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Just an update on the progress of Mechritter.
We’re in the final stages of putting the book together and going to layout. We have test versions of our sticker character sheets and found a new printer who could do them at a better quality, so the stickers should be more reusable.
Please enjoy some of the art whilst I go into more detail below.
So why’s the book so long?
After many rounds of playtesting, we actually adjusted the Mausritter rules a lot more than we initially intended. We were very committed to making it a game suitable for family play, so we had to make a more simplified ruleset for ages 5-11 (plus just anyone that prefers freeform roleplaying) that could be played alongside the regular rules.
We also wanted to make mech combat feel exciting and have a back-and-forth. While combat outside mechs is still very lethal, this isn’t the case within mechs, instead, mech pieces get destroyed in a few good hits. So it still has that high cost to combat but in a very different way. To produce that feeling of a swingy, aggressive mech battle we’ve overhauled initiative and changed elements of the combat system.
Then, of course, for an urban setting the inventory items, creatures, languages and character creation needed to be updated.
Then we have the world of the High Street itself. Kayla has written over 160 pages of setting including new rules for overland travel and six different adventure sites. The High Street itself is extremely full of life. Again, it’s based on a real high street in London, and we wanted to do it justice.
To keep the book from becoming a rulesfest, we have a huge amount of art by Gustavo Foletto and short fiction to break up each chapter.
I won’t lie, I don’t see a world in which we go to print this month, but we’ve set a target to print at the end of September for an October fulfillment. This won’t be affected by the Junk City fulfillment as we are not on the big pledge manager with everyone else; we opted out of it as we felt our project would be too complex for what they were looking for.
Thanks so much for bearing with us,
Laurie
This is just a quick update on progress on Mechritter.
We are currently in the editing and layout phase and hope to go to print in mid-to-late July.
We will open the pledge manager for shipping once we go to print, so we have an exact understanding of weight.
Extra bits:
1) We will have character sheet demos available to try out at UK Games Expo. Come find us there!
2) We have been working on the logos for the custom box sets - rather than just taking a random bit of art we've designed a new logo which we think will look really good with foiling. We're just now deciding on a foil colour, as though we were originally going to go with gold, a holographic or chrome foiling might be closer to what the theme of the project requires.
3) Our preorder store is open now if you'd like to share with a friend who missed out on backing the project.
New Logo:
Sorry for the businesslike update but I just wanted to smash out all the requisite info before sharing some snapshops and snippets from the High Street.
Art By Gustavo
Tales From The High Street
An NPC From The Streets
Ruby Earring
Personality: She's been around the block and won't take any nonsense. Abrasive yet eccentric, Ruby prefers to play her cards close to her fur but cares more about not letting anyone walk into danger.
Likes:
- Gold
- Curved Pennies
- Sensible mice
- Cunning mice
- Nickel
- Ice cream truck jingles
- Showoffs
- Airheads
Ruby’s been part of the Blinged Mice since the greeting card days, but she’s only been leading the gang since they set up in the Cash Swappers. She's seen more than a couple of friends leave the street, and with each time the Mice had to move hideout, Ruby wondered if it was her time too. When Rat King Cole gave her the pitch about the Mechritter project she jumped at the chance. The Blinged Mice are the most important vermin in the world to her and they're counting on her to lead them to a future full of rubbish.
This update is mainly to alert Titanic Backers that I have sent out emails asking for input on locations to add to the game. These emails have been sent to the address associated with your BackerKit account. If you can't see it in your inbox please check your junk/spam folder. If you still can't find it send me a message on Discord at Rat Wave Kayla and I'll see what I can do.
We'll have more detailed updates in the future, with information for the whole family. Happy holidays!
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I wanted to show off some of the sticker illustrations for Mechritter in more detail. My favourite is the Park Trash one because I love the little water bottle helmet. Which one is yours? Don't forget anyone who backs the project at any physical tier gets access to all the sticker sets we produce!
Project Update: Progress on Mechritter (Nearly ready!)
Just an update on the progress of Mechritter.
We’re in the final stages of putting the book together and going to layout. We have test versions of our sticker character sheets and found a new printer who could do them at a better quality, so the stickers should be more reusable.
Please enjoy some of the art whilst I go into more detail below.
So why’s the book so long?
After many rounds of playtesting, we actually adjusted the Mausritter rules a lot more than we initially intended. We were very committed to making it a game suitable for family play, so we had to make a more simplified ruleset for ages 5-11 (plus just anyone that prefers freeform roleplaying) that could be played alongside the regular rules.
We also wanted to make mech combat feel exciting and have a back-and-forth. While combat outside mechs is still very lethal, this isn’t the case within mechs, instead, mech pieces get destroyed in a few good hits. So it still has that high cost to combat but in a very different way. To produce that feeling of a swingy, aggressive mech battle we’ve overhauled initiative and changed elements of the combat system.
Then, of course, for an urban setting the inventory items, creatures, languages and character creation needed to be updated.
Then we have the world of the High Street itself. Kayla has written over 160 pages of setting including new rules for overland travel and six different adventure sites. The High Street itself is extremely full of life. Again, it’s based on a real high street in London, and we wanted to do it justice.
To keep the book from becoming a rulesfest, we have a huge amount of art by Gustavo Foletto and short fiction to break up each chapter.
I won’t lie, I don’t see a world in which we go to print this month, but we’ve set a target to print at the end of September for an October fulfillment. This won’t be affected by the Junk City fulfillment as we are not on the big pledge manager with everyone else; we opted out of it as we felt our project would be too complex for what they were looking for.
Thanks so much for bearing with us,
Laurie
Are all systems nominal or do the exoskeletons get rusty? ;)
Project Update: Mechritter: Moving Towards A Goal
This is just a quick update on progress on Mechritter.
We are currently in the editing and layout phase and hope to go to print in mid-to-late July.
We will open the pledge manager for shipping once we go to print, so we have an exact understanding of weight.
Extra bits:
1) We will have character sheet demos available to try out at UK Games Expo. Come find us there!
2) We have been working on the logos for the custom box sets - rather than just taking a random bit of art we've designed a new logo which we think will look really good with foiling. We're just now deciding on a foil colour, as though we were originally going to go with gold, a holographic or chrome foiling might be closer to what the theme of the project requires.
3) Our preorder store is open now if you'd like to share with a friend who missed out on backing the project.
New Logo:
Sorry for the businesslike update but I just wanted to smash out all the requisite info before sharing some snapshops and snippets from the High Street.
Art By Gustavo
Tales From The High Street
An NPC From The Streets
Ruby Earring
Personality: She's been around the block and won't take any nonsense. Abrasive yet eccentric, Ruby prefers to play her cards close to her fur but cares more about not letting anyone walk into danger.
Likes:
- Gold
- Curved Pennies
- Sensible mice
- Cunning mice
- Nickel
- Ice cream truck jingles
- Showoffs
- Airheads
Ruby’s been part of the Blinged Mice since the greeting card days, but she’s only been leading the gang since they set up in the Cash Swappers. She's seen more than a couple of friends leave the street, and with each time the Mice had to move hideout, Ruby wondered if it was her time too. When Rat King Cole gave her the pitch about the Mechritter project she jumped at the chance. The Blinged Mice are the most important vermin in the world to her and they're counting on her to lead them to a future full of rubbish.
Project Update: Mechritter Update (Stickers, Stores, Stationery and Other Things Beginning with Different Letters)
Community Leaders
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