-ons 
  •  adding shipping info (when applicable) 
  •  and generally making sure everything is exactly how you want it 

šŸ•°ļø We’ll Keep It Open (So Nobody Gets Left Behind)

We’re planning to keep the PM open as long as possible, right up until the ā€œlast minuteā€, so everyone has plenty of time to finalize without stress.

It also means late backers will be able to jump in during the PM window.

šŸ§— Post-Campaign STRETCH GOALS?! Yes.

Because you all climbed so hard during the campaign, we’re not done climbing!

We’re planning to keep the stretch goals going post-campaign, so late backers can help push the project higher and unlock the final two stretch goals.


And yes, I’m going to say it plainly:

I really want you to have that Wastrel Luck Coin. šŸŒ¹šŸ’€

šŸ“¬ Updates (Enough to Stay Informed—Not Enough to Spam)

We’ll keep you informed as we hit milestones and move through production, but we’ll be mindful about it—we won’t spam your inbox. You’ll get the important stuff, the fun reveals, and the meaningful progress.

šŸ”„ What’s Next for Torchlight Creative?

A few people have emailed us wondering what might be next for Torchlight Creative. Well, I have good news.

Very (very) soon, we’ll be announcing our next two projects, and I can’t wait to hear what you think.

But I want to be crystal clear: our priority is finalizing Titanbound and getting it into your (digital or physical) hands.

So here’s my pledge to you: Our next project will NOT launch until Titanbound PDFs have been sent to you, and the final files are at the printers.

When the time comes, I hope you’ll join us for our next journey. Until then, we’re heads-down making sure Titanbound delivers.

Thank you again, Titan Hunters. You made this real—and now we get to build something worthy of the climb.

Onward and Upward,

Geoff
user avatar image for Torchlight Creative
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